3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author  Topic Next Topic
Page: of 123

Rolo01
Experienced

Germany


508 Posts

Posted - 11/09/2006 :  17:23:45  Show Profile  Visit Rolo01's Homepage  Reply with Quote
I had a BSOD myself with Codename:Panzers Phase 2 :

STOP: 0x0000008E (0xC0000005,0xBFA2A03C,0xF2DBBA14,0x00000000)
3dfxvs.dll - Address BFA2A03C base at BF9C3000, DateStamp 45019d46

Testing continues...
Go to Top of Page

roflkopp
Average



138 Posts

Posted - 11/09/2006 :  18:56:35  Show Profile  Visit roflkopp's Homepage  Reply with Quote
DScaler with DeInterlacing Mode "Scaler Bob" is flickering ugly with SFFT40 (just as my Radeon does). The TV-Picture is much better with SFFT37...
Go to Top of Page

sirkoz
Novice



22 Posts

Posted - 11/09/2006 :  20:36:17  Show Profile  Visit sirkoz's Homepage  Reply with Quote
quote:
Originally posted by sirkoz

I have one question - is there any way of SFFT or someone else, that perhaps would help him, could implement (improve) some form of hidden surface removal (not at all necessarily configurable) for Voodoo cards?
Because the sheer fillrate required in the modern games (e.g. Quake4) is killing them...

Is there anyone that helps SFFT or is he on his own?
What about all the neat projects that were active some years ago like Glide_XP and all the drivers from other people like Mikepedo, x3dfx,...couldn't those people all join SFFT's great efforts?

(I'm really interested about that HSR because it's the only sure way to really boost performance...)


BUMP
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 11/09/2006 :  22:25:12  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
NOLF runs strange, too ... 32 Bit is always faster than 16 Bit! And I wondered why it runs like on a Voodoo3 ... until I switched to 32 Bit. Another SLI bug, I assume. Switching the resolution ingame from 32 to 16 Bit causes the "famous" colored square to be visible. Tested with V5 5500 AGP and Alpha 40 (39 behaves the same).

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

ahavasi
Average

Hungary
183 Posts

Posted - 12/09/2006 :  20:50:45  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
nfsu2 still doesnt run

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
Go to Top of Page

Combatman
Novice

23 Posts

Posted - 13/09/2006 :  02:50:18  Show Profile  Visit Combatman's Homepage  Reply with Quote
Train simulator does not work with sffft 38 the computer just reboots.
Go to Top of Page

Teff
Average

Hong Kong
235 Posts

Posted - 15/09/2006 :  10:41:21  Show Profile  Visit Teff's Homepage  Send Teff an ICQ Message  Click to see Teff's MSN Messenger address  Reply with Quote
Wow....
Cool~~~~

Always powered by:
CPU:Pentium III 500Mhz
RAM:256 RAM
Video card:
Voodoo 3 2000(8MB)
Driver:
AmigaMerlin V2.9 (9x/ME)
DirectX 9.0c
MesaFX-6.3(the lastest version)
Go to Top of Page

roflkopp
Average



138 Posts

Posted - 15/09/2006 :  12:43:56  Show Profile  Visit roflkopp's Homepage  Reply with Quote
quote:
Originally posted by roflkopp

DScaler with DeInterlacing Mode "Scaler Bob" is flickering ugly with SFFT40 (just as my Radeon does). The TV-Picture is much better with SFFT37...



Ok, I discovered that, VSync has to be activated on SFFT37 for a good TV Picture. If you play a game with VSync disabled, you have to reenable VSync in V.Control, disable the Voodoocard in the displayoptions and re-enable it (only possible if you use an other primary display card) I think, SFFT40 has the same problem...
Go to Top of Page

Combatman
Novice

23 Posts

Posted - 16/09/2006 :  19:24:52  Show Profile  Visit Combatman's Homepage  Reply with Quote
is there any idea of how to correct the train simulator problem?
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 17/09/2006 :  00:14:02  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Try testing the train simulator with the Alpha 40 driver.

SFFT
Go to Top of Page

m14radu
Average

Romania
447 Posts

Posted - 17/09/2006 :  08:58:18  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
I try to play Flatout2, using the new SFFT40 driver.
The menus are ok, but in the game i can see the cars. The same behaviour as in the NFS Underground game.

Image Insert:

27.5 KB

BTW, according to this link the game run without problems.
http://forum.voodooalert.de/thread.php?threadid=12052
Did i miss something ?

Regards.
Radu.


Follow your dreams !
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 17/09/2006 :  13:00:47  Show Profile  Visit Raff3DC's Homepage  Reply with Quote


FlatOut 2 runs fine. You just have to disable "Nachbearbeitung" (in german) in the setup menu. The option on the right of triple buffering.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 17/09/2006 13:01:18
Go to Top of Page

m14radu
Average

Romania
447 Posts

Posted - 17/09/2006 :  13:29:17  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
Danke Raff !

It's the so called "post Processing" option whitch has to be disabled !

I'm impressed of how good the game runs.
Even at 1024x768x32 it is playble. ( decent fps )
Good work SFFT !!!

I tested the game with an Venice A64@3700MHz, 1Gb Ram with my v5 5500 PCI.

Regards.
Radu.

Follow your dreams !

Edited by - m14radu on 17/09/2006 13:30:42
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 23/09/2006 :  14:03:22  Show Profile  Visit Raff3DC's Homepage  Reply with Quote


Yay, another SFFT driver! But PLEASE, SFFT, start to write some release notes! Just one or two points of what's been improved since the last release. Otherwise I assume that you're fixing problems that have been listed here.

Greetings,
Raff


The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 23/09/2006 14:08:14
Go to Top of Page

Glide
Web Admin

Napoli


26595 Posts

Posted - 24/09/2006 :  13:42:40  Show Profile  Visit Glide's Homepage  Reply with Quote
Hi Raff3DC,

about your request, I'll try to do clearness.

The usual software life cycle involves the "what's new" notes at release time. But this step follows both code developing (this's SFFT work) and user (alpha) testing steps. Now, when a SFFT alpha is pubblished, we are after code developing and before testing so requested release notes cannot be ready at this time. We can post programming informations only but those are not useful for most of Voodoo users.

That's all.

Tnx for your contribution.

- For all:

Please continue to write your feedback about current SFFT alpha release.

TIA.

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
Go to Top of Page
Page: of 123  Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums