3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author  Topic Next Topic
Page: of 123

ps47
Skilled

Slovakia
1463 Posts

Posted - 29/05/2007 :  22:45:10  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
quote:
Originally posted by Raff3DC

quote:
Originally posted by ps47

ok,seems like the opengl issues are gone (opengl/glide works again no matter what glides and icds).great work :)


I don't get it. The Glides and the opengl32.dll are exactly the same as the ones in Alpha 46. Is it really possible that there is a connection between the D3D core and these DLL's? SFFT, did you change anything? I can't believe it.

Greetings,
Raff


the d3d core itself is not connected to opengl/glide.however,the registry entries and some other parts of the driver are,so if an error gets there opengl can get broken..its not the first time I'm seeing this,the last full version of the evolution driver has opengl issues as well,they are fixed in the latest lite release,and both drivers use the same opengl/glide dlls..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 29/05/2007 22:47:20
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 31/05/2007 :  11:57:56  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
ok,new 3dfx rig is ready and running,epox8k5a2+/athlon3000+/voodoo5 5500agp,using xpsp2 and SFFT A47,so far so good,everything seems to run like butter,D3D,opengl and glide alike.

however,all opengl settings are still missing from the 3dfx tools,I had to import them to the registry manually (the opengl branch is simply not created by the driver install)..


edit: found another bug in A47-it is not possible to enable D3D FSAA (opengl FSAA works normally via 3dfx tools or vcontrol),no matter what tool or utility.no such problem with A42..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 31/05/2007 11:59:19
Go to Top of Page

Rolo01
Experienced

Germany


508 Posts

Posted - 31/05/2007 :  19:44:02  Show Profile  Visit Rolo01's Homepage  Reply with Quote
quote:
Originally posted by ps47



edit: found another bug in A47-it is not possible to enable D3D FSAA (opengl FSAA works normally via 3dfx tools or vcontrol),no matter what tool or utility.no such problem with A42..



I can confirm that. Changing FSAA settings with VControl has no effect with Alpha47.

I encountered some old and new problems :
- SLI-Bug in 1600x1200 is still there
- 3DMark2000 does not work anymore ( yes, I ran it in compatibility mode )
- 3DMark2001 does not work anymore

Game01 of 3DMark03 works fine.
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 01/06/2007 :  00:25:18  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Ah, thanks Rolo for testing the SLI ****up. SFFT, pleeeease fix it!

About 3DMark: interesting. I thought it's due to my mainboard that the benches don't work anymore ... it's quite crappy. See this as confirmation that they don't work on my machine either.

Positive things I encountered over the last ~5 releases (that I remember now):

- Half-Life 2: No texture errors anymore, mip-mapping works again
- World of Warcraft: dito

The new Tomb Raider Anniversary Demo doesn't run. But it's a realistic goal to get it working. According to the Readme, it can even run with non-T&L cards!

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 01/06/2007 :  10:30:30  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Both 3dmark 2000 and 3dmark 2001 work ok. I have tested them both with the Alpha 47. I am skeptical of not being able to set AA in D3D mode, although I will check this, how are you determining that it has not been set, can you check if the registry keys are being changed. I would suggest that you both re-install your drivers having removed any previous ones, and the tools and re-install you 3dfx tools, and then try again.

SFFT
Go to Top of Page

Rolo01
Experienced

Germany


508 Posts

Posted - 01/06/2007 :  13:25:28  Show Profile  Visit Rolo01's Homepage  Reply with Quote
When I started the 3DMarks the main menu worked OK. But when starting a benchmark I only got a black screen. Did you do something special ?
Anyway, I will remove and re-install this evening.
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 01/06/2007 :  15:04:28  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
I had exactly the same symptoms! Sometimes windows reset the driver, but in most cases I directly had to reset.

Gree

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

Rolo01
Experienced

Germany


508 Posts

Posted - 02/06/2007 :  19:50:37  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Very strange :
Yesterday 3DMark2000 and 2001 worked OK here, but I changed nothing !
I dont know what was wrong the day before, but SFFT is right when saying those 2 benches work with Alpha 47.
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 03/06/2007 :  21:48:29  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Setting D3D AA via the tools also works.

SFFT
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 05/06/2007 :  05:54:48  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
alpha 47 + v4500agp + xpsp2

i got:

BSOD... 3dfxvs
STOP:
0x000000EA (0x84D62508, 0x85E8D388, 0xF78C2CB4, 0x00000001)

Launching a glide3x application...

thanks
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 05/06/2007 :  09:40:17  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
just tried A47 again,stil no luck with FSAA.the key gets modified (1.showing the default setting=fastest performance,the key value is "2".FSAA 4x is "4",FSAA 2x is "3"),but no FSAA is applied (same as FSAA off,no slowdown,no image smoothing).I have already mentioned,all opengl/glide settings are still missing (see 2.the glide folder should have quite a few subfolders,just like d3d),and opengl FSAA tab as well (3.the glide folder under features is missing completely).3dmark 2001se works fine (but that has never been an issue even if it wouldnt,nobody has ever won that game anyway)..


The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 05/06/2007 09:46:49
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 05/06/2007 :  11:18:19  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Why do you think D3D FSAA isn't working?. What are you testing it with. If you have set the resistry key succesfully, and then reboot, and the run up a direct 3D application you should see AA being used try Freelancer as a test, that usually shows a difference. As to the Opengl / Glide keys these aren't written by the driver anyway, so you may have screwed up something in your machines registry at some point. The inf file may set defaults for some of these keys you could check the file, if not then they are written by the tools, and I would try re-installing the tools.

SFFT
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 05/06/2007 :  13:41:45  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
as for FSAA,its pretty simple,when using A47,I enable FSAA,launch a D3D game,and see no FSAA.I do the same thing with A42,and voila,it works.its pretty easy to tell if there is FSAA aplied when you look at the screen (jagged edges are smooth,and FPS are lower).tried a few games,same behaviour.clean install of A47 driver,then reinstaled A42,installed A47,still the same.

as for the opengl/glide registry keys,the only way is to import them to the register manually (they should be created by the driver,3dfx tools are not creating anything,they just look up the registry and display anything they find.and I doubt its only my machine,at least 3 more people have the same issue),I have created two reg files that do it,the first one reactivates opengl/glide settings,and the second one the opengl/glide FSAA tab (ignore the fxfsaa file,just some alternative mode of FSAA I was trying out some time ago): http://www.inc_exe.szm.sk/sfft_fix.rar


something good on the end: dungeon keeper2 runs stable and without choppy sound with A47 (was crashy & had weird sound with A42) :)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 05/06/2007 13:48:48
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 05/06/2007 :  14:08:36  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
The driver does not write the OpenGl keys. The inf file may set defaults, so I would suggest that you check the inf file. To see if it should be setting them up, if it does then you have an install problem. Try testing the D3D AA after having set the key and rebooted the machine. try Freelancer or soemthing similar at a reasonably low resolution say 800x600 16 bit and see if you get AA enabled.

SFFT
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 11/06/2007 :  19:23:02  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
ok,I have been playing around for quite some time now,and its still the same as before-I'm simply unable to activate any form of FSAA under D3D with A47.same goes for those opengl settings-the inf file looks fine,but once the driver is installed the entries are not created in the registry..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 11/06/2007 19:23:27
Go to Top of Page
Page: of 123  Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums