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SuperFurryFurryThing
Average
375 Posts |
Posted - 07/07/2004 : 22:19:07
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I have posted a new version of the driver, this should address the memory problem in the alpha 8
SFFT |
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Rolo01
Experienced
Germany

507 Posts |
Posted - 08/07/2004 : 09:28:05
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quote: Originally posted by hanksemenec The win 2k drivers are busted, looks like they were all build on the same source.
During driver load the driver modifies DRAMInit 0 and 1, Daytona DRamInits are not compatible with VSA100. The BIOS sets them up correctly and the driver nukes them, you end up with a scrambled screen. :(
Hank
@ SFFT Is it possible for you to address this error ? I dont know whether it is much work to change this, but at the moment it is not possible to use Daytona cards with Win2000/XP. |
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Amigamerlin
Moderator
Italy

163 Posts |
Posted - 08/07/2004 : 10:25:51
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ok guys again testing time . Alpha9 are online ready for download. Please check at www.3dfxzone.it.
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Amigamerlin 3DFXZONE MODERATOR Powerd By Voodoo5 6000 |
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vykupitel
Initiate
Czech Republic

86 Posts |
Posted - 08/07/2004 : 10:31:52
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quote: Originally posted by Rolo01 @ SFFT Is it possible for you to address this error ? I dont know whether it is much work to change this, but at the moment it is not possible to use Daytona cards with Win2000/XP.
Only for example AM3.0 are busted.There is also problem with SLI and AGP2PCI that I announce in this thread http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1163 |
AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR, Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more... |
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JOE3000
Novice
22 Posts |
Posted - 08/07/2004 : 18:30:03
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I just tested Alpha9 and it doesn't work with Voodoo3 & GTA3 nor Vice City...still the same problem, hengs after 5 sec. 
Tested on: WindowsXP SP1 with DirectX 9.0b Voodoo3 3000 AGP on SFFTv3alpha9 |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 08/07/2004 : 19:30:26
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I have looked at the V3 GTA3 problem, but havn't found a solution. It works on V4/V5's so I preume that it is some peculiarity of the V3. Vice City has a hardware speck above that of a V3, so I wouldn't expect it to run. I have no idea what a Daytona is so can't help you there. FPS could you re-run the FS tests in Single chip and Fastest performance modes, and let me know if the kneepad problem is fixed in both.
SFFT
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Nightbird
Moderator

1918 Posts |
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FBS
Initiate
Canada
80 Posts |
Posted - 08/07/2004 : 20:35:53
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| I got to test the SFFT9 drivers this morning for about an hour before having to go to work. I have not completly checked everything but what I have so far is that using the Flight sim software I still had the kneeboard problem with AA set to Fast and 2 sample, in single chip mode the kneeboard worked fine (note: this problem is in full screen only in window mode the kneeboard works fine in all AA modes). I have not seen any desktop corruption yet. Later this eveniing I will try the drivers some more. |
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FBS
Initiate
Canada
80 Posts |
Posted - 10/07/2004 : 02:41:28
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Testing the SFFT9 drivers I have no problems with them, they function very well. SFFT if I can give you more input to fix the flight sim kneeboard please advise. What I can say is I think if you open a 2D window in a 3D image may be the cause. You see there are other windows such as the GPS seen in the picture below that open without any problem.
Image Insert:
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Edited by - FBS on 10/07/2004 03:09:57 |
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Nightbird
Moderator

1918 Posts |
Posted - 10/07/2004 : 08:21:50
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quote: It works on V4/V5's so I preume that it is some peculiarity of the V3. Vice City has a hardware speck above that of a V3.
Only surprizing that the game can run on a Banshee (even if this is not under XP) http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=639 |
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FBS
Initiate
Canada
80 Posts |
Posted - 11/07/2004 : 04:21:08
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| To add some more info on my kneeboard, Performance is worst(FPS)with AA set to Fast compared to 2 sample, when kneeboard is opened. |
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FBS
Initiate
Canada
80 Posts |
Posted - 11/07/2004 : 15:07:33
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| Today I loaded another software that runs with the Flight sim. This software controls the forces of my forcefeedback joystick. It runs in the backround with no visible windows. But is interesting that happened is that in AA 2 sample the kneeboard works fine now, when I run the sim with Fast AA the sim Frames run at 1FPS this makes the sim not even runable. Its like watching a slide show( did not even attemt to open the kneeboard I just returened it to 2 sample AA. |
Edited by - FBS on 11/07/2004 15:13:03 |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 11/07/2004 : 15:35:15
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FBS Could you test the performance using Single Chip Fastest and 2 sample modes. I would suggest that you reboot the machine after changing the modes before doing the testing to ensure that the requested mode is set.
SFFT
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FBS
Initiate
Canada
80 Posts |
Posted - 11/07/2004 : 23:11:37
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Here is some data collected. I created a video in the Flight sim and replayed it with the different card settings. I do not have any benchmark software so this video would assure stability in conditions being played.
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otidnanreh
Novice
Brazil

2 Posts |
Posted - 14/07/2004 : 04:09:17
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Hello people. I am a reader of this forum for at least one year, but I never had enough patience to register and etc. Well, today the inertia was finally won, and here I am.
I have tried SFFT drivers since the first alpha, and I must say that the direct3D part is the fastest I could test, until now. But there's one thing that bothers me since immemorial times: why does the direct3d part of "3dfx tools" never seem to change anything in performance? Is it because my v3 does not support dx8 and above?
Just to finish, I've played warcraft 3 with SFFT alpha 8 with absolutely no problem (well, at 10-15 fps, but that's a cpu matter).
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Solo se muere la muerte roja. |
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