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Geri
Average
Hungary
227 Posts |
Posted - 11/11/2006 : 03:08:36
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PROJECT DISCONTINUED IN CURRENT FORM.
The sucessor called TitaniumDFX.
-TitaniumDFX needs stronger CPU in 3dfx mode. Many features of 3dfx cards will be emulated. -TitaniumDFX's game compatibility with the great old opengl games is mutch lower than other 3dfx card opengl drivers, it is probably much slower than them. -OpenGL version number is 1.3, and i am not plan to expand it currently. -ALL Donations are welcome. Serious, becouse of the huge time what a full opengl implementation needs to be created. Paypal accepted, can be accesed on http://legendgrafix.tk -TitaniumDFX is freeware.
status: -RGB, RGBA, BGR, BGRA, tons of others support -True color rendering (not in 3dfx mode of course) -Texture support up to 4096x4096 (3dfx of c. will be downscaled) -vertex arrays -VBO -Display Lists -Frame buffer image draw supported (eeeeek) -triangle, quad, quad strip, triangle strip, triangle fan & friends works. Rendering is triangle based. -vertex coloring works -multitexturing -alpha blending (most common cases works fine) -SSE and 3dnow! optimized drivers can be compiled -Quake2, Half Life, xmoto, and most of nehe tutorials running with suitable speed. Minor bugs.
TitaniumDFX is not yet downloadable, i need time. !OLD! thundergl files can be found here:
NEWEST VERSION ThunderGL relase 2008 Dec 14 / 386 http://legend.uw.hu/projects/program/thundergl/ThunderGL_2008Dec14_386.rar -Intergraph Intense3D Wildcat 4xx0: -Added support for acceleration of the Geometry unit on the board. -Added Multi-texturing support. -Added OpenGL 1.3 support. -Added support for Doom3 -Added support for Vulpine glmark -Enhanced speed and compatibility in MOHAA -Some Color fixes has been done in Jedi Academy -Added support for Call Of Duty / buggy -Fixed some games using litecr -Kyro2: -Added support for Doom3 -TNT: -Added support for Doom3 -Added support for Call Of Duty -Added support for Medal Of Honor -Radeon 7x00/VE -Speed improved with Doom3
--------------------------------------------------------------- old version: (core ver 0.18, 2007, 08, 10.) http://legend.uw.hu/projects/program/thundergl/thundergl018.rar (Remember, the enhancements of this version are does not stands for the new arhitecture code.) |
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Edited by - Geri on 01/04/2010 17:35:49
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Geri
Average
Hungary
227 Posts |
Posted - 12/11/2006 : 02:35:22
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| Umm its tomorrow but i dont want to paste here crashed quake3 screenshots :D |
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Mikulaish
Initiate
Romania
93 Posts |
Posted - 12/11/2006 : 12:42:31
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| I'm looking forward to test this wrapper. :) |
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ps47
Moderator
Slovakia
1370 Posts |
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Geri
Average
Hungary
227 Posts |
Posted - 15/12/2006 : 19:41:46
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Ok i haved absolute no time for it. Now i continue the developing of it.
So, the current state: 15% of programs are working. 40% performance drop.
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benna
Average
Italy
376 Posts |
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Geri
Average
Hungary
227 Posts |
Posted - 16/12/2006 : 21:57:57
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Raff3DC
Average
Germany

344 Posts |
Posted - 17/12/2006 : 21:40:20
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Just a stupid question: What about catching up the work on already "mature" DLLs? MesaFX shows up as OGL 1.2 compatible ... so why don't you take and tune it? If all skilled programmers work together, we'd get more compatible drivers than those made only by one person. 
Greetings from Germany, Raff |
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/ |
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Geri
Average
Hungary
227 Posts |
Posted - 17/12/2006 : 21:50:00
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You have good questions :P :D (dont forget MesaFX is very very different than this one. Its only for 3dfx cards. This is not, this is for all cards, and arent using vendorspecific stuffs) |
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Edited by - Geri on 17/12/2006 21:53:31 |
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benna
Average
Italy
376 Posts |
Posted - 27/12/2006 : 12:59:57
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great job Geri! with ThunderGL quake4 1.3 works on my voodoo5 unfortunately many texture are black and sometimes it freezes


 these errors probably are mesafx fault can I use ThunderGL with mesafx (doom3 version) dll? please explain how to do it |
my PC: AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI
3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5 |
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Geri
Average
Hungary
227 Posts |
Posted - 02/01/2007 : 22:57:32
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hmm... You can combinate it with mesa, if you replace the windows/system32/opengl32.dll with the mesa's opengl32.dll. Then the ThunderGL will connect to the Mesa. Quake4 runs also without Tgl, if you using the mesa's doom3 specific opengl32.dll. |
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Rolo01
Average
Germany

480 Posts |
Posted - 03/01/2007 : 12:44:34
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| Yes, but only Quake4 demo runs, the full version does not run with D3-MesaFX. |
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benna
Average
Italy
376 Posts |
Posted - 07/01/2007 : 12:38:08
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i tried to replace opengl32.dll with mesafx but every time i start a game windows replace my file with the original one |
my PC: AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI
3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5 |
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Geri
Average
Hungary
227 Posts |
Posted - 09/01/2007 : 02:12:01
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| benna: search for all opengl32.dll-s in windows directory, make a secure copy, then simply delete them at the same time, and windows will be unable to respawn them. |
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benna
Average
Italy
376 Posts |
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Geri
Average
Hungary
227 Posts |
Posted - 09/01/2007 : 20:18:48
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Ok.
In the next version i add the ability to use custom opengl implementations to fix this problem. |
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