ok. i know that creative labs made drivers for the voodoo2 that allowed higher than 512x512 textures. Thier were also rumors of higher than 16bit color support. I also remember that 3dfx and kyro 2 cards had drivers that used the sse and 3dnow instructions on processors to simulate or act as a Transformation and lighting unit on these cards that did not have one. does anyone know if it would be possible to implement such things for the voodoo2 card? I did not see a forum for the fast voodoo2 drivers so i figured here was as good as any.
At the moment the only way to use some tnl games with Voodoo2 chip-set is, as lecram25 writes, 3D-Analyze. Of course, this tool allows Voodoo2 running only few titles and requires a Windows 9X environment for Direct3D based software.
quote: know that creative labs made drivers for the voodoo2 that allowed higher than 512x512 textures
Creative has developed a miniGL (now on line on 3dfxzone.it Voodoo2/Tweak page) that enables V2/V2 SLI support for risolution higher than 1024x768. For example you can play with it Heretic II at 1600x1200 using a single 3dfx accellerator.
quote:I did not see a forum for the fast voodoo2 drivers so i figured here was as good as any.
Thanks for the response guys. yea, i have played with 3d analyze alittle bit. i realize i'm asking for alot, but i love my voodoo's and was hoping it was possible to implement these features into the drivers instead of a 3rd party program. OH well. i did forget to ask. i know that nvidia allows pc card to draw from system memory through the drivers. is this all done is software, or do the nvidia pci cards have a special feature to allow this. if not, could the voodoo's draw from system memory? thanks again for you help.