Glide/OpenGL Triple Buffering NEVER worked

Started by darkfalz, 21 April 2006, 13:00:05

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darkfalz

I'm not sure if it actually allocated a third buffer or not, but it never worked as intended. I even tried the original drivers.

It will still lock to half the refresh rate if you fall below 100% with VSYNC ON, with or without TB enabled.

Which is a shame, because Quake 3 could really use it.

I wonder why nobody discussed this at the time it was current?
OS Microsoft Windows XP Professional SP2 CPU Intel Pentium 4 3.0 GHz with HT (Northwood)
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OS Microsoft Windows ME CPU Intel Pentium III 1.0 GHz (Coppermine)
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