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 SFFT alpha drivers - V3/4/5 - Join to Testing
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Raff3DC
Average

Germany


348 Posts

Posted - 11/03/2006 :  00:31:06  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
quote:
Originally posted by Combatman

Quake4 demo refuses to run.



Quake IV runs with OpenGL, SFFT is a Direct3D core.

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 11/03/2006 00:31:35
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in3d
Novice



48 Posts

Posted - 12/03/2006 :  00:20:29  Show Profile  Visit in3d's Homepage  Reply with Quote
Hi all,
I want to try sfft alpha 35 and 36 drivers,but someone can tell me what is the additional program I should install with them (3dfxTools or Vcontrol ).
In this moment I play "Direct 3D" games like "World of Warcraft" "Warcraft 3"...
I think that I will begin with a try on "3dMark 2001 se" and compare results with those of AM 3.1 R11 and sfft alpha 33.
Thenks.

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 12/03/2006 18:15:47
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mjm
Novice

5 Posts

Posted - 12/03/2006 :  00:25:46  Show Profile  Visit mjm's Homepage  Reply with Quote
I've noticed with SFFT 36 that if you start Dxdiag and go to the display tab it says you have a Directx 9 compliant DDI driver. I presume thats there to fool some programs.
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Raff3DC
Average

Germany


348 Posts

Posted - 12/03/2006 :  16:37:44  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
quote:
Originally posted by in3d

Hi all,
I want to try sfft alpha 35 and 36 drivers,but someone can tel me whatI should install with them (3dfxTools or Vcontrol ).
In this moment I play "Direct 3D" games like "World of Warcraft" "Warcraft 3"...
I think that I will begin with a try on "3dMark 2001 se" and compare results with those of AM 3.1 R11 and sfft alpha 33.
Thenks.



I'd recommend using V.Control 1.82 Beta. That's what I'm using all the time and it works fine.

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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benna
Average

Italy
376 Posts

Posted - 12/03/2006 :  18:26:59  Show Profile  Visit benna's Homepage  Reply with Quote
F.E.A.R. starts but the screen is black, the only visible thing is the cursor

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Voodoo5
Average

Canada
157 Posts

Posted - 12/03/2006 :  19:54:33  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
The alpha-36 driver's 3dfxvs.dll file has a much larger file size (622 kb) in this release than previous one's, lot's of something has been added

@SFFT,

Once again, your continued driver development is greatly appreciated

Edited by - Voodoo5 on 12/03/2006 20:14:35
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Rolo01
Experienced

Germany


508 Posts

Posted - 12/03/2006 :  22:27:27  Show Profile  Visit Rolo01's Homepage  Reply with Quote
YES, another major improvement with Alpha 36 !
Settlers 5 now runs without texture corruption :
Image Insert:

62.27KB

Even the background in the loading screen is now visible ( was black in earlier versions of SFFT driver ) :

Image Insert:

50.57KB

Thanks a lot SFFT, very well done !

Edited by - Rolo01 on 12/03/2006 23:03:09
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ps47
Skilled

Slovakia
1463 Posts

Posted - 13/03/2006 :  13:46:43  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
quote:
Originally posted by benna

F.E.A.R. starts but the screen is black, the only visible thing is the cursor


F.E.A.R. needs pixel shaders.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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benna
Average

Italy
376 Posts

Posted - 14/03/2006 :  10:57:38  Show Profile  Visit benna's Homepage  Reply with Quote
i forgot to say i used 3danalyzer to emulate shaders and dx8.1 features

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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gtxe
Novice

9 Posts

Posted - 14/03/2006 :  13:17:27  Show Profile  Visit gtxe's Homepage  Reply with Quote
Shadow Ops works fine now, in this modes: noAA and 2xAA:


but in 4xAA and 8xAA modes the red-green squares look transparent:

I made this image with digicam, because it was not possible make screenshots.

Great job, SFFT !!!

I used alpha 36 with v56k.
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Mikulaish
Initiate

Romania
93 Posts

Posted - 14/03/2006 :  22:13:01  Show Profile  Visit Mikulaish's Homepage  Send Mikulaish a Yahoo! Message  Reply with Quote
I have nothing game specific to say. I just want to congratulate you, SFFT, for your hard work. Thanks to you my V56K rocks! I can play every game that I want using your drivers. Keep up the good work! You keep Voodoos alive!
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Me
Novice

Romania
22 Posts

Posted - 15/03/2006 :  00:22:17  Show Profile  Visit Me's Homepage  Send Me a Yahoo! Message  Reply with Quote
Good job with the sfft alpha drivers 36 ! but i still have a problem with nfs porsche .when i choose to play on "zone ind." or "monte carlo x" (night races) all that should be lighted becomes white.(this only happens on glide , I tryed in direct 3d and no such error).
I didn't tested the nfs underground 2 but the old sfft drivers (23 I belive , don't remember exacly) I could only see the map and the speedmeter and the rest was black(the car moved but I could only hear the sound and see the map :) ).
I've seen that was fixed a direct 3d texture error (in warcraft 3 for example sometimes the textures become "blurier" they were corrupted I belive.Finnaly I could see the MOHAA's movies. (sorry for my english).
My sys ( a week machine :) ) : KOB kt133a fsx +Duron 1.2 +384 Mb RAM PC100+ VooDoo 5 5500 agp +audigy 4 :).
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ahavasi
Average

Hungary
183 Posts

Posted - 15/03/2006 :  10:33:57  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
Im tried SFFT 36. SFFT, your drivers are good, but please. fix that problems whit WoW (texture corruptions), NFS:MW,and HL2,--> I cant change anything in the advanced options, its freeze sometimes.

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
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ps47
Skilled

Slovakia
1463 Posts

Posted - 15/03/2006 :  21:40:00  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
doh.where should I start.

@Me:
-glide problem has nothing to do with SFFT D3D core.try using original 3dfx glides (see here)
-same goes for mohaa,its an opengl game and it has nothing to do with SFFT D3D core.SFFT driver uses mesafx as opengl icd.

@ahavasi:
-that HL2 problem is a bug in HL2,not in the SFFT driver.all dx7 cards have this problem.it can be easily fixed,see here.

edit: darn,the link is gone,here is the file you will need.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 15/03/2006 21:49:26
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Mikulaish
Initiate

Romania
93 Posts

Posted - 16/03/2006 :  10:12:07  Show Profile  Visit Mikulaish's Homepage  Send Mikulaish a Yahoo! Message  Reply with Quote
Suppose that SFFT core has nothing to do with Opengl. My question than: howcome I can minimise CSrtike 1.6 using Amigamerlin and go back in the game, and using SFFT minimising the game causes it to crash to desktop saying "cannot set opengl context" or something like this? In both cases i was using the latest opengl icd from 3dfx and the same glide2x, 3x, and V5 5500 AGP. So just as a quick conclusion I would use "little to do" instead of "nothing to do".
Alpar
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