3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | GoogleSearch | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 Gaming with 3dfx Voodoo cards
 Screenshots
 TemporalAntiAliasing(MotionBlur)on Voodoo4 4500PCI
 New Topic  Reply to Topic
 Print topic

Author Previous Topic Topic Next Topic  

Gemail
Novice

Romania
32 Posts

Posted - 23/07/2005 :  21:33:28  Show Profile  Visit Gemail's Homepage  Reply with Quote
For all I knew by now, this special T-Buffer effect that is the Temporal Anti-Aliasing, also named as Motion Blur should not be able to perform on a Voodoo 4 4500 PCI. I saw on various documentations that the only T-Buffer effect Voodoo 4 is capable of displaying is the Full Scene Anti-Aliasing 2x (FSAA2x), as this boards are single chip solutions. On the other hand, Voodoo 5's, as they are double or quad chip boards are able to do not only FSAA 4x/8x, but also TAA (Motion Blur).
To my big surprise, playing the game MotoGP2 with my Voodoo 4 4500 PCI (PC verssion, 1xVSA100 @166Mhz, 32Mb SDRAM) - courthesy by Rolo01, this special effect popped-out:
[URL=http://img305.imageshack.us/my.php?image=motionblur9rk.jpg][/URL]
800x600 - tumbnail

resized to 400x300
It looks like Motion Blur to me, the game's readme clearely states that this special effect will be displayed on video cards that support it, but how is it possible for a single chip Voodoo 4 to do Temporal Anti-Aliasing?

ps47
Moderator

Slovakia
1461 Posts

Posted - 23/07/2005 :  23:04:44  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..you need to put " around your hyperlink (like this "http://img305.imageshack.us/my.php?image=motionblur9rk.jpg")

I doubt this type of mblur uses 3dfx t-buffer..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 24/07/2005 :  00:10:32  Show Profile  Visit r21vo's Homepage  Reply with Quote
Why should motogp2 use this T-Buffer which is 3dfx vsa only feature? You know those effects can be easily done in software.


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

Voodoo5
Average

Canada
157 Posts

Posted - 24/07/2005 :  01:16:29  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
I have this game and its done in software, a radeon or geforce card does exactly the same thing, so it's not a T-Buffer effect
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 24/07/2005 :  10:31:31  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
with glide64 (glide3x pluging for n64 emus) u can get this awesome motion blur effect in zelda's majora mask:


Image Insert:

87.41 KB
Go to Top of Page

Gemail
Novice

Romania
32 Posts

Posted - 24/07/2005 :  21:12:50  Show Profile  Visit Gemail's Homepage  Reply with Quote
If the effect is done in software, why can't the game emulate it when using a Voodoo 3? It would be much fun!
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 24/07/2005 :  23:30:32  Show Profile  Visit r21vo's Homepage  Reply with Quote
Because it might be too hard to make it work on Voodoo3, because it has less features/memory.


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 25/07/2005 :  06:17:35  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
Gemail, try these ones from here:

http://www.falconfly.de/artwork.htm

14 Feb 2000 3dfx VSA-100 Demo "KittyHawk" Spacial Antialiasing 1770k ZIP
14 Feb 2000 3dfx VSA-100 Demo "Museum" Soft Reflectance and Spacial Antialiasing 11170k ZIP
14 Feb 2000 3dfx VSA-100 Demo "Rocketburger" Motion Blur and Spacial Antialiasing 16435k ZIP
19 Dec 2000 Quake3 Test (V1.08) by Reverend T-Buffer "Motion Blur" Enhanced 51078k ZIP



PS: i've try this one, and works (all effects) OK! in my v4500 agp
"T-Bluffer" Demo (Antialiasing, Motion Blur, Depth of Field) 425k ZIP
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2014 3dfxzone.it - Forum Engine Snitz Forums