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dborca
Average

Romania


425 Posts

Posted - 03/11/2003 :  12:36:37  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by Raziel64

Congratulations!... You will receive a BIG latina when the ICD will be completed....
I can't wait... Then I think I should release it ASAP!

quote:
1- it's is possible for you to make tests at the ICD using only 1 TMU?
What AFAIK, they should work as-is, except for multiarb which uses multitexturing! Well, it might be tricky to get them compiled, but they work, nevertheless!

quote:
2- are you using GLView to see the percent of implementation of the differents opengls? (I mean 1.1, 1.2, ..., 2.0)
Yes, I'm using it now... The idea smashed me when I saw your mails... Unfortunately, I can't remember the percentages right now.

quote:
3- (advirsement): is public now the source code of the demo of GLExcess. I thing that it maybe can be useful (isn't?). You can grab it here:
Ohwell, all I can say is: it works even in DOS . I knew the source is available in the very same day it went online (Paolo Martella told me). The problem is, it's not the latest version; and the intro is missing, so I can't fix the "loading circles" bug!


Regards,
Daniel Borca
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dborca
Average

Romania


425 Posts

Posted - 03/11/2003 :  12:40:00  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by qrazi

could you give us benchmark numbers of a game with the quake3 engine (for example MOHAA or Enemy Territory) using the mesa ICD and the 3dfx ICD?


Well, Mesa is faster than the "official" 3dfx dll, in almost all situations.

However, it is slower than Amigamerlin 2.9 in Quake3, and faster in Call of Duty (also fixes some major bugs).

I need to run more tests... I was concerned more about compatibility and spec corectness, rather than speed, so far! Once the bugs vanish, I can turn my attention to speed! Koolsmoky suggested some very nice speed optimizations, that escaped me!

Regards,
Daniel Borca
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bloodworm
Average

USA


278 Posts

Posted - 04/11/2003 :  23:15:30  Show Profile  Visit bloodworm's Homepage  Reply with Quote
On the question regarding legal issues arising from the use of compression routines, I know that the HARDWARE and not the drivers, is the part that is already "licenced" to utilize such routines. This is most certainly the case with SGI's OpenGL and Microsoft's DirectX routines in regards to the 3dfx HARDWARE. Any drivers that access existing 3dfx HARDWARE are automatically "licenced" (through 3dfx's licence agreement with these two companys) to utilize SGI's OpenGL and Microsoft's DirectX as it was the HARDWARE that had to be "licenced" and not the drivers. Nvidia has absolutely NO ties with EXISTING hardware (ie "old" silicon) what-so-ever. If these compression routines are part and parcel to either SGI's OpenGL and/or Microsoft's DirectX, then our HARDWARE is already "licenced" to utilize said routines and may be implemented freely within your new drivers. Keep up the good work, and let me know if you have any more legal questions regarding your continued driver support for 3dfx hardware.

Bloody Mess
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bsarc
Novice

United Kingdom
12 Posts

Posted - 05/11/2003 :  08:40:49  Show Profile  Visit bsarc's Homepage  Reply with Quote
ATTN DANIEL BORCA:

1) Man i was wondering if you tested the new ICD with DOOM3 considering it is programmed on OPENGL. see if you can make it look a tad better than it is currently. If you wish to download the new DOOM3 demo you can get it off certain sharing networks the file is E3 doom demo.

2) Has the neverwinter nights performance gone up a bit. just inquiring



"That is not dead, which can forever lie.
and with strange eons even death may die. "
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qrazi
Average

Netherlands
214 Posts

Posted - 05/11/2003 :  13:00:02  Show Profile  Visit qrazi's Homepage  Reply with Quote
when can we expect the release of the mesa ICD? at the same time the mesa 5.1 lib is released? how long will that be? just curious, dont want to rush you... :D

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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amp_man
Experienced

545 Posts

Posted - 05/11/2003 :  22:47:02  Show Profile  Visit amp_man's Homepage  Reply with Quote
quote:
Originally posted by bsarc

ATTN DANIEL BORCA:

1) Man i was wondering if you tested the new ICD with DOOM3 considering it is programmed on OPENGL. see if you can make it look a tad better than it is currently. If you wish to download the new DOOM3 demo you can get it off certain sharing networks the file is E3 doom demo.

2) Has the neverwinter nights performance gone up a bit. just inquiring

"That is not dead, which can forever lie.
and with strange eons even death may die. "



don't worry, mate, you will find out for yourself, all in due time. I think Mesa 5.1 is so near ready for release that no major improvements will be made at this time, so finding out how awesome these games now run will only make you more impatient


when the sun goes down, the music turns up...
|Windows XP Pro|Athlon XP 1800+|GeForce2(Radeon 9500 en route)|MSI K7T266Pro2-A|
|768MB DDR 2700 RAM|SonicEdge 5.1 Sound Card|Sony 500 watt 5.1 surround sound|
"In this place all think voodoo ... if you aren't a voodoo user this is not the right place for you, simple and plain." -AmigaMerlin

Edited by - amp_man on 05/11/2003 22:52:34
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Jess98
Novice

4 Posts

Posted - 06/11/2003 :  00:01:45  Show Profile  Visit Jess98's Homepage  Reply with Quote
Hi... Just wondering if any of you have tried Mesa 5.1 with the Epsxe Playstation emulator using Pete's OpenGL plug-ins... :)
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bsarc
Novice

United Kingdom
12 Posts

Posted - 06/11/2003 :  08:45:18  Show Profile  Visit bsarc's Homepage  Reply with Quote
Heh right you are matey. i look forward to the OGL update, . i got me V56K purring away in a AMD barton 3200 with a gig of DDR running with the AGP/PCI converter.(dad works in japan has its advantages. tee hee) so far i havent had a single problem running with radeon 9800 . both cards work like a charm. just a matter of creating two windowsXP hardware profiles. heh.

im getting all bloody excited now. wanna see what the voodoo can do running on 3Dsmax astonishing that the V5 still beats the 9800 when i want to AA wireframes. haha


"That is not dead, which can forever lie.
and with strange eons even death may die. "
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Rolo01
Experienced

Germany


508 Posts

Posted - 06/11/2003 :  09:52:14  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Hey Bsarc,
can you contact me please ?
Rolo01(at)gmx.de
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Amigamerlin
Average

Italy


163 Posts

Posted - 09/11/2003 :  08:54:27  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Hi guys,
if you all are interested how new MESA 5.1 perform with Call of Duty - Dawnville - Demo , a really have opengl GAmes you can see it here:

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=453

bye

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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qrazi
Average

Netherlands
214 Posts

Posted - 09/11/2003 :  10:57:56  Show Profile  Visit qrazi's Homepage  Reply with Quote
i am interested indeed, it ran with ~13 fps on my rig... which isnt good... :)

ah, i see you use a xp3000+, now lets hope that doesnt mean my xp1825+ is to weak to get 20+ fps. (>25fps is playable neough for me... :) )

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz
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Raziel64
Average

Argentina


143 Posts

Posted - 15/11/2003 :  07:22:36  Show Profile  Visit Raziel64's Homepage  Click to see Raziel64's MSN Messenger address  Send Raziel64 a Yahoo! Message  Reply with Quote
Simple but useful request:

I need names of games that uses opengl.

Banshee Team Member
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raffa
Novice

20 Posts

Posted - 15/11/2003 :  13:07:31  Show Profile  Visit raffa's Homepage  Reply with Quote
ok then ill start (with games comes to my mind having troubles in OGL with the 3dfx icd):

Papy Nascar 2003 season
Papy Grand Prix Legends (per patch)
IL2 Sturmovik
Racer


i have a simple request to you, too: give us teh mesafx opengl32.dll ;)
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LogicalMadness
Novice

21 Posts

Posted - 22/11/2003 :  17:22:13  Show Profile  Visit LogicalMadness's Homepage  Reply with Quote
Return to Castle Wolfenstein
Quake III Arena
Metal of Honor Allied Assault
Star Trek Voyager Elite Force
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Obi-Wan Kenobi
Experienced



550 Posts

Posted - 22/11/2003 :  18:01:17  Show Profile  Visit Obi-Wan Kenobi's Homepage  Reply with Quote
Okay here we go then!!

STAR-WARS Jedi KnightII: Jedi Outcast
STAR-WARS Jedi Knight: Jedi Academy
Descent3
Descent3: Mercenary
Doom3
Falcon4.0 SP3 + Free Falcon 2.0
Flanker2.51
Call Of Duty: Dawnville
Halo: Combat Evolved.

I hope that MESA 5.1 comes out prety soon , because I could use it prety badly

The only thing is with MESA4.0 is when I start playing Jedi Academy , everything runs fine at 1024x768x32 and all settings at high I get about 45 Frames per sec with my 5500 AGP in my XP2700+ and ASUS A7V333 mobo.

When I exit the game the exit menu freezes. and I am forced to reboot my PC otherwise nothing will happen. The Operating system I use is Windows 98SE wich is fully updated and DirectX 9.0b with Amigamerlin2.9 voor my Voodoo5 5500 AGP.

Kan anyone explain what going wrong here?

Regards,

Obi-Wan Kenobi.

Powered By The Force, x-3dfx & The Jedi Academy
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