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 Voodoo4/5 Discussions
 Using Glide on SWAT4 might be possible...
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Chips
Initiate

Australia


79 Posts

Posted - 02/03/2006 :  12:41:15  Show Profile  Visit Chips's Homepage  Reply with Quote
Believe it or not, SWAT4 is based on the original Unreal Tournament engine.

So with this in mind, it may be possible to "unlock" the native glide renderer in the engine....if it is still there.

Being the busy person that I am, I had a quick go the other night, but hit several roadblocks.

First of all I replaced the section in swat4.ini which has:

[Engine.Engine]
UsePerforce=0
RenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
;AudioDevice=XboxAudio.XboxAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=eng
GameEngine=SwatGame.SwatGameEngine
EditorEngine=Editor.EditorEngine
GUIController=SwatGui.SwatGuiController
DefaultGame=SwatGame.SwatGameInfo
DefaultServerGame=SwatGame.SwatGameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
LevelInfoClass=class'Engine.LevelInfo'
RepoClassName=SwatGame.SwatRepo


with this one taken from my unreal tournament config:

[Engine.Engine]
GameRenderDevice=GlideDrv.GlideRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=D:
RunCount=145


heh heh....note the glide renderer change...and then copied this over from the unrealtournament.ini file...

[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=60Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
DescFlags=1


Then, I hit an error because it was missing the glide driver, so I copied the GlideDrv.dll and the GlideDrv.int over but then the core.dll complained :(

So what I'm saying is if someone else can check it out and see if I'm missing something, you could get your name up in lights!!

I'll provide any Unreal Tournament files you need.

Chips

My XP home Collection...

Voodoo2 8Mb + Nvidia FX5200, Intel PIII-1.13Ghz, MS-6315
Voodoo5 5500 MAC PCI SLI, Intel PII 400, Intel P6LX-A+
Voodoo2 12Mb (SLI) + Geforce2 MX400, AMD K6-III+ 600Mhz, Jetway ALI 542C
Radeon 9250, Intel PIII 1Ghz, ABIT BE6
Radeon 9200SE, AMD K6-III+ 550Mhz, PC PARTNER VIA MVP3
Geforce 7800 GO, Centrino Duo 2.16Ghz, Dell Inspiron 9400

Gorik
Novice

Italy
23 Posts

Posted - 02/03/2006 :  15:44:43  Show Profile  Visit Gorik's Homepage  Reply with Quote
Interesting :) Harry Potter and Prisoner of Az... uses too the unreal tourment, infact with mesafx it run perfect :) with a lot of effects,
(I have to post the error that I receive with ne SAGE :)
So maybe I can try there too the GLIDE MOD :)


Thanks for idea :)

I'll give news :)
(but not soon)

bye bye
Emiliano

MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18
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