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dborca
Average

Romania


425 Posts

Posted - 22/12/2003 :  08:31:54  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by Raziel64

Only a genious can be even more genious...

Good work Daniel!



Hola amigo!

Esta bien?

Gracias!

Regards,
Daniel Borca
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dborca
Average

Romania


425 Posts

Posted - 22/12/2003 :  08:40:28  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
Mea culpa! Mea maxima culpa!

I am releasing 0.51b today! It partially fixes UT2k3. This game makes heavy use of COMBINE_EXT, which me being the lazy bastard that I am , I forgot to fully implement it! However, there was another issue, related to Glide TMUs numbered in reversed order as OpenGL texture units!

Peccavi!

I reversed the TMUs totally; and I hope I didn't break other games. UT2k3 is not 100% correct, but I think it's quite okay now!

I'll send the DLL to Glide right now! I will also upload it to my web page!

Regards,
Daniel Borca
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dborca
Average

Romania


425 Posts

Posted - 22/12/2003 :  09:09:05  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by bloodworm

NWN crashes with memory access violation errors with the new mesa rev a .dll (and the first one too). I tried running GLtrace, but the game crashes so soon that there is nothing in the text file to report. I believe the game is crashing when trying to resize the video.
Whoopsie!
Give me a link, a day or two, and probably I will fix it!
I work only on an as-required-by-friends basis, because I am not a gamer. The only game that _I_ have and didn't work was Doom3. But the UT2k3 fix might fix Doom3 also (I haven't got the time to test it).

Oh, and one more thing! I appreciate small demos, not huge downloads!

quote:
Serious Sam SE looks to be running very well and fast.
I know

Regards,
Daniel Borca
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Amigamerlin
Average

Italy


163 Posts

Posted - 22/12/2003 :  09:33:14  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
quote:
Originally posted by dborca

quote:
Originally posted by bloodworm

NWN crashes with memory access violation errors with the new mesa rev a .dll (and the first one too). I tried running GLtrace, but the game crashes so soon that there is nothing in the text file to report. I believe the game is crashing when trying to resize the video.
Whoopsie!
Give me a link, a day or two, and probably I will fix it!
I work only on an as-required-by-friends basis, because I am not a gamer. The only game that _I_ have and didn't work was Doom3. But the UT2k3 fix might fix Doom3 also (I haven't got the time to test it).

Oh, and one more thing! I appreciate small demos, not huge downloads!

quote:
Serious Sam SE looks to be running very well and fast.
I know



Daniel, NWN demo is about 365MB


Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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milen
Novice

25 Posts

Posted - 22/12/2003 :  09:55:27  Show Profile  Visit milen's Homepage  Reply with Quote
I have Voodoo3.

The new mesaFX 5.1 works great with quake2, little better quality.
It didn't work with Neverwinter Nights.
It didn't work with All n64 opengl plugins :error creating content.
Maybe because they are trying to run in window, this is glide limitation.
Is it possible to make glide that runs in window, d3d runs fine, so it isn't impossible.
Today I'll test it with Serious Sam 2.

Thanks for the great work Dborca.

The Demo of Neverwinter Nights:
http://nwn.bioware.com/downloads/demo.html
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dborca
Average

Romania


425 Posts

Posted - 22/12/2003 :  10:24:25  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by milen

Maybe because they are trying to run in window, this is glide limitation.
Is it possible to make glide that runs in window, d3d runs fine, so it isn't impossible.



Yes, Koolsmoky is working on the windowed modes already!

Regards,
Daniel Borca
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milen
Novice

25 Posts

Posted - 22/12/2003 :  16:30:58  Show Profile  Visit milen's Homepage  Reply with Quote
Is someone tested mesaFx 5.1 with Knight of the Old Republic.
If so is it playable?
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Raziel64
Average

Argentina


143 Posts

Posted - 23/12/2003 :  00:55:04  Show Profile  Visit Raziel64's Homepage  Click to see Raziel64's MSN Messenger address  Send Raziel64 a Yahoo! Message  Reply with Quote
Muy bien Daniel

But, I've another request for you... Worms3D

www.worms3d.com

Evolution Drivers Series
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Raziel64
Average

Argentina


143 Posts

Posted - 23/12/2003 :  00:57:58  Show Profile  Visit Raziel64's Homepage  Click to see Raziel64's MSN Messenger address  Send Raziel64 a Yahoo! Message  Reply with Quote
Something useful :

http://www.hawksoft.com/cgi/clickcount.pl?action=jump&URL=GLTrace23a2.zip

Evolution Drivers Series
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milen
Novice

25 Posts

Posted - 23/12/2003 :  08:51:00  Show Profile  Visit milen's Homepage  Reply with Quote
Some more testing:
Serious Sam 2 - better than ever , now it's real fun to play it. I haven't notice any errors.
Unreal Tournament in Opengl mode - Almost Perfect except rocket launcher weapons bullets with second mouse button. Looks as Glide

Maybe the problem with windows modes is because mesaFx didn't use Microsoft opengl wich comes with Windows, 3dfogl uses it.It's only a suggestion.

Greate work Dborca!
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milen
Novice

25 Posts

Posted - 23/12/2003 :  09:24:38  Show Profile  Visit milen's Homepage  Reply with Quote
IN Glview 3dxfogl in ogl 1.4 section 3dfx ogl has fog_cord and mesaFx hasn't it , is this extension important and if so will it be implemented in the future
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dborca
Average

Romania


425 Posts

Posted - 23/12/2003 :  10:38:35  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by milen

IN Glview 3dxfogl in ogl 1.4 section 3dfx ogl has fog_cord and mesaFx hasn't it , is this extension important and if so will it be implemented in the future


Well, piece of cake! But I haven't found any app that really makes use of this, so I could test it properly!

Regards,
Daniel Borca
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dborca
Average

Romania


425 Posts

Posted - 23/12/2003 :  10:44:32  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by Raziel64

Something useful :

http://www.hawksoft.com/cgi/clickcount.pl?action=jump&URL=GLTrace23a2.zip


Muchas gracias, señor! BUT, amigo, Mesa has built-in GL Tracer, and the FX driver can trace all outgoing calls into Glide3!

And so I'm terminally stupid, I can't find the worms demo download link!

Regards,
Daniel Borca
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dborca
Average

Romania


425 Posts

Posted - 23/12/2003 :  10:50:37  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
A new patch available (rev C). It fixes GL_REPLACE/GL_ADD for pre-Napalm core multitexturing. It is uploaded to my web page (also being sent to Glide for aggiornare).

Anyhow, I might have a look into NWN demo these days! Until then, happy holidays for everyone!

Regards,
Daniel Borca
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Amigamerlin
Average

Italy


163 Posts

Posted - 24/12/2003 :  12:25:52  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Hi guys,
and Merry Christmas to all
Ok.. Christmas release of MESAFX !!
Today Daniel Sended me another MesaFX (0.51D). It is already available for downloading from the news section (home page of 3dfxzone.it)!!

NOW YOU CAN PLAY NEWER WINTER NIGHT !!
Kudos must go to Daniel !!

Bye

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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