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 Gaming with 3dfx Voodoo cards
 duke nukem3d opengl port wont run opengl on v3/5
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Posted - 29/12/2003 :  15:20:39  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
I have tried to run an opengl port od duke nukem3d on my voodoo3 or voodoo5 (duke nukem3d opengl port: http://jonof.edgenetwork.org/buildport/duke3d/ ,the shareware version of duke nukem3d: http://www.3drealms.com/downloads.html),but I was not able to use the opengl mode.I have tried all standalone opengl drivers (3dfx minigl,wicked3d,mesafx),but it crashes to desktop with "could not initialize glide" error message or sometimes without it(with mesafx).this port should run without problems on old riva tnt,so speed should not be an issue..

anyway,here is a quote from the author of the port:

The Riva TNT was a fully compliant OpenGL card from the day it was
released. Typically, the 3dfx Voodoo cards have always wanted special
treatment (hence GLquake needed a mini-GL wrapper to make 3dfx cards
work) and my port does not provide that kind of special consideration.
I've never owned a 3dfx card so I don't know anything about what they
expect or the software they use (the TNT was my first 3D card), so I
don't know anything I can suggest to make the Voodoo 3 or 5 work. Ken
has been careful to stick with base-level OpenGL features with Polymost and it uses no extensions, so technically it should work on anything if the card's OpenGL driver is any good. In fact, Polymost works with the OpenGL software renderer included with Win98 or Win95B.

can you look into this?

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables


120 Posts

Posted - 06/01/2004 :  04:48:59  Show Profile  Visit InSomNiaN's Homepage  Reply with Quote
Kewl....old skool duke in 3d!!!
Time 2 die alien scum hehee

***ASCII stupid question, get a stupid ANSI!***
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