3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | GoogleSearch | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 General Discussions
 T-Buffer Motion Blur
 New Topic  Reply to Topic
 Print topic

Author Previous Topic Topic Next Topic  

Knuckles
Average

Canada
126 Posts

Posted - 18/09/2003 :  17:28:19  Show Profile  Visit Knuckles's Homepage  Click to see Knuckles's MSN Messenger address  Reply with Quote
About the HW T-Buffer Motion Blur effect, is there any documentation that tells how to make an app/dll to call the fonction and how to use it? because there is currently a N64 video plugin (glide64) that will, in the next version, support motion blur but only software which is really slow. I want this to be able to put it hardware for V4/5 to be way faster.

Thanks

lecram25
Average

USA
327 Posts

Posted - 18/09/2003 :  17:41:53  Show Profile  Visit lecram25's Homepage  Reply with Quote
You might want to get in touch with koolsmoky.
About the motion blur, do you plan on applying motion blur to existing games or something? It just doesn't make sense to me...

| AMD Athlon Thunderbird 1.33GHz | Epox 8RDA+ nForce 2 | 256mb DDR PC2100 | Sapphire ATI Radeon 9500np>9700pro | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40Gig 7200RPM | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks/Creative Labs Desktop Theater 5.1 DTT3500 Digital Speakers | Creative IR Remote | WindowsXP Professional SP1 |
Go to Top of Page

mojomotion
Initiate

Italy


51 Posts

Posted - 18/09/2003 :  21:51:52  Show Profile  Visit mojomotion's Homepage  Click to see mojomotion's MSN Messenger address  Reply with Quote
I think from the 3dfx source code u can take the code made by 3dfx programmers...maybe a useful help for implementing this feature in HW

Banshee Team
Go to Top of Page

lecram25
Average

USA
327 Posts

Posted - 18/09/2003 :  22:22:18  Show Profile  Visit lecram25's Homepage  Reply with Quote
lol, last time I checked, all T-Buffer effects were HW based. They just need the right software to get them 'working'. What I fail to understand is why he'd want to get motion blur working for an emulator. Motion Blur's not like FSAA, or T-buffer AA; it cannot be applied to an existing game...with a patch yes, but these are n64 games we're talking about. Unless Knuckles plans on releasing patches and/or reprogramming some of those games, I don't really see this as a usefull feature for the video plugin...

| AMD Athlon Thunderbird 1.33GHz | Epox 8RDA+ nForce 2 | 256mb DDR PC2100 | Sapphire ATI Radeon 9500np>9700pro | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40Gig 7200RPM | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks/Creative Labs Desktop Theater 5.1 DTT3500 Digital Speakers | Creative IR Remote | WindowsXP Professional SP1 |
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2014 3dfxzone.it - Forum Engine Snitz Forums