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 Best driver combo for Jedi Academy?
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XxfallnangelxX
Novice

5 Posts

Posted - 31/10/2003 :  19:42:37  Show Profile  Visit XxfallnangelxX's Homepage  Reply with Quote
have v5 5500 pci currently using 3dhq beta 10 drivers....tried wickedGL and kicked me back to desktop......tried without wickedGl and experienced horrible load times and would hang
also FMV not appearing......also had same issue with am3.0 drivers.....if you need me to elaborate more i will be happy to do so........thanks in advance

other computer stats:
AMD Duron 1Ghz
192 MB Ram
Linksys 10/100 NIC
SB Live! Value
20 GB Maxtor HD with windows 2000 professional
20 GB Western Digital HD with Gentoo Linux 1.4

Rolo01
Experienced

Germany


508 Posts

Posted - 02/11/2003 :  22:21:13  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Try the alternative OpenGL ICD from Koolsmokey,
get it here : http://www.3dfxzone.it/koolsmoky/oglicd.html
That helped me alot.
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qrazi
Average

Netherlands
214 Posts

Posted - 03/11/2003 :  10:38:39  Show Profile  Visit qrazi's Homepage  Reply with Quote
or, if that doesnt work, rename the 3dfxogl.dll file from GlideXP (http://www.users.on.net/triforce/glidexp/) to opengl32.dll and place it in your Jedi Academy.exe directory

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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Jess98
Novice

4 Posts

Posted - 03/11/2003 :  13:59:17  Show Profile  Visit Jess98's Homepage  Reply with Quote
Hi, what about Windows 98? Can I use the GlideXP driver?
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qrazi
Average

Netherlands
214 Posts

Posted - 03/11/2003 :  15:23:55  Show Profile  Visit qrazi's Homepage  Reply with Quote
erm, probably.... and as long as you place the opengl32.dll in the local game directory, it wont affect the driver install in anyway....

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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XxfallnangelxX
Novice

5 Posts

Posted - 04/11/2003 :  13:36:41  Show Profile  Visit XxfallnangelxX's Homepage  Reply with Quote
Thank you for all your suggestions will check back once i give it all a try
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qrazi
Average

Netherlands
214 Posts

Posted - 05/11/2003 :  12:16:23  Show Profile  Visit qrazi's Homepage  Reply with Quote
we sure are intereste din wether our suggestions work... :)

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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Jess98
Novice

4 Posts

Posted - 09/11/2003 :  09:32:36  Show Profile  Visit Jess98's Homepage  Reply with Quote
Nope it doesn't... :(

Waiting for Mesa 5.1...
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qrazi
Average

Netherlands
214 Posts

Posted - 09/11/2003 :  10:55:54  Show Profile  Visit qrazi's Homepage  Reply with Quote
is there a demo for this game?


ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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Jess98
Novice

4 Posts

Posted - 09/11/2003 :  23:40:36  Show Profile  Visit Jess98's Homepage  Reply with Quote
I think so... I did not check the official website..
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InSomNiaN
Average

Australia
120 Posts

Posted - 10/11/2003 :  02:21:51  Show Profile  Visit InSomNiaN's Homepage  Reply with Quote
The way to get Jedi Academy working, is to get the opengl render as Rolo01 said, then copy the file (opengl32.dll) into the 'Gamedata' directory. E.g. My dir lookes like this c:\Demos\Jedi_Academy\Gamedata\ , otherwise if you put it elsewhere, the game will not use this render.
Try it out, this is how I got it working on my system...looks quite nice

**Life is not measured by the number of breaths we take, but by the moments that take our breath away.**
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InSomNiaN
Average

Australia
120 Posts

Posted - 10/11/2003 :  02:25:27  Show Profile  Visit InSomNiaN's Homepage  Reply with Quote
quote:
is there a demo for this game?


Yep, pick ur mirror:

http://www.gamershell.com/download_3298.shtml



**Life is not measured by the number of breaths we take, but by the moments that take our breath away.**
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XxfallnangelxX
Novice

5 Posts

Posted - 26/11/2003 :  21:12:49  Show Profile  Visit XxfallnangelxX's Homepage  Reply with Quote
sorry i havent been on sooner ....but your suggestion worked and i was able to play through the game i appreciate all your help
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InSomNiaN
Average

Australia
120 Posts

Posted - 29/11/2003 :  01:52:56  Show Profile  Visit InSomNiaN's Homepage  Reply with Quote
quote:
sorry i havent been on sooner ....but your suggestion worked and i was able to play through the game i appreciate all your help



Glad 2 hear it worked well for you...N-Joy

Thnx once again Kool + Team!


***ASCII stupid question, get a stupid ANSI!***
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ur_mom
Novice

5 Posts

Posted - 29/11/2003 :  03:23:35  Show Profile  Visit ur_mom's Homepage  Reply with Quote
does these settings work for voodoo2 ?
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Amigamerlin
Moderator

Italy


163 Posts

Posted - 05/12/2003 :  17:23:12  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Hello guys,
In the screenshot section you can see some screenshot of the game taked by me!!
I have installed only the amigamerlin 3.0 driver set and nothing else !!
Just open the .cfg file of the game and disable the compressed textures placing 0 where you find 1.
If someone need it modified I can upload it here. The logo and the intro is visible if you enable the force 16 bit texture rendering.
Another trics is to wait the new MESA 5.1 that should be released shortly . in this way you can use compressed textures and intro both in 32 bit mode !!

Keep me infomed if someone need the .cfg file modified!!
Ah.. for your info I 'm using the demo not the full version!!

Bye to all

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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