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 D3D8.dll to OpenGL wrapper
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Jules
Novice

Netherlands
39 Posts

Posted - 09/04/2005 :  23:32:55  Show Profile  Visit Jules's Homepage  Reply with Quote

Hello everyone,

I Found a D3D8 to Opengl wrapper:

http://www.v3x.net/directx/

i'm testing this wrapper to solve the D3D problem in windows XP with the voodoo2 SLI cards. I have now D3D support with the voodoo's but it's very bugy at the moment.
I use the mesaFX ogl driver maybe that wrapper doesn't function good with mesa.

Has someone tested this before ?

v2
Novice

14 Posts

Posted - 10/04/2005 :  11:57:46  Show Profile  Visit v2's Homepage  Reply with Quote
Yes.But has limited features.The OpenGl wrapper is still in beta
testing and the games that have Hardware Tnl and are designed for d3d platform don't support this wrapper and neighther the D3D9.dll to
OpenGL wrapper.Maybe the final release will support but I doubt it.
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Jules
Novice

Netherlands
39 Posts

Posted - 10/04/2005 :  14:09:01  Show Profile  Visit Jules's Homepage  Reply with Quote

This wrapper is a discontinued project. I heard it should be possible tot add the source of de WineX api for linux in this wrapper. But no one has tried this
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v2
Novice

14 Posts

Posted - 10/04/2005 :  14:31:00  Show Profile  Visit v2's Homepage  Reply with Quote
quote:
Originally posted by Jules


This wrapper is a discontinued project. I heard it should be possible tot add the source of de WineX api for linux in this wrapper. But no one has tried this


I think they should finish first the release for Windows(Most of the users have Windows ),with the windows API.
Is verry hard to create a bridge between OpenGL and the D3D.
Finish a project then upgrade it.

Edited by - v2 on 10/04/2005 14:38:24
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