ThunderGL

Started by Geri, 11 November 2006, 03:08:36

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Geri

Ok.

In the next version i add the ability to use custom opengl implementations to fix this problem.
 

benna

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Geri

Ok i finished the programing part of the next relase, now i am creating the configurations.
I only can getted the Quake4 demo, so fist i try with that.
 

Geri

benna: can you tell me what V5 driver do you using?
 

benna

sfft alpha 41 and mesafx 6.1 doom3 edition
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Geri

#20

Quake3 Arena using experimental Direct3D acceleration (tgl+wgl+evoodoo) (running on a a Voodoo5)
 

Geri

#21
Ok, Quake4 worx, but not with the doom3 edited mesafx. You can runned it becouse the 6.3.0.1 version of MesaFX in the SFFT driver.

I created a preset to it, now everybody can use it with other v5 drivers too, the pset can found in the directory called "Quake4 + Voodoo5 loading FIX".
Simpy copy every file from "ThunderGL + MOD" to q4 dir and then copy the
.\Quake4 + Voodoo5 loading FIX\ThunderGL.ini to the q4's dir.
 

benna

I tested thundergl 0.13a and the results are the same
I tested also with SFFT alpha43 and i got a BSOD every time i run q4 just before the intro videos
p.s. i'm using q4 1.3 and it don't require dvd to play;)
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

benna

Geri you are a crazy genius:D
I tested ThunderGL with SFFT alpha43 on Windows XP 64bit edition (no OpenGL support)
Using your experimental opengl -> D3D wrapper i made quake3 arena run on 64 operating system! [8D]

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

Geri

#24
Its not only my wrapper [8D]
ThunderGL connects to WickedGL and transalates functions to glide, evoodoo hooks the glide and transalates the glide calls to direct3d, so the final displayin is happining in d3d =)
ThunderGL is only need to eliminate initialisation bigs, and fix the crashes, manage to start the stuff :D

(If somebody knows some opensource *usable and good* opengl->3dfx and 3dfx->d3d wrapper, link it. With them i can fix more easyly the d3d bugs like from thundergl. I tryed some existing free opengl->d3d wrappers too to use, but with, them the games didint want to start, or no display ,etc.)
 

Geri

#25

Gl Excess running in Direct3D

GL EXCESS benchmark results
9999 - XSMARKS ThunderGL0.13+Heavy bandwith optimisation level (buggy, messy indeed)
4188 - XSMARKS Original 3dfx ICD
3893 - XSMARKS ThunderGL0.13
1782 - XSMARKS ThunderGL0.13 Direct3D
0 - ThunderGL0.13 DUAL-CORE - BSOD after a 10 sec
0 - ThunderGL0.1 crash at initialisation
 

Geri

ok, currently i am here:

-i am writing some texture rescaling mechanisms that optionally usable.
-i added a small speed up
-i added a small stability
 

Geri

"added a small stability" omfg i meen "improved stability" :D
 

cpt.crogge

Good Work ! I canĀ“t wait for a new Release :)
 

Geri

Happy to see that you is enjoying it ;)
Currently the stuff is temporally paused, we also have a ~10 other project too :D