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Voodoo5
Average

Canada
157 Posts

Posted - 15/12/2004 :  16:46:24  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
@dborca,

Thank you for your enormous contribution to the 3dfx community, your efforts have been greatly appreciated

I think I can speak for many users in saying we salute you

Job well done and all the best in your future endevours
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ps47
Skilled

Slovakia
1463 Posts

Posted - 15/12/2004 :  17:29:33  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
indeed.thanks for everything,especially for the hitman2/voodoo3 fix (that one was really a dream come true).
I wish you only the best in the future.and dont forget to stop by from time to time

your greatest fan

ps47

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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omega_supreme
Average

Netherlands


149 Posts

Posted - 15/12/2004 :  19:11:34  Show Profile  Reply with Quote
Thanks for everything Daniel, especially the removal of the 1600x1200 limit
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no-X
Novice

Czech Republic
33 Posts

Posted - 15/12/2004 :  19:53:10  Show Profile  Visit no-X's Homepage  Reply with Quote
Thanks to you! Thank you in the name of Czech 3Dfx community

MesaFX was great work!

http://www.3dfx.cz
My 3Dfx collection: http://www.3dfx.cz/collections/no-x.htm

Edited by - no-X on 17/12/2004 00:18:10
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r21vo
Average

Latvia


294 Posts

Posted - 15/12/2004 :  20:08:02  Show Profile  Visit r21vo's Homepage  Reply with Quote
sad
i hope this won't be end of ogl support..


3dfx tricks, tests and wallpapers

3dfx.rule.lv
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algeeba
Novice

17 Posts

Posted - 16/12/2004 :  00:50:38  Show Profile  Visit algeeba's Homepage  Reply with Quote
Thank you Daniel. We will never forget.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
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ggab
Average

Argentina


294 Posts

Posted - 16/12/2004 :  03:39:47  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote

we're gonna miss you....

but, it's OK. "Everything that has a beginning has an end..."

good luck in your life (job & love )

thank you a lot Mr. dborca. See you (soon)

byeeee

Gabriel. Buenos Aires, ARG.
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vykupitel
Initiate

Czech Republic


86 Posts

Posted - 16/12/2004 :  13:13:30  Show Profile  Visit vykupitel's Homepage  Reply with Quote
That's very sad news but I can understand.
I hope that you will continue with linux support. A little bit.

VERY SPECIAL THANKS TO YOU DANIEL! La revedere!
Mulțumesc

AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...
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PanoramixDruida
Average

Argentina
152 Posts

Posted - 16/12/2004 :  15:37:32  Show Profile  Visit PanoramixDruida's Homepage  Send PanoramixDruida an ICQ Message  Reply with Quote
Well, I begun this thread knowing that this day would come sooner or latter. I begun this thread not knowing how far this guys could last with this project.
Our beloved 3dfx is not anymore with us since four years now, and thanks to guys like Daniel, we can still use them. I miss 3dfx, I would like it would still be here with us, but that cannot be truth. There've been so much work done, and GOOD WORK!!!
Daniel, thanks!, Thanks a lot! I would like to do something more for you than saying thank you!, but I guess it's all I can do.

THANKS DANIEEELLL!!!

Edited by - PanoramixDruida on 17/12/2004 18:38:45
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zandro
Novice

Norway
7 Posts

Posted - 16/12/2004 :  23:11:33  Show Profile  Visit zandro's Homepage  Reply with Quote
I havent said a lot, but this seems like the time to speak out :)

When 3dfx went down the drain some years ago so to speak, i put my 3dfx voodoo5 5500agp
in my drawer never to again see the light of day. But then one day while browsing the internett i stumbeld uppon 3dfxzone.it, and i again remeberd the voodoo that i left in the drawer for dead. I also stil had the old rig that it had "lived" in. So i took it out again and installed it downloaded MESA and the new XP compatible drivers
and suddely there was life again in the old voodoo5, the first thing i tried was serius sam and i was stunned by the speed and image quality that i got running 1280x1024, witch i never tought was possible, but yet it worked, and got improved over time to the level that MESA has today it can now run doom3, om sure i anyone had claimed something like that a year ago they would probably end up a month or two in the "puzzlehouse" :P , but daniel proved that you dont
need an army of engineers to manage such a deed, he took the voodoo cards to a level never before seen and managed to implemented features that no one thougt possible. So in my graditude i have something to offer as an parting gift.. and i hope that he will
share it with you

thanks for all your support and devotion to us, erm and our voodoo cards

An sneak peak of the parting gift
Image Insert:

22.31 KB

Update: hmm didnt work guess i have to put up a mirror then..

Edited by - zandro on 17/12/2004 10:45:11
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Anemos
Novice

5 Posts

Posted - 17/12/2004 :  18:12:25  Show Profile  Visit Anemos's Homepage  Reply with Quote
I Just want to express my gratitude to Daniel Borca ,
Ok I kept the V2 for sentimental reasons (as well my C64) in a drawer (a v3 and a V1 i also had where donated-given ).
But Mr Borca `s exceelent work was the reason why,
I put it out of the drawer and put it back in a pc slot in my computer again (where its still is) .

Thank you Mr Borca .

