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Geri
Average

235 Posts

Posted - 11/11/2006 :  03:08:36  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
PROJECT DISCONTINUED

The sucessor called TitaniumGL.

-TitaniumGL needs stronger cpu.
-TitaniumGL's game compatibility with the great old opengl games is mutch lower than other 3dfx card opengl drivers, it is probably much slower than them.
-OpenGL version number is 1.3, and i am not plan to expand it currently.
-ALL Donations are welcome. Serious, becouse of the huge time what a full opengl implementation needs to be created. Paypal accepted, can be accesed on http://legendgrafix.tk
-TitaniumGL is freeware.

http://TitaniumGL.tk

Edited by - Geri on 19/10/2010 18:23:13

Geri
Average

235 Posts

Posted - 12/11/2006 :  02:35:22  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
Umm its tomorrow but i dont want to paste here crashed quake3 screenshots :D
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Mikulaish
Initiate

Romania
93 Posts

Posted - 12/11/2006 :  12:42:31  Show Profile  Visit Mikulaish's Homepage  Send Mikulaish a Yahoo! Message  Reply with Quote
I'm looking forward to test this wrapper. :)
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ps47
Moderator

Slovakia
1461 Posts

Posted - 14/11/2006 :  19:41:20  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
mmm,a new opengl implemetation for voodoo cards,looking good.the more the merrier :D

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Geri
Average

235 Posts

Posted - 15/12/2006 :  19:41:46  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
Ok i haved absolute no time for it.
Now i continue the developing of it.

So, the current state: 15% of programs are working.
40% performance drop.
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benna
Average

Italy
376 Posts

Posted - 15/12/2006 :  21:18:05  Show Profile  Visit benna's Homepage  Reply with Quote
great news!

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Geri
Average

235 Posts

Posted - 16/12/2006 :  21:57:57  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
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Raff3DC
Average

Germany


348 Posts

Posted - 17/12/2006 :  21:40:20  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Just a stupid question: What about catching up the work on already "mature" DLLs? MesaFX shows up as OGL 1.2 compatible ... so why don't you take and tune it? If all skilled programmers work together, we'd get more compatible drivers than those made only by one person.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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Geri
Average

235 Posts

Posted - 17/12/2006 :  21:50:00  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
You have good questions :P :D
(dont forget MesaFX is very very different than this one. Its only for 3dfx cards. This is not, this is for all cards, and arent using vendorspecific stuffs)

Edited by - Geri on 17/12/2006 21:53:31
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benna
Average

Italy
376 Posts

Posted - 27/12/2006 :  12:59:57  Show Profile  Visit benna's Homepage  Reply with Quote
great job Geri!
with ThunderGL quake4 1.3 works on my voodoo5
unfortunately many texture are black and sometimes it freezes




these errors probably are mesafx fault
can I use ThunderGL with mesafx (doom3 version) dll? please explain how to do it

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Geri
Average

235 Posts

Posted - 02/01/2007 :  22:57:32  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
hmm... You can combinate it with mesa, if you replace the windows/system32/opengl32.dll with the mesa's opengl32.dll. Then the ThunderGL will connect to the Mesa.
Quake4 runs also without Tgl, if you using the mesa's doom3 specific opengl32.dll.
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Rolo01
Experienced

Germany


508 Posts

Posted - 03/01/2007 :  12:44:34  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Yes, but only Quake4 demo runs, the full version does not run with D3-MesaFX.
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benna
Average

Italy
376 Posts

Posted - 07/01/2007 :  12:38:08  Show Profile  Visit benna's Homepage  Reply with Quote
i tried to replace opengl32.dll with mesafx but every time i start a game windows replace my file with the original one

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Geri
Average

235 Posts

Posted - 09/01/2007 :  02:12:01  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
benna: search for all opengl32.dll-s in windows directory, make a secure copy, then simply delete them at the same time, and windows will be unable to respawn them.
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benna
Average

Italy
376 Posts

Posted - 09/01/2007 :  17:27:57  Show Profile  Visit benna's Homepage  Reply with Quote
no success
the game crashes like ThunderGl is not installed

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Geri
Average

235 Posts

Posted - 09/01/2007 :  20:18:48  Show Profile  Visit Geri's Homepage  Send Geri an ICQ Message  Click to see Geri's MSN Messenger address  Send Geri a Yahoo! Message  Reply with Quote
Ok.

In the next version i add the ability to use custom opengl implementations to fix this problem.
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