3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 General Discussions
 MesaFX
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 55

r21vo
Average

Latvia


294 Posts

Posted - 09/01/2005 :  19:20:58  Show Profile  Visit r21vo's Homepage  Reply with Quote
@agrelaphon: how big is difference in fps ?

I tried to replace 3dfxogl.dll with mesafx 6.3.0.1 (w icd) but when i tried to run glview it crashed. throwing that dll into glview dir works and it doesn't crash.

in 6.1.0.8 mesafx there were 6 glide3x.dll:
* regular one
* with TAA support
* for voodoo2
* for banshee
* for Blood raine game
* original one

why there are so many versions (ok for each voodoo board it's normal, but why there are one with TAA support, one for blood raine game, original one)? There must be one that works better than all others, aren't ?

also can you tell which files i need to overwrite from sfft latest alpha to amigamerlin driver pack to have amigamerlin drivers with latest sftt core? i guess 3dfxvs.dll, 3dfxvs.dx7, 3dfxvsm.sys?


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

agrelaphon
Average

Greece


164 Posts

Posted - 09/01/2005 :  21:10:04  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
r21vo, hi
I did tests with Q3Ademo, 1024res, demo001

-Wickedgl 3.02 (hi-res) About 39fps
-3dfx icd761 ~40fps
-Mesafx 6.3.0.1 ~41fps

All this on a PIII@840, V3 3000.
Wickedgl had the sweetest (and brightest) image in my opinion, icd was somehow redish. I don't know, maybe it's supposed to be this way.
Mesafx wins by 1fps in the demo, but in game is up to 10fps faster in open places. It's just that the brightness control isn't working with it
In other Q3 based games (sof2), wickedgl is faster.
quote:
also can you tell which files i need to overwrite from sfft latest alpha to amigamerlin driver pack to have amigamerlin drivers with latest sftt core? i guess 3dfxvs.dll, 3dfxvs.dx7, 3dfxvsm.sys?

3dfxvs.dll and 3dfxvsm.sys ciao

Edited by - agrelaphon on 09/01/2005 21:11:42
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 09/01/2005 :  23:28:59  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
Originally posted by r21vo

@agrelaphon: how big is difference in fps ?

I tried to replace 3dfxogl.dll with mesafx 6.3.0.1 (w icd) but when i tried to run glview it crashed. throwing that dll into glview dir works and it doesn't crash.

in 6.1.0.8 mesafx there were 6 glide3x.dll:
* regular one
* with TAA support
* for voodoo2
* for banshee
* for Blood raine game
* original one

why there are so many versions (ok for each voodoo board it's normal, but why there are one with TAA support, one for blood raine game, original one)? There must be one that works better than all others, aren't ?

quote:
AM said :
With the current MesaFX You can use wichver glide3x you want or you prefere. I suggest you the one distributed with amigamerlin package.


So, mesafx 6.3.0.1 (w icd) + glide3x OCT 2004, will do the job very well

quote:
Originally posted by r21vo
also can you tell which files i need to overwrite from sfft latest alpha to amigamerlin driver pack to have amigamerlin drivers with latest sftt core? i guess 3dfxvs.dll, 3dfxvs.dx7, 3dfxvsm.sys?



yes, just both 3dfxvs.dll & 3dfxvsm.sys
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 10/01/2005 :  12:37:10  Show Profile  Visit r21vo's Homepage  Reply with Quote
then, what for is there 3dfxvs.dx7 ? it's a dx7 driver which can be enabled with SetDX7Mode.exe, right?

Edit:
re-reading all this thread from start to end (it took many hours...) explained many things to me. About mesafx sources, they are actually at mesa cvs @ freedesktop.org ?

Also i recently downloaded glexcess and tested various versions of mesafx - with original 3dfx icd (761) score was the biggest - 3495. the newer version of mesafx i tried, score decreased. With most recent mesafx (09-dec-2004; pre-release) i got 2848. Also i'd like to add that with original icd there were some minor glitches and bump-mapping scene run very slowly (~1 fps at end of scene - with mesafx there was about 50-60fps ) while mesafx releases did all tests very well. Maybe it's because newest mesafx have more features which glexcess use and that is a reason of score decrease?


3dfx tricks, tests and wallpapers

3dfx.rule.lv

Edited by - r21vo on 10/01/2005 23:28:55
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 11/01/2005 :  01:25:48  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
3dfxvs.dx7 is a very old dx7 only build that I forgot to delete. I will delete it from the install sets if I remember.

SFFT
Go to Top of Page

secretfj
Average

Hong Kong


259 Posts

Posted - 11/01/2005 :  03:17:41  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
quote:
Originally posted by r21vo

then, what for is there 3dfxvs.dx7 ? it's a dx7 driver which can be enabled with SetDX7Mode.exe, right?

Edit:
re-reading all this thread from start to end (it took many hours...) explained many things to me. About mesafx sources, they are actually at mesa cvs @ freedesktop.org ?

Also i recently downloaded glexcess and tested various versions of mesafx - with original 3dfx icd (761) score was the biggest - 3495. the newer version of mesafx i tried, score decreased. With most recent mesafx (09-dec-2004; pre-release) i got 2848. Also i'd like to add that with original icd there were some minor glitches and bump-mapping scene run very slowly (~1 fps at end of scene - with mesafx there was about 50-60fps ) while mesafx releases did all tests very well. Maybe it's because newest mesafx have more features which glexcess use and that is a reason of score decrease?



