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duocast
Novice

USA


44 Posts

Posted - 24/12/2003 :  13:22:02  Show Profile  Visit duocast's Homepage  Reply with Quote
Holy Moly!!!

I don't think that 3dfx compatibility or progress in the community EVER has gone this fast!!

Daniel It's absolutially amazing how fast you release and how often, it's making the last year seem like we were all standing still as far as "Extreme" progress is concearned...shure progress has been made but the game compatibility increase you've shown has breathed new life into many 3dfx cards...making them compatible with new off the shelf titles, improving performance in many Q3 engine games!!

what an awesome Christmas to be a 3dfx user!

no pressure but I can't wait to see whats next!!

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg."
- Bjarne Stroustrup
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Rolo01
Experienced

Germany


508 Posts

Posted - 24/12/2003 :  20:40:09  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Daniel, you are awesome !
Really a great job you are doing.
I tested MesaFX with a V5-6000 and some games, here are the results :

Quake 3 : Runs flawless in full detail, no issues.
Elite Force 2 : Runs flawless in full detail, no issues.
Knights of the old republic : Game runs, but textures are corrupted and is quite slow.
Jedi Knight 2 : Runs flawless in full detail, but I found one problem : When you change the resolution in the game, it crashes with the following message :

Image Insert:

27.94 KB

Image Insert:

78.92 KB

This is no major bug, but I thought I mention it anyway...
Nevertheless, thank you so much for all your work.
I wish you and all others here a merry christmas.

Bye

Rolo01
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amp_man
Experienced

545 Posts

Posted - 25/12/2003 :  19:19:38  Show Profile  Visit amp_man's Homepage  Reply with Quote
Quick note to a site admin, probably Glide, that the mesa page on 3dfxzone.it, this one: http://www.3dfxzone.it/dir/3dfx/common_files/downloads/mesafx_0.51/index.htm, has not been updated to 0.51d. Also, it would be helpful to some users if this file were in .zip, not .rar, format, as it is here: https://www.3dfxzone.it/news/reader.php?objid=135. Thanx, and Merry Christmas to all (but lecram).

Just kidding lecram you have a good one too.
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Glide
Web Admin

Napoli


26590 Posts

Posted - 27/12/2003 :  17:47:20  Show Profile  Visit Glide's Homepage  Reply with Quote
You must check out for news and updates at this page: http://www.3dfxzone.it/news/

After a few of time these files can be downloaded from common files page, too: however, now latest MesaFX version is available here.

Merry Christmas to you and to all 3dfx users

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
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Fantasma
Initiate

Spain
59 Posts

Posted - 28/12/2003 :  17:31:34  Show Profile  Visit Fantasma's Homepage  Reply with Quote
dborca, ut2003 still doesn´t work in opengl

AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE
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qrazi
Average

Netherlands
214 Posts

Posted - 29/12/2003 :  08:54:21  Show Profile  Visit qrazi's Homepage  Reply with Quote
i ran the call of duty dawnville demo last night, ran very playable....

perhaps ill do some extensive benchmarking next weekend... :)

ECS K7s5a@ 147 MHz, Athlon XP 1600+@1825+, Voodoo5 5500 @166 MHz, 512mb pc3200
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Amigamerlin
Average

Italy


163 Posts

Posted - 29/12/2003 :  14:46:34  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Hi guys,
It's showtime !!
Daniel Just updated again Mesa DLL .
In the news section is available for download the new version, 051e.
Enjoy
Bye to all

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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vykupitel
Initiate

Czech Republic


86 Posts

Posted - 29/12/2003 :  15:36:28  Show Profile  Visit vykupitel's Homepage  Reply with Quote
TO Daniel:

Hello again Daniel ,
I just need to ask you: As I saw that Amiga releases your builds more often than you upload updates to Mesa CVS , So I'm curious if these builds are based on "only yours" updated sources?

And for testing: I have still some graphical problems with Scorched3D, but much of my previous problems vere resolved. So thanks much for your work.

link for Scorched3D http://www.scorched3d.co.uk/

has anybody tested MESAGL on Daytona???

AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...
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bloodworm
Average

USA


278 Posts

Posted - 29/12/2003 :  20:58:25  Show Profile  Visit bloodworm's Homepage  Reply with Quote
tested e rev on NWN and 98se. it has added about 5 fps to all situations with NWN on my system. the only thing is the white backrounds behind the text window at the bottom should be black as well as the character sheets and such. I saw this happening with older versions of microsofts opengl32.dll as well, but the last version of microsofts opengl32.dll "fixed" this little problem. hope this helps you. keep up the good work dborca.

Bloody Mess
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Fantasma
Initiate

Spain
59 Posts

Posted - 29/12/2003 :  23:20:15  Show Profile  Visit Fantasma's Homepage  Reply with Quote
In quake3 arena it doesn´t work

AMD 1800+ xp voodoo3 2000 16Mb 320Mb SDRAM Win 98SE
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Rainbow
Novice

Russia
15 Posts

Posted - 30/12/2003 :  04:43:40  Show Profile  Visit Rainbow's Homepage  Reply with Quote
Amigamerlin Team

To GxpOGL I added the following, and I offer to add in MesaFX:
1. GL_SGIS/EXT_generate_mipmap - through gluBuild2DMipmaps.
Realized and tested in RadeonAutoMipGen demo (ATI).
2. GL_NV_fence, GL_NV_pixel_data_range, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2 - fake extensions. Only empty functions.
Realized and tested in learning_VAR demo (nVidia).
3. GL_SUN/EXT_multi_draw_arrays and GL_IBM_multimode_draw_arrays -
implementation in documentation on opengl extensions.
4. Also realized GL_ARB_multisample through GL_3DFX_multisample.
Also has corrected an error in GL_3DFX_tbuffer
(glTBufferMask3DFX and glTbufferMask3DFX).

I can give sources. e-mail: rbws@mail.ru

Voodoo5 5500 AGP with Special VGA BIOS Setup
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InSomNiaN
Average

Australia
120 Posts

Posted - 30/12/2003 :  05:25:59  Show Profile  Visit InSomNiaN's Homepage  Reply with Quote
Hey Rainbow,
If you don't mind me asking, what so the 'special vga bios' you have for your voodoo5?

***ASCII stupid question, get a stupid ANSI!***
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Rainbow
Novice

Russia
15 Posts

Posted - 30/12/2003 :  09:32:25  Show Profile  Visit Rainbow's Homepage  Reply with Quote
Special VGA Bios Setup - this setup in bios from voodoo5. Allows to change the frequency and memory timings (CAS, RAS etc) up to a loading of an operating system.

Image Insert:

3.18 KB

Image Insert:

5.23 KB

Voodoo5 5500 AGP with Special VGA BIOS Setup
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Rolo01
Experienced

Germany


508 Posts

Posted - 30/12/2003 :  10:51:32  Show Profile  Visit Rolo01's Homepage  Reply with Quote
quote:
has anybody tested MESAGL on Daytona???

As soon as I am back home ( sunday evening ) I will test MesaFX on my Daytona. So far I tested only with V5-6000 and it worked great.
BTW, can anybody tell what changes were made to 0.51e ?
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Amigamerlin
Average

Italy


163 Posts

Posted - 30/12/2003 :  11:28:59  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
quote:
Originally posted by Rainbow

Amigamerlin Team

To GxpOGL I added the following, and I offer to add in MesaFX:
1. GL_SGIS/EXT_generate_mipmap - through gluBuild2DMipmaps.
Realized and tested in RadeonAutoMipGen demo (ATI).
2. GL_NV_fence, GL_NV_pixel_data_range, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2 - fake extensions. Only empty functions.
Realized and tested in learning_VAR demo (nVidia).
3. GL_SUN/EXT_multi_draw_arrays and GL_IBM_multimode_draw_arrays -
implementation in documentation on opengl extensions.
4. Also realized GL_ARB_multisample through GL_3DFX_multisample.
Also has corrected an error in GL_3DFX_tbuffer
(glTBufferMask3DFX and glTbufferMask3DFX).

I can give sources. e-mail: rbws@mail.ru



Hi and welcome to our community
As I said all skilled people are welcome to our team !!
Please send the source and a compiled dll to Amigamerlin@3dfxzone.it Send me too your icq or msn account if you have one.
Send the source to Dborca@3dfxzone.it and koolsmoky@3dfxzone.it and they will replay back very soon.
Thank you for your effort !!

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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