3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author  Topic Next Topic
Page: of 123

Rolo01
Experienced

Germany


508 Posts

Posted - 09/04/2006 :  19:35:28  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Open the device manager, double click your graphic card and choose "Update driver". In the next menu, DONT choose automatic, choose the option for advanced users ( the lower one ).
After that, choose again the lowest option ( dont search, pick manually ), now the hardware assistant comes up. Choose "disk" and select the path were you extracted the drivers.

Now they should be installed.
Go to Top of Page

Ree
Initiate

61 Posts

Posted - 09/04/2006 :  22:31:45  Show Profile  Visit Ree's Homepage  Reply with Quote
Ok got it, I've always been installing drivers by using the advanced installation and indicating the folder containing the drivers.
Go to Top of Page

narciso
Novice

16 Posts

Posted - 12/04/2006 :  17:57:25  Show Profile  Visit narciso's Homepage  Reply with Quote
I have tried the alpha37 on my voodoo5 pci + Athlon64 3200+@2500 and the 3dmark01se race(high detail) 32bpp continues to display visual anomalies. Age of empires 3 continues to display wrong textures. GTA3 is very slow. Something in the icd changed because when you use the push pull force powers on jedi academy the game crash. I know you don't develop opengl but I want to know if you can play quake3 engine games with 32bpp without AA, without sound anomalies. I have an X-FI extrememusic card. Thank you for you effort ..
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 12/04/2006 :  20:02:48  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
the 3dmark race is a known bug,happens with all 3dfx cards.just ignore.

the ICD in SFFT driver is actually mesafx (maybe problems with the compression codec that is included with A37? dunno,but MU online never looked better).I suggest you try wickedgl for jedi academy.I'll check age of empires3 (demo) tomorrow..

[punk mode]final fantasy 7 still has texture problems.I wont be able to die happy 'till this is fixed[/punk mode]

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 12/04/2006 20:05:38
Go to Top of Page

narciso
Novice

16 Posts

Posted - 12/04/2006 :  23:19:56  Show Profile  Visit narciso's Homepage  Reply with Quote
Jedi Academy don't work with wickedgl. the a36 mesafx works fine with the game. It's the same version, but the date is diferent. MU online? what's that game? one other thing, mesafx don't like very high resolution textures. I've tried serious sam second encounter in D3D and it works very good
Go to Top of Page

benna
Average

Italy
376 Posts

Posted - 13/04/2006 :  14:54:40  Show Profile  Visit benna's Homepage  Reply with Quote
GREAT JOB SFFT!!!


SFFT alpha37 on Windows XP 64 bit

ut runs very good in d3d mode (glide mode doesn't work due missing glide2x.dll) but only 16bit is working: choosing 32bit makes no changes
another strange fact is running in windowed mode makes a fps drop

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
Go to Top of Page

Ree
Initiate

61 Posts

Posted - 13/04/2006 :  23:17:26  Show Profile  Visit Ree's Homepage  Reply with Quote
Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 14/04/2006 :  00:54:15  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Any release notes for the Alpha 37?

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

in3d
Novice



48 Posts

Posted - 16/04/2006 :  07:15:46  Show Profile  Visit in3d's Homepage  Reply with Quote
quote:
Originally posted by Ree

Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).


Have you Tried it with Amigamerlin 3.1 R11

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 16/04/2006 07:19:59
Go to Top of Page

Glide
Web Admin

Napoli


26590 Posts

Posted - 16/04/2006 :  10:31:14  Show Profile  Visit Glide's Homepage  Reply with Quote
quote:
Originally posted by Raff3DC

Any release notes for the Alpha 37?

Greetings,
Raff



There are not. But I can write for you those small what's new notes:
  • Improved compatibility with DirectX 9 games;
  • New Unified Architecture for Voodoo3/4/5;
  • Bug fixing due to users feedback.

Hoping this's useful,

Bye Bye

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
Go to Top of Page

Ree
Initiate

61 Posts

Posted - 16/04/2006 :  15:25:47  Show Profile  Visit Ree's Homepage  Reply with Quote
quote:
Originally posted by in3d

quote:
Originally posted by Ree

Actually, after some testing, I have found out that Disciples II is unstable in both D3D normal and compatibility mode. It hangs randomly, and there are quite a few graphic glitches in-game. This problem occurs with all latest driver versions (A35, A36, A37).


Have you Tried it with Amigamerlin 3.1 R11


No I have not, but SFFT shoud work as well, it's D3D targeted after all.

Edited by - Ree on 16/04/2006 15:26:44
Go to Top of Page

in3d
Novice



48 Posts

Posted - 17/04/2006 :  01:50:59  Show Profile  Visit in3d's Homepage  Reply with Quote
quote:
Originally posted by Ree

...I have found out that Disciples II is unstable in both D3D normal and compatibility mode...


I suppose that you used 3dfxTools 2.6.1.110 with A35,36&37 for this kind of manipulations.

I think that AM give best results for this manip, because it possesses an integrated 3dfxTools
(more complete driver).

Any confirmation

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 17/04/2006 01:54:45
Go to Top of Page

Me
Novice

Romania
22 Posts

Posted - 17/04/2006 :  10:18:08  Show Profile  Visit Me's Homepage  Send Me a Yahoo! Message  Reply with Quote
I've tested the Heroes of might and magic V demo.Here is the result -an error- :


00004897 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00004987 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred
00007060 ERROR: CreateTexture failed with X: 1024 Y: 512 Levels: 1 Usage: 1 Format: 21 Pool: 0. CODE: D3DERR_INVALIDCALL. DESCRIPTION: Invalid call
00007180 ERROR: NGfx::SetMode failed with X: 800 Y: 600 BPP: 16 FULLSCREEN: 1 (REG 1, F-REG 0 TGTS 0). CODE: E_FAIL. DESCRIPTION: An undetermined error occurred .



My Sys: Kob KT133a FSX , Duron 1.2 Ghz, 384 SDRAM(@100Mhz), Voodoo 5 5500 Agp ,Audigy 4, win xp media center 2005 , sfft 36
Go to Top of Page

Ree
Initiate

61 Posts

Posted - 17/04/2006 :  12:11:14  Show Profile  Visit Ree's Homepage  Reply with Quote
quote:
Originally posted by in3d

quote:
Originally posted by Ree

...I have found out that Disciples II is unstable in both D3D normal and compatibility mode...


I suppose that you used 3dfxTools 2.6.1.110 with A35,36&37 for this kind of manipulations

No. Disciples 2 can be run in D3D or software mode. The game has actually 2 D3D modes (compatibilty and normal). You choose which one you want by using Disciples 2 config editor.

From my experience both D3D modes are unstable (random hangs) and display random artifacts/glitches/overlappings in-game.

Edited by - Ree on 17/04/2006 12:14:12
Go to Top of Page

ahavasi
Average

Hungary
183 Posts

Posted - 18/04/2006 :  01:13:10  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
hi. I installed the driver. First, I try to run WoW, and I got an error message (my card doesnt support dual TMU) Than I tried NFS:MW, I got black screen.

And I cant install 3dfx tools, because I got this error: Cant Register color.dll...

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
Go to Top of Page
Page: of 123  Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums