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 2-pass Multi-Texturing for Banshee in D3D and OGL
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PHOENIX
Initiate

France


66 Posts

Posted - 02/08/2003 :  00:25:12  Show Profile  Visit PHOENIX's Homepage  Reply with Quote
Hello

It would be great to add support for 2-pass Multi-Texturing for Banshee in Direct3D and OpenGL.

Regards

dborca
Average

Romania


425 Posts

Posted - 07/01/2004 :  09:42:34  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by PHOENIX

It would be great to add support for 2-pass Multi-Texturing for Banshee in Direct3D and OpenGL.


I already talked this with Raziel (hola, amigo ).
2-pass multi-texturing could be a solution... albeit incomplete.
We will never pass the conformance tests. Also, we can't multitex-by-multipass when blending is enabled (because we need blending to fake multitex). Yet more, we already need multipass to fake secondary_color and separate_specular, and we might need multipass to fake trilinear (because single-pass trilinear is kinda buggy).

This doesn't leave us much choice, does it?

Regards,
Daniel Borca
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