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Voodoo5
Average

Canada
157 Posts

Posted - 09/06/2004 :  16:29:00  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !

dborca
Average

Romania


425 Posts

Posted - 09/06/2004 :  17:07:42  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by Voodoo5

I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !


Right-click, then Properties on the provided Glide3x.DLL and you'll see this is a BETA release. The safe bet would've been to put it in the folder of the game you wanna run. However, it should work from \WINNT\system32, too.

You will enable TAA by setting FX_GLIDE_TAA_TOGLE_KEY=nnn, where nnn is the keycode (ie: 120 == F9, 123 == F12 etc). After starting the game, you can pres that key to toggle TAA. In short, if no key is defined for TAA, it will not be active.

And yes, MesaFX CPAN is a stand-alone application. You don't have to have 3dfx drivers/tools installed for CPAN to work. You don't even have to have 3dfx hardware. CPAN only sets some envvars in HKCU\Environment (all win32 OSes) for later use by Glide/Mesa.

If you have other specific questions, ask. Since I suck at writing docs, there would be probably someone else to write the tut.

Regards,
Daniel Borca
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Voodoo5
Average

Canada
157 Posts

Posted - 09/06/2004 :  18:25:46  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
Daniel thanks for the response,
If I have to define a toggle key, where is FX_Glide_TAA_Toggle_KEY located ?
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osckhar
Average

Spain


334 Posts

Posted - 09/06/2004 :  21:10:07  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi,

You need to create a archive BAT, ex TAA.BAT (save it in the same directory of the executable) and copy this:

set FX_GLIDE_TAA_TOGGLE_KEY=123
[name game executable].exe

Regards,
Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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dborca
Average

Romania


425 Posts

Posted - 10/06/2004 :  09:34:22  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
Right, Oscar.
I haven't included it in Mesa CPAN, cos it is Glide only. I believe its place is in 3dfx Tools. We'll see...

Regards,
Daniel Borca
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osckhar
Average

Spain


334 Posts

Posted - 10/06/2004 :  11:29:27  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi Daniel,

quote:
I believe its place is in 3dfx Tools. We'll see...

It would be perfect!!! ;)

Regards,
Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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LW_Hearse
Initiate

55 Posts

Posted - 10/06/2004 :  15:15:45  Show Profile  Visit LW_Hearse's Homepage  Reply with Quote
Hail 3dfx!

For us not in the know , how about some information about enabling the TAA ( yes! How to make that bat file)? As well as best settings for the MESA control panel.

Thanks~ Hearse
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Voodoo5
Average

Canada
157 Posts

Posted - 10/06/2004 :  15:18:54  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
Hey Oscar,
thank's for the tip (I initialy thought it was in the Mesa Cpan), I finally got it working last night on Unreal Tournament (original version),it looked very good @ 1024x768, 2xAA, LOD @ -1.50 (avg. fps. = 65-70).
What would be the lower threshold (fps)before things started looking visually bad?
Is TAA planned to be incorporated into MesaFX ?
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dborca
Average

Romania


425 Posts

Posted - 10/06/2004 :  15:39:53  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
@Oscar
I'm not in the mod business. Unless I get the 3dfxTools' sources, or unless I can't get a real clone (either made by myself or by someone else - Lecram promised me one), it'll have to wait.

@LW_Hearse
I believe Oscar explained quite good. Open the notepad, and type this:
---v---
@echo off
set FX_GLIDE_TAA_TOGGLE_KEY=123
quake3.exe
---^---
Replace "quake3" with your game executable, and replace "123" with your keycode (123 is for F12). Then save it with the name "TAA.BAT" in the game's directory.

@Voodoo5
The lower thresh would be 60FPS IMO. Your mileage may vary. FalconFly is right. It would greatly depend on image "contrast". TAA is built into Glide3x, and MesaFX runs on top of Glide3x. Therefore, MesaFX offers whatever Glide has to offer. In english: TAA works with MesaFX.

Regards,
Daniel Borca
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Amigamerlin
Moderator

Italy


163 Posts

Posted - 10/06/2004 :  16:48:09  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
quote:
Originally posted by osckhar

Hi Daniel,

quote:
I believe its place is in 3dfx Tools. We'll see...

It would be perfect!!! ;)

Regards,
Oscar



I already included it in a Beta driver Set
Take a look :



Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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Voodoo5
Average

Canada
157 Posts

Posted - 10/06/2004 :  17:20:20  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
Another question ?
I'll be able to try and prove this when I get home from work today, but maybe some already knows? If fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
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osckhar
Average

Spain


334 Posts

Posted - 10/06/2004 :  18:49:32  Show Profile  Visit osckhar's Homepage  Reply with Quote
quote:
If fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?

In theory yes!

quote:
I already included it in a Beta driver Set
Take a look


Great Amiga!!! ;)

Regards,
Oscar



- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!



Edited by - osckhar on 10/06/2004 18:53:52
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LW_Hearse
Initiate

55 Posts

Posted - 11/06/2004 :  03:13:59  Show Profile  Visit LW_Hearse's Homepage  Reply with Quote
Hi again!

So what is this keycode you mention putting "in". This is the only thing I'm not clear on. What is it and why 123?

By the way, my initial tests with the new mesa glide has made a tremendous improvement in fps rate . I went from from about 45-60 fps online to 85-100 fps with Red Baron 3d. Awesome!!

Many Thanks

Hearse
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LW_Hearse
Initiate

55 Posts

Posted - 11/06/2004 :  03:25:06  Show Profile  Visit LW_Hearse's Homepage  Reply with Quote
Hi again!

Bear with me I'm not the 3dfx gurus you all are but just someone who enjoys fiddling around with the cards .

I'm using Amigamerlin's 2.5 drivers for 98 so I don't see this Temporal AA hotkey. Is it not included in the applet or is there some adjustment I must do?

~Hearse
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Voodoo5
Average

Canada
157 Posts

Posted - 11/06/2004 :  05:00:16  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
Hey Daniel,
This TAA is a pretty cool feature , I have tested various combinations of resolution vs AA configurations vs fps on 5 of my glide games now and I'm quite impressed.
You'r a true asset to the 3dfx community !
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dborca
Average

Romania


425 Posts

Posted - 11/06/2004 :  07:52:38  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
@Voodoo5
Thanks. Anyway, keep in mind that this TAA feature is based on a draft initially proposed by some guy (who wants to remain anonymous) and then discussed between Koolsmoky & me a year ago. So let's give credit to ALL the people.

@LW_Hearse
The key I mentioned is used to toggle TAA on/off. Glide will enable TAA only when it sees that key defined. 123 is some crappy code winblows gives to F12.
I just might include TAA key it in Mesa CPAN, too. Along with some other feature (mesa codegen).

Regards,
Daniel Borca
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