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Shogakusha
Novice



36 Posts

Posted - 07/10/2004 :  00:30:10  Show Profile  Visit Shogakusha's Homepage  Reply with Quote
How ironic, the program he used to get it running is the same .dll stub that I found and posted to a couple of boards about. It's what got the game working on my old, now my brothers, kyro 2. I imagine the stub combined with mesafx would probably get any voodoo card to load it up. :)

Comp 1:
- Windows XP Pro
- Athlon 2500XP
- MSI K7N2 Delta motherboard
- 512 meg of 333mhz ram
- Radeon 9700 Pro
Comp 2:
- Windows 98 SE
- Pentium 2 - 333
- 64 meg of pc100 ram
- Cirrus Logic Laguna 5465 vid card
- Monster 3d card
Comp3:
- Windows 98SE
- Duron 800Mhz
- 192Meg of pc100
- Voodoo 3 2000
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dborca
Average

Romania


425 Posts

Posted - 07/10/2004 :  08:21:29  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
@ps47
primo, i don't have enough pipe to download a monster demo just for fun.
secundo, d3d is really not my area. in fact, i don't like it, never liked it, and probably won't ever like it - unless i'll have to do it for a living . never say never, but postpone, yes...
tertio, ok, doom3 could be run on a v2 - perhaps without shadows... i dunno, i have to check again the rendering pipeline... but is it worth it?

@whom it may concern
I uploaded a package containing Glide3x libraries for V1/VR/V2/VB/V3 on my Voodoo/Glide page (at my situ, of course). Please give it a try and give me some feedback, especially in combination with MesaFX.

Regards,
Daniel Borca

Edited by - dborca on 08/10/2004 09:04:15
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ps47
Skilled

Slovakia
1463 Posts

Posted - 07/10/2004 :  16:40:39  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
quote:
Originally posted by dborca

@ps47
primo, i don't have enough pipe to download a monster demo just for fun.
secundo, d3d is really not my area. in fact, i don't like it, never liked it, and probably won't ever like it - unless i'll have to do it for a living . never say never, but postpone, yes...
tertio, ok, doom3 could be run on a v2 - perhaps without shadows... i dunno, i have to check again the rendering pipeline... but is it worth it?


probably not.you are 100% right,as always

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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ps47
Skilled

Slovakia
1463 Posts

Posted - 07/10/2004 :  20:37:53  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..got bored for a bit,so I tried homeworld2 with the doom 3 version of mesafx (I know its only for doom3,but a small test cant hurt anybody,can it).the game runs slower and looks worse,but mesafx_d3 DOES fix the engines & the transparency probs.dunno what to think..(cant provide a screenshot,the game crashed once I hit scrolllock-using hypersnap..)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Flash
Novice

Russia
45 Posts

Posted - 08/10/2004 :  04:45:40  Show Profile  Visit Flash's Homepage  Send Flash an ICQ Message  Reply with Quote
Tried to run Worms3D w/ MesaFX. And it's extremely sloooooooooooooooooowwww ! Looks like full software rendering. Doom3 runs waaaaaaay faster, at least not 0.3 fps like Worms...

Can you stop the hurricane ?
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dborca
Average

Romania


425 Posts

Posted - 08/10/2004 :  09:03:46  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
@ps47
your experiment shows that - sigh - hw2 uses features that are not supported by the driver. :( why, oh why... damn poorly written applications...

@Flash
Worms3D *DEMO* used to run fine on my machine. Please enable both MESA_DEBUG=y and MESA_FX_INFO=r and send me MESA.LOG.

Regards,
Daniel Borca
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Flash
Novice

Russia
45 Posts

Posted - 08/10/2004 :  11:51:58  Show Profile  Visit Flash's Homepage  Send Flash an ICQ Message  Reply with Quote
here's the log

Voodoo Using Glide 3.10.00.40404
Voodoo Board: 1/1, Voodoo5 5500 (tm), 2 GPU
Voodoo Memory: FB = 9445376, TM = 2 x 11483136
Voodoo Screen: 1024x768:32 RGB, no vertex snapping
cpu vendor: GenuineIntel
MMX cpu detected.
Not testing OS support for SSE, leaving enabled.
SSE cpu detected.
Voodoo TMU0 configuration:
Voodoo 00000000-22966256
Mesa: User error: GL_INVALID_ENUM in glDisable(0x1802)
Mesa: User error: GL_INVALID_ENUM in glDisable(0x1802)
Misc Stats:
# swap buffer: 364
Textures Stats:
Free texture memory on TMU0: 22966256
Free texture memory on TMU1: 0
# request to TMM to upload a texture objects: 72
# request to TMM to upload a texture objects per swapbuffer: 0.20
# texture objects uploaded: 72
# texture objects uploaded per swapbuffer: 0.20
# MBs uploaded to texture memory: 3.39
# MBs uploaded to texture memory per swapbuffer: 0.01
Pixels Stats:
# pixels processed (minus buffer clears): 1708030
# pixels not drawn due to chroma key test failure: 0
# pixels not drawn due to depth test failure: 193198
# pixels not drawn due to alpha test failure: 13286212
# pixels drawn (including buffer clears and LFB writes): 2231188


Can you stop the hurricane ?
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Flash
Novice

Russia
45 Posts

Posted - 08/10/2004 :  12:17:20  Show Profile  Visit Flash's Homepage  Send Flash an ICQ Message  Reply with Quote
I'll try with V5 6K and Opteron 248 tomorrow but i think it will be the same.
BTW here's the log from Doom 3:

