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bloodworm
Average

USA


278 Posts

Posted - 18/02/2005 :  20:31:31  Show Profile  Visit bloodworm's Homepage  Reply with Quote
I will also check NWN this weekend with my V5! Thankyou dborca, it's been a blast!

Bloody Mess
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ps47
Skilled

Slovakia
1463 Posts

Posted - 22/02/2005 :  22:28:50  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..lol,the latest beta just bails out (running Uplink) with some memory adress error when running on voodoo2 SLI.I'll investigate further..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 23/02/2005 18:04:24
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Rolo01
Experienced

Germany


508 Posts

Posted - 23/02/2005 :  08:24:44  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Yep, I had trouble to get the latest beta to work with SIN, which is based on the Quake2 engine. An older version of MesaFX ( 5.x ) works well.
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ff
Novice

1 Posts

Posted - 27/02/2005 :  00:58:56  Show Profile  Visit ff's Homepage  Reply with Quote
You all may know this already, but this exe also works with a voodoo 3 with latest mesafx in NWN. This will also give you all game screens but still missing movies. Helps looking at the stats of the weapons.
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=805
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ps47
Skilled

Slovakia
1463 Posts

Posted - 27/02/2005 :  01:54:55  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..yes we know.this fix just enables sw rescaling (needed for voodoo2/3 to fix the menus) the easy way..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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ggab
Average

Argentina


294 Posts

Posted - 01/03/2005 :  10:21:47  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
Quake 3 Arena + any mesafx:
can anyone press ALT+TAB in game to go back to windows' desktop and then can return to the game without problems?

I can't go back into the game....(only with original ICD [jan 2001])
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ps47
Skilled

Slovakia
1463 Posts

Posted - 01/03/2005 :  12:42:27  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..I think this is a mesafx limitation,you simply cant alt+tab from a game,cause once you return you will have only a black screen (the game will run in the background though).can be fixed by pressing console key (~) and typing vid_restart (and hit enter) for quake3 based games..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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ggab
Average

Argentina


294 Posts

Posted - 02/03/2005 :  06:01:23  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
Originally posted by ps47

..I think this is a mesafx limitation,you simply cant alt+tab from a game,cause once you return you will have only a black screen (the game will run in the background though).can be fixed by pressing console key (~) and typing vid_restart (and hit enter) for quake3 based games..


it fails with vid_restart.... the (edited) LOG:


Q3 1.32 win-x86 Oct 7 2002
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using WGL_3DFX_gamma_control

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled


GL_VENDOR: Brian Paul
GL_RENDERER: Mesa Glide v0.63 Voodoo4 (tm)
GL_VERSION: 1.2 Mesa 6.3
GL_EXTENSIONS:
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

*******************************
]/vid_restart
*****************************

RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...releasing DC: failed
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
Closed log botlib.log
---------------------------
Q_strncpyz: NULL src
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ps47
Skilled

Slovakia
1463 Posts

Posted - 24/04/2005 :  21:03:28  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
ok,I guess it would be a good idea to create a list of games that dont work with mesafx (I mean games that should work,but they dont for unknown reasons)

-soldier of fortune 2 (the game wont start.no error message,just "cant load opengl" in the console.tested on voodoo2 and voodoo3)
-half life1 steam (error message "verify if opengl is installed".tested on voodoo2 and voodoo3)
-opengl port of duke nukem 3d (the game starts,but the graphics are messed up badly.tested on voodoo2 and voodoo3.I think I have mentioned this already.)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 24/04/2005 21:05:20
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agrelaphon
Average

Greece


164 Posts

Posted - 26/04/2005 :  15:22:41  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
ps47,
SoF2 worked with mesafx + V3, at the time I had it installed. It was not fast, that's all. Don't remember what O/S I had though. I'll install it again
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agrelaphon
Average

Greece


164 Posts

Posted - 26/04/2005 :  19:11:32  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
...and it works! Here are some screenshots, medium settings, 640x480 (runs very smooth)



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ps47
Skilled

Slovakia
1463 Posts

Posted - 26/04/2005 :  20:22:23  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..can you give me exact settings (OS,voodoo3 driver,glide3x version)? I have tried it on athlon xp 3000/voodoo3 (and voodoo2 SLI)/xp,but no deal,the game simply didnt launch:

Image Insert:

101.63 KB

maybe I should try it on my celeron600/voodoo3 3500tv/win98se machine..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 26/04/2005 20:31:18
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agrelaphon
Average

Greece


164 Posts

Posted - 27/04/2005 :  07:01:18  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
Ok, Voodoo3 3000, SFFT alpha26
PIII@840
Win2000 sp4
mesafx 6.3 PR (15-2-2005)
glide3x 3.10.0.40404 (5-10-2004, 336kB)

So, maybe it's the XP that will not let it run
Ciao
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ps47
Skilled

Slovakia
1463 Posts

Posted - 11/05/2005 :  21:37:13  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
ok,the game works on voodoo2 under win98se,but fails to launch on a voodoo3 3500tv under win98se (latest original driver),it just gives an "abnormal termination" window..I gues its a driver/my system issue,so lets just forget about it

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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bloodworm
Average

USA


278 Posts

Posted - 14/05/2005 :  00:12:45  Show Profile  Visit bloodworm's Homepage  Reply with Quote
why is it trying to load opengl32.dll from D:???? this could be the culprit too. also, are you sure the opengl32.dll that it is trying to load is the one you want it to load? winxp is known to step on a botched driver install without some serious intervention. but seriously, the D: thingy could be bothering the game itself.... I've seen it before as some games HAD to be on C: to run. is D: the cdrom drive????? that would be BAD.

Bloody Mess
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