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 Gaming with 3dfx Voodoo cards
 Screenshots
 MotoGP 3 Demo @ 3dfx Voodoo5 5500
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Raff3DC
Average

Germany


348 Posts

Posted - 27/07/2005 :  00:07:39  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
The next miracle made by 3dfx (resp. SFFT ): MotoGP 3 runs on a VSA card!

800x600x16 + 4xSGSSAA/LOD @ -8:

http://img128.imageshack.us/my.php?image=mgp3v513tq.jpg
http://img128.imageshack.us/my.php?image=mgp3v524xt.jpg
http://img128.imageshack.us/my.php?image=mgp3v532dc.jpg

Well, no Pixel Shading or highres textures -- but absolutely fluent gameplay in these settings! Looks better when in motion (you don't see the 16 Bit artefacts that obvious then).

I had to do a long "trial and error" until I found out the max settings that don't let the game crash:



"Wet reflections" don't work at 16 Bit, you need 32 Bit. And, very important: 3DAnalyzer is necessary to start a race -- emulate Cube Mapping!

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 27/07/2005 01:20:13

ahavasi
Average

Hungary
183 Posts

Posted - 27/07/2005 :  08:23:46  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
Nice shots :P! FPS?

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
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Raff3DC
Average

Germany


348 Posts

Posted - 27/07/2005 :  11:49:02  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
1024x768x16 + 4xSGSSAA/LOD @ -8:
1600x1200x16 + 2xSGSSAA/LOD @ -8: http://img50.imageshack.us/img50/2906/mgp3v534iy.jpg

Astonishing performance!

Greetings,
Raff


The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 27/07/2005 13:42:47
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