Author |
Topic  |
narciso
Novice
16 Posts |
Posted - 21/11/2006 : 20:12:23
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Test sfft42 glides and see for yourself. |
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Raff3DC
Average
Germany

349 Posts |
Posted - 22/11/2006 : 10:24:39
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I can't confirm the Glide problem. Using my V5 AGP in my Voodoo system Unreal Tournament (v4.36 GotY) runs fine with alpha 42.
Greetings, Raff |
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/ |
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SuperFurryFurryThing
Average
389 Posts |
Posted - 22/11/2006 : 11:56:37
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Well the glide shipped with the Alpha 42 is a standalone glide2x, rather than the glide3x wrapper. If you have comnpatibility issues with a particular glide game then try the glide2x wrapper from the Alpha 41. I have tested the new glide2x dll with a glide game, the only one that I could find and it ran correctly, which it never did with the Glide2x wrapper!. I guess that it isn't clear which is the better solution. I will have to look for source for a glide2x wrapper aswell. If we could test glide and OpenGl compatibility as compared with the Alpha 41. There should be limited 32 bit application Glide and OpenGl support under XP x64 sawell with these glide dll's.
SFFT
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Raff3DC
Average
Germany

349 Posts |
Posted - 22/11/2006 : 13:17:05
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There is one game I couln't ever start with the wrapper used in older SFFT's: Need for Speed 2 SE (@ Glide). With older Glides it worked. Now I'll try it with the "new" one. €dit: Doesn't work either ...
But I've found a bug in the standalone gilde2x: Forced 32 Bit doesn't work properly in UT. Instead of 32 Bit you get nothing or artifacts ... That was ok in Alpha 42 (or when using its Glides).
Greetings, Raff |
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/ |
Edited by - Raff3DC on 22/11/2006 14:12:57 |
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narciso
Novice
16 Posts |
Posted - 22/11/2006 : 13:42:09
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I can confirm the bug. With the standalone glide2x if you force 32bpp rendering causes artifacts in unreal and other unreal engine games. |
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in3d
Novice

48 Posts |
Posted - 01/12/2006 : 17:42:48
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Hi all,
Here is what I hade while using Sfft 39 for SWAT 4 :

Some one can confirm that I need 3D-Analyze ?
I will upgrade to Sfft 42 soon.
Thanks.
Edit: Sfft drivers are still exclusively oriented for D3D games or ?
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My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro. |
Edited by - in3d on 01/12/2006 18:22:09 |
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Raff3DC
Average
Germany

349 Posts |
Posted - 01/12/2006 : 19:26:25
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Why 3DA? Just click "Oui" and it should run ... doesn't it?
T&L as a requirement is (IMO) pure nonsense. Every CPU can do T&L (and always did it until the first GeForce introduced HW T&L). It's just slower, depending on the CPU. But there's no doubt that SWAT 4 will run slower on a Voodoo, compared to a GeForce2.
Greetings, Raff |
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/ |
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in3d
Novice

48 Posts |
Posted - 08/12/2006 : 18:21:07
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Hi again,
when I upgraded from sfft 39 to 42, it was asked to me durring the installation of the driver if I want to replace the existing file "Glide3x.dll" (target) by the new one (source) which is less recent.
Why I have this msg and what I have to choose "yes" or "no" ?
Except that I already choose "yes" 
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My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro. |
Edited by - in3d on 08/12/2006 18:28:25 |
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ggab
Average
Argentina

294 Posts |
Posted - 13/12/2006 : 00:43:20
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v4500 agp + a42
FFVII demo, now run ok! great *_* !!!
i've tested the demo version only..... |
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ps47
Skilled
Slovakia
1464 Posts |
Posted - 13/12/2006 : 14:19:54
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really? for guns and glory,this is great,that bug was bothering me since day one (and it was still present in A41 if memory serves),too bad I cant test it myself right now,my duron750/via kt133 test machine kinda died (cpu&mobo seems to be dead,that stuff was second hand&really cheap,now I know why)..keep up the good work :) |
The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables |
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gugutz
Novice
7 Posts |
Posted - 13/12/2006 : 21:02:29
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hi.
i´m running windows vista. my config is: Atlhon XP 2000+ Voodoo 4 4500 PCI Asus A7N8X-X 512MB DDR 333mhz
I tried to install the SFFT Drivers on Windows Vista, but i got a Blue Screen when i restarted my Computer. So i tried the 3dhq 1.09 beta 10, and Amigamerlin 3.1 RC1 (witch is using the same core as SFFT drivers, if i´m not wrong.) Got blue screens with all those.
The only driver i tried that got my Voodo 4 4500 working on Windows Vista was Amigamerlin 3.0 for WinXP.
But now i can´t play World of Warcraft. I think the reason is because Vista comes with DirectX 10, and Amigamerlin only supports directx 8.
My question is: do you intend to make SFFT drivers work on Windows Vista and support DirectX 10? |
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SuperFurryFurryThing
Average
389 Posts |
Posted - 14/12/2006 : 19:38:30
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I am aware of no reason why the drivers shouldn't work on the 32 bit version of Vista, as XP format drivers do work under Vista, although without Aero support. I suspect that it is simply a bug, I havn't tested the driver under Vista yet. I presume that you tested with the release version of Vista and the Alpha 42 driver. I doubt that DX10 will be an issue for old games, and DX10 games are not going to work on a Voodoo anyway.
SFFT
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Edited by - SuperFurryFurryThing on 15/12/2006 20:02:41 |
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Rastignac
Novice
13 Posts |
Posted - 15/12/2006 : 20:52:16
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quote: a42 FFVII demo, now run ok!
It seems that Resident Evil 1 now works also !! The transparency problems are gone for good... Fine. Good work. |
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ps47
Skilled
Slovakia
1464 Posts |
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Glide
Web Admin
Napoli

30910 Posts |
Posted - 16/12/2006 : 23:39:29
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quote: confirming FF7 and FF8,all transparency&texture problems are gone.niiice ;)
Good, very good... |
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