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 Voodoo4/5 Setup and tweaking
 HSR for the next Amigamerlin ?
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Hiero
Novice

Germany


42 Posts

Posted - 22/10/2003 :  23:06:54  Show Profile  Visit Hiero's Homepage  Reply with Quote
Is it possible to integrate HSR( Hidden Surface Removal ) in the Amigamerlin ? I'm not sure whether is has to be existent in hardware or if it could be done in Software. If it was possible it should improve the framerates quite a bit.

< We`ll change the face of 3D graphics... again > 3dfx

Obi-Wan Kenobi
Experienced



540 Posts

Posted - 15/11/2003 :  04:47:47  Show Profile  Visit Obi-Wan Kenobi's Homepage  Reply with Quote
quote:
Originally posted by Hiero

Is it possible to integrate HSR( Hidden Surface Removal ) in the Amigamerlin ? I'm not sure whether is has to be existent in hardware or if it could be done in Software. If it was possible it should improve the framerates quite a bit.

< We`ll change the face of 3D graphics... again > 3dfx



welll I found HSR settings in the OpenGL/Glide segment of Amigamerlin 2.9 for Win 98se so I don't no in what API you wanted it to be in.....

It does signifintly give your Voodoo5 a real boost in speed, but indeed the higher you put the HSR factor the more glitchy your view becomes.

[HSR = Hidden Shader Removal]

May The Force Be With You...Always.

Ben Kenobi.

Edited by - Obi-Wan Kenobi on 15/11/2003 04:49:35
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