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 SFFT alpha drivers - V3/4/5 - Join to Testing
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Raff3DC
Average

Germany


348 Posts

Posted - 12/01/2007 :  17:26:35  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Try disabling Texture Management (look into the driver's folder and then reboot).

OGL isnt SFFT's lair. Use the WickedGL to get best fps.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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ps47
Skilled

Slovakia
1463 Posts

Posted - 12/01/2007 :  18:09:38  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
looks like you have messed up something with your drivers,you should make a clean instal of SFFT A43,see my first post here: http://www.falconfly-central.de/cgi-bin/yabb/YaBB.pl?board=drivers;action=display;num=1166626980 ,that will help you get opengl running.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 12/01/2007 18:11:22
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Glide
Web Admin

Napoli


26583 Posts

Posted - 12/01/2007 :  20:52:53  Show Profile  Visit Glide's Homepage  Reply with Quote
quote:
Originally posted by SuperFurryFurryThing

If you are running Unreal Tournament 2003 or 2004, there is a hack in the Alpha 43 driver to fix the palette corruption on returning to the desktop after running these games.
You need to add a registry key to the driver registry branch settings. The driver key is called EnableUT2KHack and is a dword key. The value of the key should be set to a non-zero value.
You can find the driver registry key branch by searching for a key called MaxTileBuffers and checking to see whether running Set3Tile.exe and Set4Tile.exe change the value of the key, you will need to refresh the display in regedit to detect the changes. if they change the value of the key then the key is in the driver registry
key branch. Setting a zero value for this key disables the Hack.

SFFT




SFFT, thanks a lot for this very useful info

Good testing to all,

Bye bye

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
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Ork
Novice

10 Posts

Posted - 12/01/2007 :  21:09:59  Show Profile  Visit Ork's Homepage  Reply with Quote
Set3tile,TM Off:
Image Insert:

58.74 KB
Set3tile,TM ON:
Image Insert:

62.99 KB
Set4tile,TM Off:
Image Insert:

52.15 KB
Set4tile,TM ON:
Image Insert:

55.26 KB
WHQL voodoo 3 driver (D3D):
Image Insert:

25.88 KB
Half Life 1.1.1.0 in WickedGL work perfectly, but 1.1.1.1 crashes.
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ps47
Skilled

Slovakia
1463 Posts

Posted - 14/01/2007 :  12:33:28  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
the last 3dfx opengl icd should work under opengl as well.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 14/01/2007 20:50:40
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Teff
Average

Hong Kong
235 Posts

Posted - 17/01/2007 :  10:02:34  Show Profile  Visit Teff's Homepage  Send Teff an ICQ Message  Click to see Teff's MSN Messenger address  Reply with Quote
Woo...
Great work~~~

Always powered by:
CPU:Pentium III 500Mhz
RAM:256 RAM
Video card:
Voodoo 3 2000(8MB)
Driver:
AmigaMerlin V2.9 (9x/ME)
DirectX 9.0c
MesaFX-6.3(the lastest version)
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gugutz
Novice

7 Posts

Posted - 24/01/2007 :  16:53:35  Show Profile  Visit gugutz's Homepage  Reply with Quote
Does it work with Vista?
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ps47
Skilled

Slovakia
1463 Posts

Posted - 25/01/2007 :  16:26:59  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
SFFT driver? no as far as I'm aware,seems like there is some bug that prevents correct function,I assume SFFT will have a look at it once vista is officially out..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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SuperFurryFurryThing
Average

386 Posts

Posted - 27/01/2007 :  12:04:01  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
I have not seen any results of testing on Vista with the Alpjha 43 posted, so I don't know whether it works or not.

SFFT
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gugutz
Novice

7 Posts

Posted - 30/01/2007 :  19:26:13  Show Profile  Visit gugutz's Homepage  Reply with Quote
did you change anything in the core?

if not, then it wont work.

Like i told you, the Amigamerlin 3.0 works, now the 3.1 R1 does not. Something was changed in the core between these two versions that makes it uncompatible with Vista.
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SuperFurryFurryThing
Average

386 Posts

Posted - 31/01/2007 :  00:29:47  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
The core changes with every version, but if the alpha 14 core doesn't work then it must have been a change made a long time ago. They must have changed something odd in Vista as it works with all of the other OSes from W2k to Server 2k3.

SFFT
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Me
Novice

Romania
22 Posts

Posted - 12/02/2007 :  19:39:20  Show Profile  Visit Me's Homepage  Send Me a Yahoo! Message  Reply with Quote
I've tryed the sfft alpha 44 driver
- heroes v still crashes in the loading phase
- nfs underground 2 is still black...
A small hint maybe for heroes v... I remember that on a radeon 9200 it wouldn't start without DXT texture enabled...

My specs :
Athlon XP 1800+, Kobian KT133a FSX, 768 MB SDRAM @133Mhz(CL3), Voodoo 5 5500 Agp, Audigy 4, Win Xp Pro
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ahavasi
Average

Hungary
183 Posts

Posted - 13/02/2007 :  12:23:17  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
lol

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
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m14radu
Average

Romania
447 Posts

Posted - 14/02/2007 :  21:12:06  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
Hi,

Just tested the SFFT44 !
NFS5 porsche, shows only texture corruption.



The SLI Problem in higher resolution is still there.
I notice also that the shadows in the 3dMark2001 ( car chase and lobby test ) are not ok. ( the shadow color is purple ! )
Pariah - run ok.
Rogue Trooper - same texture errors as the last time.
Counter Strike - system hang -> reboot !

Br.
Radu.

Follow your dreams !

Edited by - m14radu on 14/02/2007 21:19:27
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Raff3DC
Average

Germany


348 Posts

Posted - 14/02/2007 :  21:27:56  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
What happens to the corruption when you disable texture management?

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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