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agrelaphon
Average

Greece


164 Posts

Posted - 26/12/2004 :  12:30:50  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
Hi to all and merry christmas
Anyone noticed Q3Arena brightness control not functional with latest mesafx pre-release? (9-12-2004)
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r21vo
Average

Latvia


294 Posts

Posted - 08/01/2005 :  22:15:20  Show Profile  Visit r21vo's Homepage  Reply with Quote
today i was playing again with 3dfx stuff (it's kinda fun again and again.. ;)) and decided to look if newer mesafx is available. Interesting that in mesafx section in this site is clearly written "Newer MesaFX release v. 6.2 is on line and downloadable from common files section." but when it comes to downloads there are only 6.1.0.8 version..
got to the dborca's site and found two newer versions (6.3.0.1) - released on 02-nov-2004 and 09-dec-2004. There is written that the second one include icd and can be a replace to 3dfxogl.dll. Actually it's kinda confusing - why there are 2 seperate files 3dfxogl.dll and opengl32.dll? And what does the "ICD" thing change?

Also I've some questions about glide - why in driver packs there are standart glide3.dll, but when I want to install mesafx I have to install different glide3.dll? Which of them is faster?

Also a bit confusing about amigamerlin drivers, if it uses sfft d3d core and mesafx isn't included by default then which part did amigamerlin make? only inf mods and that's it?

about 3dfx driver sources.. dborca said they are at sourceforge glide development project, but when comparing the leaked sources to those ones it doesn't seem right. original sources are much bigger. maybe they left only critical files to build glide dll? or what we see there are files from glide sources which 3dfx released to linux. confusing :/ i assume then the only ones who have sources are the current developers and opensource thing is a myth.. can somebody explain me in plain english the situation?
about mesafx, what about it's sources? afaik mesa3d on which is it based is opensource, but main mesafx developer was dborca cooperating with amigamerlin and koolsmoky, don't know in detail.

I need someone to clear these things for me, it gets kinda confusing for me.. :/


3dfx tricks, tests and wallpapers

3dfx.rule.lv
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agrelaphon
Average

Greece


164 Posts

Posted - 08/01/2005 :  22:41:39  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
quote:
why there are 2 seperate files 3dfxogl.dll and opengl32.dll? And what does the "ICD" thing change?

I think it means you can rename opengl32.dll from mesafx to 3dfxogl.dll and replace it, but I tried that and it didn't work
-About glide3x: I use the one included in the latest Amigamerlin drivers (date 5-10-04) and it's the most fast and compatible
Oh, and another thing. I benched mesafx 6.3.0.1 (9-12-04)
and it's fast-fast-fast (in Quake3A). It beats everything.Too bad it's so damned dark!
...using a V3, by theway :P
ciao

Edited by - agrelaphon on 08/01/2005 22:43:43
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Amigamerlin
Average

Italy


163 Posts

Posted - 08/01/2005 :  23:54:56  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
quote:
Originally posted by r21vo

today i was playing again with 3dfx stuff (it's kinda fun again and again.. ;)) and decided to look if newer mesafx is available. Interesting that in mesafx section in this site is clearly written "Newer MesaFX release v. 6.2 is on line and downloadable from common files section." but when it comes to downloads there are only 6.1.0.8 version..


MesaFx 6.2.0.2 was distributed only with Amigamerlin 3.1 and Amigamerlin 3.1 R1 Package. So download it and you can find the mesafx 6.2
quote:

got to the dborca's site and found two newer versions (6.3.0.1) - released on 02-nov-2004 and 09-dec-2004. There is written that the second one include icd and can be a replace to 3dfxogl.dll. Actually it's kinda confusing - why there are 2 seperate files 3dfxogl.dll and opengl32.dll? And what does the "ICD" thing change?


This mean that you can replace the original 3dfxogl.dll with the newer MesaFx that can be used as ICD. In the past this is not allowed. In the next release of Amigamerlin Driver, MesaFx will be installed as Default ICD (replacing by default the original and old 3dfxogl.dll)
This package will not contain any 3dfx original file.
quote:

Also I've some questions about glide - why in driver packs there are standart glide3.dll, but when I want to install mesafx I have to install different glide3.dll? Which of them is faster?


With the current MesaFX You can use wichver glide3x you want or you prefere. I suggest you the one distributed with amigamerlin package.
quote:

Also a bit confusing about amigamerlin drivers, if it uses sfft d3d core and mesafx isn't included by default then which part did amigamerlin make? only inf mods and that's it?


Yes, .inf modification; Amigamerlin package use non standard inf file and add some tweak and non standard Reg like Temporal AA or screenshot toggle that can be enabled by tools.
quote:

about 3dfx driver sources.. dborca said they are at sourceforge glide development project, but when comparing the leaked sources to those ones it doesn't seem right. original sources are much bigger. maybe they left only critical files to build glide dll? or what we see there are files from glide sources which 3dfx released to linux. confusing :/ i assume then the only ones who have sources are the current developers and opensource thing is a myth.. can somebody explain me in plain english the situation?


About glide you can find the lastest glide source in the glide-devel-branch on sourceforge.
quote:

about mesafx, what about it's sources? afaik mesa3d on which is it based is opensource, but main mesafx developer was dborca cooperating with amigamerlin and koolsmoky, don't know in detail.
I need someone to clear these things for me, it gets kinda confusing for me.. :/


I think Daniel can explain this much better than me; Anyway Koolsmoky is a Mesa developer, Daniel is a Mesa developer, me only an Hardware engineer .

Bye

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

Edited by - Amigamerlin on 09/01/2005 00:08:18
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