Actually without MESAFX, a lot of effects and eyecandies in GLExcess will loss

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 12/01/2005 :  15:19:01  Show Profile  Visit r21vo's Homepage  Reply with Quote
maybe you can suggest a benchmark to compare changes made in mesafx? For example i'd like to see which tests couldn't be done, because lack of support..


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

agrelaphon
Average

Greece


164 Posts

Posted - 12/01/2005 :  16:49:27  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
r21vo, from what I remember, all the test can be done in glexcess.
It's that, newer versions had much less bugs and you can see "more" things (with my V3). You can clearly verify this, in the walterfall thing sceen and a few more. I also have to set 512x512 textures!
Go to Top of Page

secretfj
Average

Hong Kong


259 Posts

Posted - 12/01/2005 :  17:29:04  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
the most appearant different between MESAFX and Wicked GL is the Plane Chase Scene, the place will just disappears using Wicked GL driver
(tested in my V2 SLI)

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 12/01/2005 :  18:56:40  Show Profile  Visit r21vo's Homepage  Reply with Quote
glexcess didn't work with wickedgl on my v4..

currenlty i'm learning how to compile mesa for 3dfx (mesafx). The first attemt to compile mesa using MinGW compiler was succesful - I got mesa dll with software support. When compiling with 3dfx glide support (mingw32-make.exe -f Makefile.mgw X86=1 FX=1) i got many many errors. I found out that i need to place glide3 sdk (from glide.sourceforge.net) in mesa top directory, but i couldn't manage to do that. Can somebody explain which files i need to put in glide3 directory in mesa source dir?


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

agrelaphon
Average

Greece


164 Posts

Posted - 19/01/2005 :  14:02:06  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
quote:
Can somebody explain which files i need to put in glide3 directory in mesa source dir?

I think it is explained in dborca's site
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 19/01/2005 :  15:59:39  Show Profile  Visit r21vo's Homepage  Reply with Quote
actually on dborca's site i couldn't find that info, but on mesa site there is readme for 3dfx version compiling and there is written:

How to compile:
---------------

DJGPP/MinGW:
   Place the Glide3 SDK in the top Mesa directory:
	$(MESA)/glide3/include/*.h
	$(MESA)/glide3/lib/
   Required headers:
	3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
   Required libraries:
	OS specific
   Type:
	make -f Makefile.DJ X86=1 FX=1
	or
	make -f Makefile.mgw X86=1 FX=1
   Look into the corresponding makefiles for further information.


So I collected requied header files from glide3 source and put them in glide3/include dir. I didn't created glide3/lib directory as i don't know which files i must put there.
I run "make -f Makefile.DJ X86=1 FX=1" as i have MinGW with MSys set up on my system. After some time of compiling error occured:

make[1]: *** No rule to make target `drivers/glide/fx.res', needed by `../../lib/opengl32.dll'.  Stop.
make[1]: Leaving directory `/Mesa-6.2.1/src/mesa'
make: *** [libgl] Error 2


any ideas how to solve this?


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 16/02/2005 :  09:57:17  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
1964 and Project64 are Nintendo64's emulators, and from the lastest mesafx version (feb '05), an OpenGL video plugin is not working anymore (with dec '05 icd release and previus, everything is OK)

MESA.LOG
Voodoo Using Glide 3.10.00.40404
Voodoo Board: 1/1, Voodoo4 (tm), 1 GPU
Voodoo Memory: FB = 6078464, TM = 2 x 13166592
Voodoo Screen: 800x600:16 RGB, no vertex snapping
cpu vendor: AuthenticAMD
cpu name: AMD Athlon(TM) XP1700+
MMX cpu detected.
3DNow! cpu detected.
SSE cpu detected.
Testing OS support for SSE... yes.
Testing OS support for SSE unmasked exceptions...


these 2 warning's windows, and then the emulator closes itseft....

Image Insert:

31.7 KB
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 16/02/2005 :  18:58:49  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
the LOG wrote:
Testing OS support for SSE... yes.
Testing OS support for SSE unmasked exceptions...
(end)


here it's a solution:

to skip the unmasked SSE exceptions detection:


loadN64.bat (1964 is the emulator "1964.exe")
set MESA_FORCE_SSE=y
1964

Edited by - ggab on 07/03/2005 08:13:58
Go to Top of Page

raithe
Novice

5 Posts

Posted - 18/02/2005 :  15:37:23  Show Profile  Visit raithe's Homepage  Send raithe an AOL message  Send raithe an ICQ Message  Reply with Quote
I'm not sure what you tweaked in this latest beta, dborca (since everyone else could run the game already but me) but Uplink finally works. No wierd artifacts anymore, not even in accellerated mode. I haven't got to try it with NWN yet. Maybe after I upgrade to 2k this week I'll have time. Anyway your work is most appreciated on this end.

Thanks a million, you're fantastic.

AMD K62 @ 500mhz
512mb
Voodoo3 2000 (AmigaMerlin 2.9)
win98SE

Long live Archaic Hardware!

>END OF LINE_
Go to Top of Page
Page: of 55 Previous Topic Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums