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 SFFT alpha drivers - V3/4/5 - Join to Testing
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SuperFurryFurryThing
Average

386 Posts

Posted - 05/01/2006 :  19:14:11  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
So it would seem that VoodooLights stopped working with the Alpha 24 and Drivers Electric may never have worked with the SFFT drivers. Both work with the last W2K driver from 3dfx though. Is this correct.

SFFT
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mhanor
Novice

26 Posts

Posted - 05/01/2006 :  21:02:57  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
quote:
Is this correct.

if this is a question, yes... partially yes... with SFFT drivers, VL DOES work in fullscreen OpenGL... it fails to create the OpenGL context in the SS preview area (in Display Control Panel applet) and in VL's Normal Control Panel (the About tab)... I wonder if other windowed OpenGL apps fail

ps: my God... how many times must I repeat myself? :)
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SuperFurryFurryThing
Average

386 Posts

Posted - 06/01/2006 :  12:10:09  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
I was under the impression that non-fullscreen opengl, was something that was added in mesafx. Or perhaps fixed as it seems to have worked in the last w2k driver from your information.

SFFT
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mhanor
Novice

26 Posts

Posted - 06/01/2006 :  15:28:16  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
I don't quite understand what you've just said (or what you've meant)
only the official 3dfx drivers (ver 1.04.00) and some old sfft drivers (<24)manage to create the OpenGL context in the Display CP applet and VL's CP Normal

Edited by - mhanor on 06/01/2006 15:30:16
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Raff3DC
Average

Germany


348 Posts

Posted - 08/01/2006 :  16:24:22  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
X3 Reunion ... errm, runs. :D

http://img221.imageshack.us/my.php?image=x3v56jl.jpg

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 08/01/2006 16:25:26
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SuperFurryFurryThing
Average

386 Posts

Posted - 09/01/2006 :  12:42:50  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
For anyone having texture problems, that have started with the Alpha 33, could you try the folowing test.
Test with Texture Management disabled. To do this add the following regsisty key.

A binary key named DisableTextureManagement and set its value to 01 00 00 00 to disable texture management.

Setting the value to 00 00 00 00 will re-enable it, deleting key will also re-enable it.

You will need to reboot after setting the key value.

You can find where to add the regsitry key by serching for the key name MaxTileBuffers and checking which instance the Set3Tile and Set4Tile utilities update. You add the DisableTextureManagement key at the same level.

SFFT

If you could post whether the problem is present with texture management disabled aswell.
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SuperFurryFurryThing
Average

386 Posts

Posted - 11/01/2006 :  13:31:24  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Have people given up testing then.

SFFT
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ps47
Skilled

Slovakia
1463 Posts

Posted - 11/01/2006 :  15:39:26  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
nope.just need to get another HDD for testing.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Raff3DC
Average

Germany


348 Posts

Posted - 11/01/2006 :  22:19:45  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Sorry. I "had to" test my new RAM. Now I'll try the texture management thing. =)

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 11/01/2006 22:20:10
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SuperFurryFurryThing
Average

386 Posts

Posted - 12/01/2006 :  16:36:18  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Is anyone intedning to test under Advanced Server 2003 or later or on P4 processors.

SFFT
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Rolo01
Experienced

Germany


508 Posts

Posted - 12/01/2006 :  23:56:18  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Okay,
here are my first test results with my P4 system :

Gothic :
Main menu and ingame text is garbled and unreadable
When exiting the game I got a BSOD :
STOP : 0x0000008E ( 0xC0000005,0xBFA3088C,0xF27854D0,0x00000000 )
3dfxvs.dll - Address BFA3088C base at BF9C3000 Datestamp 43b8f67f

3DMark2000 :
Doesnt start ( tried DX7 and DX8 mode )

3DMark2001 :
no problems

Fear :
Game starts normal, but screen is black, sound is playing

GTA: Vice City
No problems

Aquamark 3 :
no problems ( except some texture flashing / floor disappearing )

With an old D3D benchmark I got some transparency issues, see picture below:
Image Insert:

57.88 KB
The shown object is a bridge over a river.

My system :
Pentium4EE 3400 Mhz
Asus P4C800E-dlx
1024 MB Ram
Voodoo4-4500 AGP
WinXP SP1
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SuperFurryFurryThing
Average

386 Posts

Posted - 13/01/2006 :  10:14:54  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Rolo1 I presume that you are running with Texture Management enabled. How does your 3dmark 2001 score compare with that from the alpha 32. Have any of these tests showed different results from the alpha 32. basically have any of the test results changed significantly from the alpha 32.

SFFT
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Rolo01
Experienced

Germany


508 Posts

Posted - 13/01/2006 :  11:19:21  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Yes, texture management was enabled.
I will run 3DMark2001 on Alpha 32 and 33 and post the results here on Sunday evening ( I am 2 days off ).
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SuperFurryFurryThing
Average

386 Posts

Posted - 13/01/2006 :  12:50:00  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
ok thanks.

SFFT
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ahavasi
Average

Hungary
183 Posts

Posted - 14/01/2006 :  23:40:24  Show Profile  Visit ahavasi's Homepage  Click to see ahavasi's MSN Messenger address  Reply with Quote
NFS Most Wanted after 5 minutes, I got black screen. the card is working fine whit other games (NFSU1..)

I got SFFT 33

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC
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