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 3dfx Hardware & Software
 Voodoo4/5 Discussions
 Star Trek Voyager Elite Force
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Allannon
Novice

2 Posts

Posted - 27/10/2003 :  01:43:04  Show Profile  Visit Allannon's Homepage  Reply with Quote
I'm using the newest Amigamerlin 3.0 XP drivers and when I run Elite Forces, all text is unreadable. So far this is the only game I have had this problem with. Any suggestions? I have a Voodoo 4 4500.

qrazi
Average

Netherlands
214 Posts

Posted - 27/10/2003 :  05:47:55  Show Profile  Visit qrazi's Homepage  Reply with Quote
try to get the glidexp 1016 package from http://www.users.on.net/triforce/glidexp/ and put the file "3dfxogl.dll" into the same directory as the*.exe for elite force. then rename the 3dfxogl.dll file to " opengl32.dll". this solved to same problem i had with MOHAA and Enemy Territory (also both based on the quake3 engine.)

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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Allannon
Novice

2 Posts

Posted - 28/10/2003 :  00:17:03  Show Profile  Visit Allannon's Homepage  Reply with Quote
Hey qrazi,
That did the trick. I'm wondering... Should the opengl32.dll that's located in the windows system directory or anywhere else, be also replaced with the 3dfx one?
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lecram25
Average

USA
327 Posts

Posted - 28/10/2003 :  00:59:14  Show Profile  Visit lecram25's Homepage  Reply with Quote
NO, do not touch the ogl dll that is in your system folder. Also, Start Trek Voyager Elite Force ran fine back when I was using the last official 3dfx drivers. You might wanna give those a try...

| AMD Athlon Thunderbird 1.33GHz | Epox 8RDA+ nForce 2 | 256mb DDR PC2100 | Sapphire ATI Radeon 9500np>9700pro | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40Gig 7200RPM | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks/Creative Labs Desktop Theater 5.1 DTT3500 Digital Speakers | Creative IR Remote | WindowsXP Professional SP1 |
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qrazi
Average

Netherlands
214 Posts

Posted - 28/10/2003 :  12:11:03  Show Profile  Visit qrazi's Homepage  Reply with Quote
opengl looks for the opengl32.dll in the application directory first, and then in the system directory. this allows me to use Glidexp with enemy territory, wickedgl with il2 sturmovik and amigamerlin opengl with the rest.

i did a driver comparison recently, and i didnt have to use this "trick" then. so perhaps a clean driver install would have helped as well. just that this "trick" is easier.. :D
note that the opengl files from amigamerlin are based on the glidexp set, at least that is what i thought.

if you still get artifacts, try Lecram25s suggestion, and get the opengl32.dll from the last official 3dfx drivers...

//offtopic: hehe, this must be the first time i helped some out... feels good... :D

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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lecram25
Average

USA
327 Posts

Posted - 28/10/2003 :  15:47:25  Show Profile  Visit lecram25's Homepage  Reply with Quote
lol, you feeling like Federelli now? lol, he always helped people at 3dhq.


| AMD Athlon Thunderbird 1.33GHz | Epox 8RDA+ nForce 2 | 256mb DDR PC2100 | Sapphire ATI Radeon 9500np>9700pro | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40Gig 7200RPM | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks/Creative Labs Desktop Theater 5.1 DTT3500 Digital Speakers | Creative IR Remote | WindowsXP Professional SP1 |
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