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 SFFT alpha drivers - V3/4/5 - Join to Testing
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Raff3DC
Average

Germany


348 Posts

Posted - 24/09/2006 :  16:54:05  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Hmkay, thanks. So here is my feedback with Alpha 41 (just the negative things):

- FlatOut 2, TrackMania Sunrise and LFS S2 Alpha still freeze with max. AA (8x on V5 6000, 4x on 5500)
- Lithtech engine (NOLF, AvP 2): 32 Bit is still faster than 16 Bit. Today I've investigated the problem a little closer and found out that it's only when using NO AA. With 8x AA 16 Bit is faster. Beside that there is some texture corruption in these games (look at the screen below, Texture Management was on)
- Dungeon Siege 2: Complex shadows still cause graphics anomalies, SLI doesn't seem to work properly
- Still texture corruption in the Gothic series (TM was on)
- Unreal II: Almost everything is white with maxed amount of shadows (quite senseless, but I wanted to mention that anyway ;-)
- World Racing runs with one frame within ~20 seconds

Now I'll start testing with Texture Management off. I expect all texture problems to disappear. But I'm yet curious what it exactly does.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 24/09/2006 16:54:49
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Rolo01
Experienced

Germany


508 Posts

Posted - 25/09/2006 :  16:05:03  Show Profile  Visit Rolo01's Homepage  Reply with Quote
My first tests with SFFT Alpha 41 :

Half-Life 2 : Episode 1 runs !

Some glitches during the intro ( wireframe mode ), but ingame runs fine !

Great job, SFFT !

Intro :
Image Insert:

84.26 KB

Ingame :
Image Insert:

74.75 KB

Edited by - Rolo01 on 25/09/2006 16:05:40
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Raff3DC
Average

Germany


348 Posts

Posted - 25/09/2006 :  20:00:46  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
How many Fps and with which VSA based card?

Concerning Texture Management and texture problems: TM off solved them, as expected. Now it's time to check, whether enabled TM gives speed ...

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 25/09/2006 20:01:47
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Rolo01
Experienced

Germany


508 Posts

Posted - 28/09/2006 :  12:01:41  Show Profile  Visit Rolo01's Homepage  Reply with Quote
@ Raff

I didnt count the FPS, but it was playable on a V4-4500 AGP.

Another good news :

Codename:Panzers Phase 2 Demo finally works ! No more BSOD !

Image Insert:

92.26 KB

Well done, SFFT !

One question :
I experienced the problem with quite some games that I see no BSOD, no error, the game simply exits to desktop.
Is there any way to provide helpfull information for SFFT in those cases ? Maybe some kind of tool running in the background...
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Rolo01
Experienced

Germany


508 Posts

Posted - 01/10/2006 :  22:01:45  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Call of Duty 2 with Alpha 41 on a V4 AGP :
Image Insert:

89.55 KB
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Ren
Novice

8 Posts

Posted - 04/10/2006 :  18:19:20  Show Profile  Visit Ren's Homepage  Reply with Quote
Hi all.
Sorry if I missed topic for new features somewhere but I would like to ask for something. Could be possibly added support for 16:10 resolutions to SFFT drivers? I (guess not only I) would be very grateful. I have no idea how difficult task it could be so pls, don't throw rocks on me eventualy..:-)

I tried to look if this subject was discused before but haven't found anything..
Thank you.
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SuperFurryFurryThing
Average

386 Posts

Posted - 10/10/2006 :  11:32:49  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Is anybody else going to do any testing on the alpha 41.

SFFT
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osckhar
Average

Spain


334 Posts

Posted - 10/10/2006 :  16:05:41  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi,

SFFT Alpha 41
V4 4500 PCI
NFORCE4 x2 3800 @2500MHz

SWAT4
Now without texture errors. :D




Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Raff3DC
Average

Germany


348 Posts

Posted - 10/10/2006 :  18:55:59  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Yeah, that's impressive. Nice work, SFFT!

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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benna
Average

Italy
376 Posts

Posted - 10/10/2006 :  20:37:16  Show Profile  Visit benna's Homepage  Reply with Quote
with alpha40 worms armageddon shows screen flickering, with alpha41 the error is gone

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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osckhar
Average

Spain


334 Posts

Posted - 10/10/2006 :  21:57:31  Show Profile  Visit osckhar's Homepage  Reply with Quote
Hi,

Collin McRae_4 does not work. Here some SShots.




The game lock up and later 5 secs shows up this BSOD.


Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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osckhar
Average

Spain


334 Posts

Posted - 11/10/2006 :  20:59:55  Show Profile  Visit osckhar's Homepage  Reply with Quote
Richard Burns Rally Demo:

The game does not start
Image Insert:

16.71 KB

Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Raff3DC
Average

Germany


348 Posts

Posted - 11/10/2006 :  21:02:10  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Try lowering the desktop resolution to the minimum (i.e. 800x600x16), then there is a chance that Richard can drive his car.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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osckhar
Average

Spain


334 Posts

Posted - 11/10/2006 :  23:03:58  Show Profile  Visit osckhar's Homepage  Reply with Quote
quote:
Try lowering the desktop resolution to the minimum (i.e. 800x600x16), then there is a chance that Richard can drive his car.

Nope, I did that and nothing... :(

Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Rolo01
Experienced

Germany


508 Posts

Posted - 12/10/2006 :  09:44:39  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Osckhar,
did you try Richard Burns Rally with your V4 4800 64 MB ?
That might help. Codename Panzers:Panzers Phase 2 ( Full Version ) did not even start on a V5 PCI or V4 AGP, but it ran fine on the V4 4800 64MB.
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