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 SFFT alpha drivers - V3/4/5 - Join to Testing
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ggab
Average

Argentina


294 Posts

Posted - 17/05/2007 :  17:33:26  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
ernzzz, there is a unofficial patch that let you use 800*600 and 1024*768... i'll have a look in my house pc's HD


it seems that openGL apps also have problems with alpha46, 45, ...
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Ren
Novice

8 Posts

Posted - 17/05/2007 :  17:56:45  Show Profile  Visit Ren's Homepage  Reply with Quote
ggab> For FF8? Are You sure?
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ggab
Average

Argentina


294 Posts

Posted - 18/05/2007 :  08:36:32  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
sorry... it's for version 7 and in software renderer only...

regards, gabriel
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Raff3DC
Average

Germany


348 Posts

Posted - 18/05/2007 :  12:21:19  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
quote:
Originally posted by ggab
it seems that openGL apps also have problems with alpha46, 45, ...



Quite impossible, since the opengl32.dll is the same as before (MesaFX 6.3.0.1).

It is very important to use the right Glide3x.dll for the right game ... and for the right opengl32.dll. If a game doesn't work with the MesaFX and a specific Glide3x.dll, change it, could help.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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ps47
Skilled

Slovakia
1463 Posts

Posted - 19/05/2007 :  16:37:36  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
nope.as I said before,opengl works no matter what glide/opengl I have when using A42,and its broken no matter what glide/opengl I have with a newer release.I wanted to do a bit more troubleshooting (tested only voodoo3,still no tests done with vsa-100),but I dont have as much free time at hand,need to go to work ya know..lets hope I can work on it next week.

as for final fantasy 8,its 640*480,no way around this until someone releases an unofficial patch (one already exists for FF7)..

as for the missing opengl tabs in 3dfx tools,try this (at your own risk):
quote:
Originally posted by ps47

..yep,definitely an inf bug.I was able to import the opengl/glide settings to the registry manually and voila,3dfx tools work fine again.I have saved everything into two regfixes,if you want to try them out,here they are (note: make sure your settings are stored in the same location as mine,device0 in this case.basic knowledge about registry tweaks is recommended)..


The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 19/05/2007 16:39:50
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Rolo01
Experienced

Germany


508 Posts

Posted - 21/05/2007 :  19:58:53  Show Profile  Visit Rolo01's Homepage  Reply with Quote
I got a BSOD again with SFFT Alpha 46 and Codename Panzers : Phase 2

STOP: 0x0000008E (0xC0000005,0xBFA33FF7,0xF1D0CA04,0x00000000)

3dfxvs.dll - Address BFA33FF7 base at BF9C3000, DateStamp 461d0b10

Tested on Pentium4, WinXP SP1 and Voodoo4 AGP
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nemt
Novice

1 Posts

Posted - 22/05/2007 :  18:22:08  Show Profile  Visit nemt's Homepage  Reply with Quote
I was very happy to find new 3dfx drivers online. My old machine is a P3 600mhz, 256ram, which was (against my advice) upgraded to WinXP. It has a Voodoo 5 5500 PCI, back when this was my primary machine (it is now my parents' computer) I was always shocked how well it did with newer games, especially Grand Theft Auto 3.

I installed the latest SFFT yesterday afternoon, I believe the machine had been using default VGA drivers from windows prior to that. So far I've noticed quicker desktop performance, but it appears Windows is taking longer to load when the system is turned on - is this normal, or is it likely unrelated?

EDIT:

So here's the full specs-

Dell Dimension XPS T600 (1998 model)
Windows XP Pro SP2 (Came with Win98SE)
Intel Pentium III 600mhz
256mb SDRAM
Voodoo 5 5500 PCI (the system came with a Voodoo 3 3500 AGP, I upgraded later)

Edited by - nemt on 22/05/2007 18:58:25
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Me
Novice

Romania
22 Posts

Posted - 24/05/2007 :  00:20:33  Show Profile  Visit Me's Homepage  Send Me a Yahoo! Message  Reply with Quote
Some EvolutionGT screenshots...
all low details...

all high details + antialiasing 4 samples...



My specs : Kobian Kt133a FSX, Athlon 1800+, 1Gb SDRAM @ 133Mhz, Voodoo5 5500 AGP, Audigy 4 Bulk, Logitech X-530 & G15
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Rolo01
Experienced

Germany


508 Posts

Posted - 24/05/2007 :  09:35:52  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Looks good !
Is the game playable at decent framerates ?
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mcmagostini
Initiate

Brazil


64 Posts

Posted - 28/05/2007 :  17:06:31  Show Profile  Visit mcmagostini's Homepage  Send mcmagostini an ICQ Message  Click to see mcmagostini's MSN Messenger address  Reply with Quote
News: SFFT A47 is out.

Keep it always up, sfft!

Any changelog?

Regards.

AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Edited by - mcmagostini on 28/05/2007 20:48:57
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Rolo01
Experienced

Germany


508 Posts

Posted - 28/05/2007 :  20:07:56  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Got another BSOD with Alpha47 and Codename Panzers : Phase 2 :
STOP: 0x0000008E (0xC0000005,0xBFA33F47,0xF1D36A04,0x00000000)
3dfxvs.dll - Address BFA33F47 base at BF9C3000, DateStamp 465978fa

Tested as usual on Pentium4, Voodoo4 AGP and WinXP SP1
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Rolo01
Experienced

Germany


508 Posts

Posted - 28/05/2007 :  21:16:38  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Next BSOD, this time with Ankh - Heart of Osiris :
STOP: 0x0000008E (0xC0000005,0xBFA236BB,0xF1BE6A14,0x00000000)
3dfxvs.dll - Address BFA236BB base at BF9C3000, DateStamp 465978fa
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Raff3DC
Average

Germany


348 Posts

Posted - 29/05/2007 :  00:58:07  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
http://www.3dfxzone.it/dir/news/3dfx/sfft_alpha47_voodoo3_4_5/

Look at the big picture ... something is wrong.

But I'm glad to see you're still developing. Please keep it up! I'm currently looking forward to getting back my V56k, then I'll do a comparison of the last releases.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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ps47
Skilled

Slovakia
1463 Posts

Posted - 29/05/2007 :  19:24:29  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
ok,seems like the opengl issues are gone (opengl/glide works again no matter what glides and icds).great work :)


but I have a BSOD with frank herberts dune (both A42&A47,didnt test any other versions):



voodoo3 8MB,running xpsp2

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 29/05/2007 19:33:32
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Raff3DC
Average

Germany


348 Posts

Posted - 29/05/2007 :  20:17:58  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
quote:
Originally posted by ps47

ok,seems like the opengl issues are gone (opengl/glide works again no matter what glides and icds).great work :)


I don't get it. The Glides and the opengl32.dll are exactly the same as the ones in Alpha 46. Is it really possible that there is a connection between the D3D core and these DLL's? SFFT, did you change anything? I can't believe it.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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