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 Voodoo3 and Velocity Discussions
 Call Of Duty On V3
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3dfxFanatic
Initiate

Israel
79 Posts

Posted - 31/12/2004 :  12:06:08  Show Profile  Visit 3dfxFanatic's Homepage  Send 3dfxFanatic an AOL message  Send 3dfxFanatic an ICQ Message  Click to see 3dfxFanatic's MSN Messenger address  Send 3dfxFanatic a Yahoo! Message  Reply with Quote
a few days ago i installed cod on my old rig with v3 3000, and when i tried to run the game, an error message said it cant open OpenGl...
i im using amigasport3 for Xp, and i tried the mesafx 6.1 something, and it still didnt work.
is it possible to make it work at all?

Rolo01
Experienced

Germany


508 Posts

Posted - 31/12/2004 :  12:34:37  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Well, I guess the main problems with a V3 are the small texture size that the V3 supports and the 16bit rendering. CoD uses big textures and 32bit by default. Your best bet is to wait for a patch, just as it was made for Doom3. The beginning is already made, take a look in the screenshot section, there is a shot of CoD on V2 SLI.
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ps47
Moderator

Slovakia
1461 Posts

Posted - 31/12/2004 :  13:26:57  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
check here: http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1585
be patient,Doom may eventually fix it ;)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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