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 3dfx Hardware & Software
 Voodoo2 Setup and tweaking
 Edge Anti-Aliasing is not working
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4eRNoBiL
Novice

Bulgaria
27 Posts

Posted - 03/02/2006 :  18:14:49  Show Profile  Visit 4eRNoBiL's Homepage  Reply with Quote
I can't get Edge AA working. I tried using a single VooDoo 2 board and two boards in SLI, but still no success. I have the FastVooDoo2 drivers, the koolsmoky's and the reference 3dfx drivers. I even tested under Win98, XP and 2003. Is it working anyway ? The FX_GLIDE_ANTIALIAS key doesn't seem to do anything neither the Control panels and the tweakers I used.

AthlonXP 2400+@2700+ 2.22GHz/256k/148FSB, 1024MB RAM DDR400@296 Samsung+Kingmax, GB-7N400L, SAMSUNG 80GB/7200/8MB/ATA133, ATi Radeon 9800SE 128-bit, 128 MB (8x1) 380/330MHz, 2xVooDoo2 12MB 90/110MHz - Skywell Magic 3D II + JoyMedia Apollo 3Dfast II

ps47
Moderator

Slovakia
1461 Posts

Posted - 03/02/2006 :  20:42:20  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
never worked for anyone as far as I know.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Nightbird
Moderator



1938 Posts

Posted - 05/02/2006 :  00:14:56  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
Hum, Edge AA would need also to be coded at software level (the game) to be supported by the hardware.




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Edited by - Nightbird on 05/02/2006 02:40:22
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ps47
Moderator

Slovakia
1461 Posts

Posted - 05/02/2006 :  15:44:39  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
not mentioning it would be a serious performance hit.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Nightbird
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1938 Posts

Posted - 05/02/2006 :  16:31:00  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
Perhaps depending how the game developpers would work.
Only the important objects might be coded without too much of a performance hit.

edit :
but we are in 2006 and not 1998 and i don't know many games on Voodoo2 using Edge AA ()

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Edited by - Nightbird on 05/02/2006 16:37:05
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4eRNoBiL
Novice

Bulgaria
27 Posts

Posted - 06/02/2006 :  12:04:21  Show Profile  Visit 4eRNoBiL's Homepage  Reply with Quote
Well I just wanted to see how will it look like. Why did they make the board support a function that was never used?
quote:
Edge AA would need also to be coded at software level (the game)...

I thought the driver analyses the scene and blurs the edges of the models.

AthlonXP 2400+@2700+ 2.22GHz/256k/148FSB, 1024MB RAM DDR400@296 Samsung+Kingmax, GB-7N400L, SAMSUNG 80GB/7200/8MB/ATA133, ATi Radeon 9800SE 128-bit, 128 MB (8x1) 380/330MHz, 2xVooDoo2 12MB 90/110MHz - Skywell Magic 3D II + JoyMedia Apollo 3Dfast II
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Nightbird
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1938 Posts

Posted - 06/02/2006 :  14:36:00  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
Well, i'm thinking that perhaps at this time, something "generic" was not possible.
Depending how Edge AA worked ? no idea frankly.

Did you try Tomb Raider (key F3) ?

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Edited by - Nightbird on 06/02/2006 15:32:43
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skinnie
Average

Portugal


226 Posts

Posted - 07/02/2006 :  09:36:20  Show Profile  Visit skinnie's Homepage  Click to see skinnie's MSN Messenger address  Reply with Quote
I think moto racer 2 has antialising enable with voodoo 2,at leats for me it appears something that appears to be the "abreviation" of antialising

MSI KT3/Athlon XP 2400+/2x256Mb OCZ BH5/3dfx Voodoo 3 3000 AGP
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