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 SFFT alpha drivers - V3/4/5 - Join to Testing
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Rolo01
Experienced

Germany


508 Posts

Posted - 27/08/2007 :  21:13:23  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Okay, here are my first impressions of Alpha 48 :

Pro Evolution Soccer 6 : Works fine, loading menu is visible again

Codename : Panzers Phase 2 works again :
Image Insert:

59.83 KB
Nice work, thank you very much SFFT !

3DMark2000 show a strange behaviour, on my Intel machine it works fine, but on the Athlon XP it looks like this :
Image Insert:

109.06 KB

Ankh 2 has missing textures :
Image Insert:

130.18 KB

Trying to install the SFFT tools on a german XP shows this :
Image Insert:

22.26 KB
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benna
Average

Italy
376 Posts

Posted - 28/08/2007 :  21:14:58  Show Profile  Visit benna's Homepage  Reply with Quote
Same error in an italian XP

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Raff3DC
Average

Germany


348 Posts

Posted - 29/08/2007 :  11:00:21  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
I can confirm the problem with a german XP.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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benna
Average

Italy
376 Posts

Posted - 01/09/2007 :  11:41:50  Show Profile  Visit benna's Homepage  Reply with Quote
I have found an incompatibility between SFFT and latest ATI Catalyst
After a fresh format, when installing SFFT as secondary device and catalyst as primary, after a reboot voodoo5 is unusable: an error occours in Screen properties -> settings saying something like "SFFT driver is designed for a previous version of windows" and "the standard VGA driver has been loaded", and the only resolution available for the voodoo5 is -1 x -1
I tried also latest Amigamerlin with same results
This error occurs (probably) since Catalyst 7.5
Please SFFT fix it!
P.S. now i'm using Catalyst 6.10 and SFFT48 without any trouble

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Raff3DC
Average

Germany


348 Posts

Posted - 01/09/2007 :  11:44:40  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
The problem comes from Ati/AMD, not SFFT. It occurred in the past too. You have to use older Catalysts ...

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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benna
Average

Italy
376 Posts

Posted - 01/09/2007 :  12:08:16  Show Profile  Visit benna's Homepage  Reply with Quote
Ok thanks
I tested SFFT Tools but it don't recognise my card, probably because i use it as secondary device

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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roflkopp
Average



138 Posts

Posted - 03/09/2007 :  16:42:18  Show Profile  Visit roflkopp's Homepage  Reply with Quote
a problem which occurs afaik with al sfft drivers: voodoo5 6000 aa screenshot support is broken. The driver only does screenshots without aa.
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ggab
Average

Argentina


294 Posts

Posted - 11/09/2007 :  10:28:15  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
i got this blue screen of D.


3dfxvs
the unit has stop in an infinite loop

STOP: 0x000000EA
(0x85DA58D8, 0x85DEE660, 0xF78C2CB4, 0x00000001)



when i launch a glide3x app.(3 seconds only of gameplay) (default glide3x driver)
v4500 agp, wxpsp2, alpha48

thanks
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roflkopp
Average



138 Posts

Posted - 11/09/2007 :  15:44:54  Show Profile  Visit roflkopp's Homepage  Reply with Quote
[+]

4xFSAA issue in LFS2 Alpha 1024x768x22 fixed.

[-]
D3D-registry-keys issue (wrong path)
BMW M3 Challenge crashes when loading a track.


Edited by - roflkopp on 11/09/2007 15:46:28
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mhanor
Novice

26 Posts

Posted - 23/09/2007 :  16:33:42  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
how to crash SFFT48 (something like ggab posted above):
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=358&whichpage=55 (bottom)
I couldn't find how to link to the exact reply

I have some minidumps, if someone needs them

Edited by - mhanor on 23/09/2007 16:44:05
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ggab
Average

Argentina


294 Posts

Posted - 15/10/2007 :  02:38:08  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
SFFT alpha 49 released!

http://www.3dfxzone.it/dir/news/3dfx/sfft_alpha49_voodoo3_4_5/
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mhanor
Novice

26 Posts

Posted - 15/10/2007 :  18:12:01  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
same issues, as above, with SFFT alpha 49
the OGL is the same as SFFT 48, but the alpha 49 driver hangs or gives BSOD under the same conditions as alpha 48

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=358&whichpage=55 (@bottom)
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m14radu
Average

Romania
447 Posts

Posted - 21/10/2007 :  20:15:41  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
i just install the new driver.
two things:

The Geometry assistant option is disapear.
When i click on the 3dfx icon, and 3dfx Hub there is no reaction... i miss the screen with the card info, VSA number and memory information...

Br.
Radu.

Follow your dreams !
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Raff3DC
Average

Germany


348 Posts

Posted - 22/10/2007 :  14:50:15  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Maybe I'm wrong ... but I remember that the geo assist option never existed/worked on 2k/XP. I used to enable it under Win 98.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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Rolo01
Experienced

Germany


508 Posts

Posted - 28/10/2007 :  12:46:37  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Okay,
I found some time for testing Alpha 50, here are the results :

A major improvement : Battle for Middle Earth is finally playable !

Here are some ingame screens :
Image Insert:

78.95 KB
Mines of Moria, some white textures, but playable !

Image Insert:

106.56 KB
Battle scene, lots of texture problems.

Image Insert:

93.89 KB
Nice ingame screen...

In the opening landscape, there are texture errors in Alpha 49 and 50 :
Image Insert:

121.15 KB
In Alpha 48 there were no errors on the landscape, but the game would crash to desktop when entering a level, so Alpha 49/50 is the way to go...

Sid Meiers Pirates! is working :
Image Insert:

83.71 KB
I installed Patch 1.02 and used 3D-Analyze 2.36b to emulate T&L,Dx8.1 Caps,bump maps, sim.textures and cube maps.

GTA San Andreas is working :
Image Insert:

94.26 KB
I used 3D-Analyze 2.16a to emulate T&L,Dx8.1 Caps,bump maps, sim.textures and cube maps.

So far, very impressive and good work, SFFT !
As usual, testing was done on Voodoo4 AGP on Pentium4-3400 with WinXP SP1.
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