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 AA 22bit Screenshots with full Quality?
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roflkopp
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138 Posts

Posted - 17/05/2005 :  16:18:52  Show Profile  Visit roflkopp's Homepage  Reply with Quote
HypersnapDX produces, even with enabled postfilteroption, more or less obvious colorbanding if AA is enable. With 2xAA colorbanding is barely visibly (depending on Scene) but with 4xAA Screenshots have a really bad quality.

Is there a way to make good AA/22bit Screenshots?

roflkopp
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138 Posts

Posted - 22/05/2005 :  18:36:07  Show Profile  Visit roflkopp's Homepage  Reply with Quote
Ok, no one answers, so I post what i found out:


It's simply impossible to grab postfiltered antialiased 16bit Screenshots with their full quality under d3d/openGL. For Glide games, their is the only possibility to use the driverimplementet screenshot function, alas.

So we can say, that every 3dfx d3d/opengl 16bit/AA Screenshot in the www does not show full quality.
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ps47
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Slovakia
1461 Posts

Posted - 22/05/2005 :  18:43:32  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
I can confirm that.happened to me as well..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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