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 When will be possible v5=64mb (under games)
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osckhar
Average

Spain


334 Posts

Posted - 04/12/2003 :  17:47:13  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi,

My question is the following:

A lots games need 64mb for to run. In this games I can't to play. Because, the game just detect 1 chip vsa-100 (32mb). When will be possible, under emulation software, the game detect 64mb for v5 or 128mb for v6k?
Is a dream?

Thanks
Greetings
El poder de la v6k

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


Rolo01
Experienced

Germany


508 Posts

Posted - 04/12/2003 :  18:52:13  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Please name some of the games you have problems with.
As far as I know this bug is only on Win9x, on WinXP the complete memory is detected...
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amp_man
Experienced

545 Posts

Posted - 05/12/2003 :  01:05:38  Show Profile  Visit amp_man's Homepage  Reply with Quote
El poder de la v6k?
The ??? of the v6k?
My spanish sucks.

Anyways, I have never seen this issue, which games specifically do not detect the full 64mb? Also, I always thought XP was the problematic one. Which OS are you using?
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osckhar
Average

Spain


334 Posts

Posted - 05/12/2003 :  01:25:52  Show Profile  Visit osckhar's Homepage  Reply with Quote
For example 3DMARK2003, why only detect one chip vsa-100?

I am using WINDOWS XP!

Thank you

pd.

El poder de la v6k
The power of the v6k, more or less ;)

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Rolo01
Experienced

Germany


508 Posts

Posted - 05/12/2003 :  09:42:09  Show Profile  Visit Rolo01's Homepage  Reply with Quote
What does dxdiag.exe show you ?
Can you see 128MB video memory there ?
BTW, 3DMark03 is not one of the best tests for 3dfx cards...
Hell, no mad-onion benchmark after 3dmark99 is...
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osckhar
Average

Spain


334 Posts

Posted - 05/12/2003 :  11:27:54  Show Profile  Visit osckhar's Homepage  Reply with Quote
One thing Rolo01 ;)

When a Game needs for running:
T&L
DIRECTX 8 OR 9

I must to use the emulation software (3D-ANALYZER), for to play the game. With this software can I to emulate those? If the game needs 64mb and directx9 for to run, in principle with my v5k or v6k, I must to can play, no?
If the game says to me I can not to play because my vga not supports of the minimal requirement...
What is the problem?
Is possible only detects one chip vsa-100?
Is very possible I am confused... (If is yes, sorry :))

quote:
What does dxdiag.exe show you ? Can you see 128MB video memory there ? BTW, 3DMark03 is not one of the best tests for 3dfx cards... Hell, no mad-onion benchmark after 3dmark99 is...

the dxdiag.exe just detects one chip = 32mb

Thanks
Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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osckhar
Average

Spain


334 Posts

Posted - 05/12/2003 :  11:41:22  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi again!



Is this normal?

Thanks a lot
Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Rolo01
Experienced

Germany


508 Posts

Posted - 05/12/2003 :  12:10:57  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Which driver did you use on WinXP ?
I tried yesterday with V5-5500 and Amigamerlin 3.0, dxdiag.exe showed me 64 MB.
3D-Analyse may help in some cases, for example when a game demands T&L you can fool it with 3DA, I did this with Lord of the rings:return of the king. Says it doesnt run on V5, but with 3DA it will.
Another example is emulating pixel shaders. With that option you are able to see the nature scene in 3DMark2001 on a voodoo. Of course the pixel shaders are not emulated, you simply see nothing. But the game ( or benchmark ) thinks the graphic card is able to do it and runs.
With more complex games ( like Halo ) even 3DA will not help ( my guess, didnt try it yet ).
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osckhar
Average

Spain


334 Posts

Posted - 05/12/2003 :  13:54:58  Show Profile  Visit osckhar's Homepage  Reply with Quote
quote:
Which driver did you use on WinXP ?

I am working under AMIGAMERLIN XP 3.0

quote:
I tried yesterday with V5-5500 and Amigamerlin 3.0, dxdiag.exe showed me 64 MB.

I have tried my v6k and it showed me 128mb too! :)
And Why my v5k pci shows me 32mb?

quote:
3D-Analyse may help in some cases, for example when a game demands T&L you can fool it with 3DA

the 3D-A must help me under directx 8 and 9, namely the 3d-a must fool to game!

quote:
Another example is emulating pixel shaders. With that option you are able to see the nature scene in 3DMark2001 on a voodoo. Of course the pixel shaders are not emulated, you simply see nothing. But the game ( or benchmark ) thinks the graphic card is able to do it and runs.

the 3D-A fools game! ;)


quote:
With more complex games ( like Halo ) even 3DA will not help ( my guess, didnt try it yet ).

I can't to play too! :(


Thank you very much!





- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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corn
Novice

Spain
30 Posts

Posted - 08/12/2003 :  23:28:25  Show Profile  Visit corn's Homepage  Reply with Quote
Hi:

The Sisoftwere Sandra 2003 just detect 1 chip VSA and 32 mb. Why?




Athlon XP 1800+
Placa ECS con SIS 735
768 MB RAM PC2100
40 Gb 5400 RPM
Powered by [color=red]Voodoo5 6000[/color]
Sound Blaster 5.1
Grabadora Yamaha 426 de 1998

Mis tarjetas 3DFX // My 3DFX card
http://groups.msn.com/3dfxpower/resultados3dmark2000.msnw?albumlist=2
"In this place all think voodoo ... if you aren't a voodoo user this is not the right place for you, simple and plain." -AmigaMerlin
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amp_man
Experienced

545 Posts

Posted - 09/12/2003 :  04:31:07  Show Profile  Visit amp_man's Homepage  Reply with Quote
I see someone else liked my quote
As for dxdiag, don't trust a thing it says. When I had XP, I got bored one day and figured out that the size of the RAM it reported varied depending on either my refresh rate or my resolution, I can't remember which one it was (or maybe it was both). Also, note the "VGA Compatable" marking on SiSoft - I think that's wrong too. SLI had a few issues that 3dfx never worked out...
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Nightbird
Moderator



1938 Posts

Posted - 09/12/2003 :  06:10:33  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
quote:
that the size of the RAM it reported varied depending on either my refresh rate or my resolution


no, depends the resolution and the color-depth
changing from 640*480 256 colors to 1600*1200 32 bits would change the number

quote:
SLI had a few issues that 3dfx never worked out...

this is not really an issue and if you are thinking about DxDiag : DXDiag does not recognize the architecture of the Voodoo5 5500 properly

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