Voodoo Using Glide 3.10.00.0658
Voodoo Board: 1/1, Voodoo5 (tm), 2 GPU
Voodoo Memory: FB = 3694592, TM = 2 x 28717056
Voodoo Screen: 640x480:32 RGB, no vertex snapping
Voodoo TMU0 configuration:
Voodoo 00000000-28717040
Mesa: User error: GL_INVALID_VALUE in glTexParameter(param)
Mesa: User error: GL_INVALID_VALUE in glTexParameter(param)
Misc Stats:
# swap buffer: 5164
Textures Stats:
Free texture memory on TMU0: 28717040
Free texture memory on TMU1: 0
# request to TMM to upload a texture objects: 1246
# request to TMM to upload a texture objects per swapbuffer: 0.24
# texture objects uploaded: 1246
# texture objects uploaded per swapbuffer: 0.24
# MBs uploaded to texture memory: 14.43
# MBs uploaded to texture memory per swapbuffer: 0.00
Pixels Stats:
# pixels processed (minus buffer clears): 7640420
# pixels not drawn due to chroma key test failure: 0
# pixels not drawn due to depth test failure: 14314445
# pixels not drawn due to alpha test failure: 14420947
# pixels drawn (including buffer clears and LFB writes): 9891105

Looks similar but doom3 is definitely not software rendered - it's too fast for that - 7-30 fps

And Worms - it took about two minutes just to move mouse and close game :(

Can you stop the hurricane ?
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dborca
Average

Romania


425 Posts

Posted - 08/10/2004 :  12:26:12  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by Flash

here's the log

Voodoo Using Glide 3.10.00.40404
Voodoo Board: 1/1, Voodoo5 5500 (tm), 2 GPU
Voodoo Memory: FB = 9445376, TM = 2 x 11483136
Voodoo Screen: 1024x768:32 RGB, no vertex snapping


32bpp, that also means 24bits depth and 8bit stencil
quote:
cpu vendor: GenuineIntel
MMX cpu detected.
Not testing OS support for SSE, leaving enabled.
SSE cpu detected.
Voodoo TMU0 configuration:
Voodoo 00000000-22966256
Mesa: User error: GL_INVALID_ENUM in glDisable(0x1802)
Mesa: User error: GL_INVALID_ENUM in glDisable(0x1802)


oh boy! now that's nasty. 0x1802 is GL_STENCIL, but it seems you have stencil enabled...

well, i'll try the demo again...

one more thing... can Worms3D run in 16bpp? if so, force MesaFX into 16bpp with MESA_FX_IGNORE_PIXEXT=y, then check the log.

Regards,
Daniel Borca
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secretfj
Average

Hong Kong


259 Posts

Posted - 08/10/2004 :  15:24:04  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
i just tried the new Glide for my V2 (the one inside "CVG" folder)
and used it with comparison on GLExcess (coz i discovered that i don't have any OpenGL game..)

MAXLOD=11 (actually different value don't give any different)

here is the result:


Image Insert:

192.96 KB

seems the old one is faster than new one..but i know it's just an alpha release, so no need to afraid.

P.S. why in the documentary file, there is no V2 but only Voodoo^2(voodoo square)?
is it mean that i used the wrong Glide file to test so the result is no good?
thanks for your wonderful work Daniel, thanks a lot~~

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI
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dborca
Average

Romania


425 Posts

Posted - 08/10/2004 :  15:59:46  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by secretfj

seems the old one is faster than new one..but i know it's just an alpha release, so no need to afraid.

damn, it's not faster, it's WAAAAY faster well, i'll see what i can do to speed it up

quote:
P.S. why in the documentary file, there is no V2 but only Voodoo^2(voodoo square)?
is it mean that i used the wrong Glide file to test so the result is no good?
thanks for your wonderful work Daniel, thanks a lot~~


hehe, no, I like Voodoo^2 over Voodoo2. i think i saw that in some 3dfx advertisers. just a matter of taste...

Regards,
Daniel Borca
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Flash
Novice

Russia
45 Posts

Posted - 08/10/2004 :  21:51:29  Show Profile  Visit Flash's Homepage  Send Flash an ICQ Message  Reply with Quote
quote:
Originally posted by dborcaone more thing... can Worms3D run in 16bpp? if so, force MesaFX into 16bpp with MESA_FX_IGNORE_PIXEXT=y, then check the log.

Nope. Can't. It crashes and it's in the log:
fxMesaCreateContext: ERROR: grSstWinOpen

Can you stop the hurricane ?
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JLj
Novice

Sweden
1 Posts

Posted - 09/10/2004 :  12:29:57  Show Profile  Visit JLj's Homepage  Reply with Quote
Some more benchmarks (with a bit more modest hardware)
K6-2 500 mhz, 1 x Voodoo2 8mb, 144mb ram, MesaFX-6.2.0.1.

Open-GL Stars 0.5.0.0520, 800x600, default.

New Glide
Benchmark results:
- Frames rendered : 2000
- Time : 73.918s
- Average fps : 27.06


Glide 3.03.00.0670
Benchmark results:
- Frames rendered : 2000
- Time : 68.652s
- Average fps : 29.13
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ps47
Skilled

Slovakia
1463 Posts

Posted - 09/10/2004 :  13:30:59  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
@secretfj:
what versions of glide3x did you compare?

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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secretfj
Average

Hong Kong


259 Posts

Posted - 10/10/2004 :  13:49:35  Show Profile  Visit secretfj's Homepage  Send secretfj an ICQ Message  Click to see secretfj's MSN Messenger address  Reply with Quote
quote:
what versions of glide3x did you compare?


for the old Glide it's 3.03.00.0670
SHOULD be 3.03.00.0667
the new one is from dborca

just discovered that, sorry

No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

Edited by - secretfj on 11/10/2004 17:12:26
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