3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 General Discussions
 MesaFX
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author Previous Topic Topic Next Topic
Page: of 55

SHARPSHARK
Novice

Canada


3 Posts

Posted - 21/10/2004 :  08:02:54  Show Profile  Visit SHARPSHARK's Homepage  Reply with Quote
I was wondering what kind of FPS I should expect with Doom3 + MESA Fx + AMIGA 3.1 with this system:
-Voodoo 5500 AGP
-AMD 1400
-Windows XP SP2

Because, I know some of you use Voodoo 6000 and CPU higher than 2 GHZ.

SHARPSHARK
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 21/10/2004 :  09:30:39  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by secretfj

too bad that i still can't find out what's the different by running GLExcess for more than 10 times (i just have time today to do some quick searching, no luck..)

hehe, keep up the good work

quote:
P.S. u've said it's in the last scene, u mean the scene"outro" or "citylight"? i investigated them both but my blurry eye still can't see a thing differnet...

last scene, this means outro. is about the last thing you ever see, before exit. the thing it's rather small and fades in below the big GLEXCESS logo...

Regards,
Daniel Borca
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 21/10/2004 :  09:34:33  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
@toony5
stencil_wrap was added a while back. the new extension is not present yet, unless i make sure the 6.3 prerelease does not introduce new bugs.
about UT2004, you may be right. i changed the way small textures are processed.

@SHARPSHARK
i used to play Doom3 on Athlon XP 1800+, Voodoo5 6000 2xFSAA. this is roughly equivalent to a 5k5. you should be okay with that cfg... well, not great, but...

Regards,
Daniel Borca
Go to Top of Page

vykupitel
Initiate

Czech Republic


86 Posts

Posted - 21/10/2004 :  11:02:54  Show Profile  Visit vykupitel's Homepage  Reply with Quote
Hello Daniel,
could you please look at this:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1416

Demo could be retrieved there:
http://www.gamershell.com/download_7031.shtml

AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...
Go to Top of Page

algeeba
Novice

17 Posts

Posted - 22/10/2004 :  03:49:42  Show Profile  Visit algeeba's Homepage  Reply with Quote
Daniel,

This is Call of Duty full game. I am using Glide3x 3.10.00.40404 BETA from 5/12/04 with your latest opengl32. Any idea what is happening with the textures in this indoor level? The characters and weapons look all black. So far this problem is in this level and I believe I've tried all of the MesaFX opengl32 dlls. Maybe because of the type of "lighting" inside, I don't know. In the second screenshot the grating has corruption but it looks like it's because of compression.


---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI

Image Insert:

195.73 KB

Image Insert:

234.19 KB
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 22/10/2004 :  09:06:02  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
nope, no idea. mainly because i have no idea how the textures should look like. and yes, the grating stuff may be because of texture compression (although i believe the textures are precompressed, so it's not mesa compression quality to be blamed).

Regards,
Daniel Borca
Go to Top of Page

secretfj
Average

Hong Kong


259 Posts

Posted - 24/10/2004 :  17:52:53  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
why why why?
I still can't see it!
(the only thing that will fade in under the GL Excess Logo can only be the credit of producer...they just look the same for 6.1.0.9 or pre-release..)
It's time for me to drink some coffee and give some other shots
(actually i don't have many chances to test my eye in GLExcess and i am a bit busy recently..)

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 25/10/2004 :  12:56:44  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by secretfj

(the only thing that will fade in under the GL Excess Logo can only be the credit of producer...they just look the same for 6.1.0.9 or pre-release..)

my, that's odd... perhaps it's time to plug back teh X24, then

Regards,
Daniel Borca
Go to Top of Page

secretfj
Average

Hong Kong


259 Posts

Posted - 26/10/2004 :  02:36:24  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
Daniel,
Thanks for your work and i'm looking forward to ur result..
P.S. is X24 the one which have a lot of V2 Chips in it and it can use 4X AA?

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 26/10/2004 :  09:05:03  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by secretfj

Daniel,
Thanks for your work and i'm looking forward to ur result..

damn, that texture is really big for V2, blurry, too... ok, i need some sleep before i start mixing things again... like nitrite and glycerin (yeah, whatever)! sorry for the unnecessary hassle. anyways, the new extension is there, on the latest RC at my situ.

quote:
P.S. is X24 the one which have a lot of V2 Chips in it and it can use 4X AA?

eheh, close, but no! X24 is simply a V2 SLI in one board. you are talking about the Mercury system, composed of 4(four) X24 boards, coupled with an external moniker to obtain the FSAA effect. in fact i think it was composed of 4(four) X24 derivatives, called 200SBi
http://www.quantum3d.com/press/HTMLarchive/12-4-98b.html
http://digilander.libero.it/F1Land/3dfxarchive/download/media/gallery/quantum3D-mercury-16x3dfxvoodoo2pci-96mb-3.jpg
8-way SLI looks awesome for goold-old voodoo2, eh?

Regards,
Daniel Borca
Go to Top of Page

perer
Average

Netherlands


243 Posts

Posted - 26/10/2004 :  09:20:16  Show Profile  Visit perer's Homepage  Reply with Quote
Yup it does, to bad it doesn't give you more speed.

Start War and peace will be appreciated
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 26/10/2004 :  09:28:40  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by perer

Yup it does, to bad it doesn't give you more speed.


it suffers from the same defficiency of all SLI-ed Voodoos: TCL.
but in theory, should be more scalable, although i wouldn't know...

Regards,
Daniel Borca
Go to Top of Page

secretfj
Average

Hong Kong


259 Posts

Posted - 26/10/2004 :  10:49:13  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
quote:
8-way SLI looks awesome for goold-old voodoo2, eh?

what i can say is : Awesome~~

P.S. i think the picture quality of V2 is not very good compared with many modern cards (you can see some tiny grid-like squares in the fire inside Crypt scene, it's quite obvious), i think it's how V2 render pictures.

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

Edited by - secretfj on 26/10/2004 10:56:34
Go to Top of Page

perer
Average

Netherlands


243 Posts

Posted - 28/10/2004 :  10:36:55  Show Profile  Visit perer's Homepage  Reply with Quote
Well the voodoo2 quality is dreadfull sometimes, thank god I have a monitor wich had the ability brighten up the screen. This really helps.
Go to Top of Page

dborca
Average

Romania


425 Posts

Posted - 02/11/2004 :  09:43:24  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by perer

Well the voodoo2 quality is dreadfull sometimes, thank god I have a monitor wich had the ability brighten up the screen. This really helps.


i doubt it. methinks the voodoo2 lacks the post-dithering circuitry that was available in voodoo3. dunno why, as this technique is used in some other ancient cards (like the venerable Matrox Millennium I).

now, onto business... i tested voodoo2 glide3x that is available at sourceforge. under the same conditions of SWAPPENDINGCOUNT and SWAPINTERVAL it does not perform that bad at all (about 98% of Glide3x 667 in GLExcess). however, it seems to be buggy, at least in SeriousSam2 (technology test, hi-q mode): the sun's flares are missing or blinking, some of the torches are visible through temple inner walls, etc.

so, perer, since you were so eager-beaver to start voodoo2 development, try and have a look at that. the most advanced glide3x that i (we) have is in sourceforge now. i know it would be better to start tweaking 667, but look at napalm d3d section: it started with an older version and now is better than latest official release. here's your chance to show us what you're made of.

hint: i'd disassemble the 667 dll, isolate the triangle rendering routines and compare them against assembler sources we have in sourceforge. that might or might not be of any help

Regards,
Daniel Borca
Go to Top of Page
Page: of 55 Previous Topic Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums