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 SFFT alpha drivers - V3/4/5 - Join to Testing
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ggab
Average

Argentina


294 Posts

Posted - 28/06/2005 :  08:22:31  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
Originally posted by ps47

yes.no difference.it seems like some textures have borders that are normally transparent (or not displayed),but something is wrong and they are black.here are some real screenshots:

incorrect
correct

tested on voodoo3.I think vsa-100 based cards have the same problems (see page 44),I can test it on voodoo4 as well if you want..


here in my v4500 (some missing textures in Cloud's eyes):


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60.94 KB



Image Insert:

43.88 KB
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roflkopp
Average



138 Posts

Posted - 28/06/2005 :  12:18:51  Show Profile  Visit roflkopp's Homepage  Reply with Quote
quote:

x) Whats about forceable DXT,
x) and forcable 16bit rendering?
x) Do you have any plans to improve Voodoo5 compatibility (bumpmapping /pixelshader caps)
x) Would the graphics be fast enough if simple pixelshaders were calculated completely in software?



Dear Mr. SuperFurryFurryThing:

Would you please be so kind and answer my post. Please Please Please
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r21vo
Average

Latvia


294 Posts

Posted - 28/06/2005 :  23:24:40  Show Profile  Visit r21vo's Homepage  Reply with Quote
i'll try to answer:
"Whats about forceable DXT" - i guess that might be possible, but not easy&fast
"and forcable 16bit rendering?" - what for? though, it shouln't be hard to implement i guess.
"Do you have any plans to improve Voodoo5 compatibility (bumpmapping /pixelshader caps)" - could be done only in software, i mean emulation, and this is really slow.
"Would the graphics be fast enough if simple pixelshaders were calculated completely in software?" - well, question is would be cpu fast enough to do them? I think, yes, but there's a lot of work, and time is always limit.


3dfx tricks, tests and wallpapers

3dfx.rule.lv
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Raff3DC
Average

Germany


348 Posts

Posted - 29/06/2005 :  00:30:29  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
"i guess that might be possible, but not easy&fast"

It would definitely be a very very big improvement in speed. WickedGL shows how it works. =)

"what for? though, it shouln't be hard to implement i guess."

Easy: To start games on a Voodoo3 that force 32 Bit themselves. Or just to force 16 Bit on the Voodoo5 because it looks barely worse than 32 Bit in many cases.

"could be done only in software, i mean emulation, and this is really slow."

Not neccessary IMHO. It would be enough if the driver pretends that the hardware can handle these features. If this is the case, you don't need external tools like the 3DA anymore.

"well, question is would be cpu fast enough to do them? I think, yes, but there's a lot of work, and time is always limit."

I think THIS is a very complicated job. And I don't think we can ever hope to get anything like that ...

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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Vanilias Ronk
Initiate

Hungary


67 Posts

Posted - 30/06/2005 :  17:42:00  Show Profile  Visit Vanilias Ronk's Homepage  Reply with Quote
I use SFFT Alpha 31 core (3dfxvs.dll, 3dfxvsm.sys)with AmigaMerlin 3.1 R11, and I can't run 3DMark 2001SE T&L tests, I get this error message (Windows XP said 3dfxvs.dll damaged, I must restart my computer).


My config:
Voodoo 5 5500 AGP
AMD Athlon XP 1700+
ECS K7S6A

Edited by - Vanilias Ronk on 30/06/2005 17:49:03
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r21vo
Average

Latvia


294 Posts

Posted - 30/06/2005 :  23:27:09  Show Profile  Visit r21vo's Homepage  Reply with Quote
T&L tests? You mean tests when software T&L (voodoo can't do them in hardware) is enabled?
I just tested with same driver (am 3.1 r11 + sfft31) and everything is ok.


3dfx tricks, tests and wallpapers

3dfx.rule.lv
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Vanilias Ronk
Initiate

Hungary


67 Posts

Posted - 01/07/2005 :  00:00:18  Show Profile  Visit Vanilias Ronk's Homepage  Reply with Quote
You can't disable software T&L under 3DMark 2001SE, software T&L has to do 3DMark or other application.
Maybe I should reinstall driver, but I don't understand how can it be damaged, my system is very stable. Thx.
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osckhar
Average

Spain


334 Posts

Posted - 01/07/2005 :  01:19:55  Show Profile  Visit osckhar's Homepage  Reply with Quote
EASPORT CRICKET 2005 demo works relatively well with SFFT Alpha 31.



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79.55 KB

Image Insert:

85.89 KB

This SShots lacks textures (not head and not foot)
Image Insert:

102.24 KB

Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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osckhar
Average

Spain


334 Posts

Posted - 01/07/2005 :  13:25:24  Show Profile  Visit osckhar's Homepage  Reply with Quote
3DMark2000 works perfect with Alpha 31 in 16&32 BITS mode.

Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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Vanilias Ronk
Initiate

Hungary


67 Posts

Posted - 01/07/2005 :  22:23:34  Show Profile  Visit Vanilias Ronk's Homepage  Reply with Quote
I can't believe it, Alpha 32 is out, thx SFFT team, you spent a lot of time to make drivers even better.
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osckhar
Average

Spain


334 Posts

Posted - 01/07/2005 :  23:11:08  Show Profile  Visit osckhar's Homepage  Reply with Quote
Alpha 32,
SWAT4 demo continues with bad textures.

Image Insert:

30.89 KB

Image Insert:

29.24 KB

Oscar

- V6k Team -
¿Leyenda? ¿Mito? ¿Ficción? No... ¡Realidad!


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ggab
Average

Argentina


294 Posts

Posted - 02/07/2005 :  04:40:42  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
What's new?

This release fixes a problem introduced in the Alpha 30 (Voodoo3/4/5)



should we re-test any game in particular?
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ps47
Skilled

Slovakia
1463 Posts

Posted - 02/07/2005 :  10:17:21  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
I'll have a look at final fantasy ;)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Raff3DC
Average

Germany


348 Posts

Posted - 05/07/2005 :  12:12:57  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Just one question concerning the Voodoo3 version: Why did you replace the MesaFX with the "prehistoric" 3dfx-OGL? If I'm right, this is the case since Alpha 27. I don't get any sense out of it 'cause it's definitely a lot worse than Mesa. Please tell me/us. =)

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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ares2029
Novice

United Kingdom


28 Posts

Posted - 05/07/2005 :  12:44:20  Show Profile  Visit ares2029's Homepage  Click to see ares2029's MSN Messenger address  Reply with Quote
i think ull find that mesa is itergrated in to amigamerlin drivers not the barebone sfft alphas try the home page and download the am r11 s.


these are beta direct x drivers mesa is opengl we are not testing ogl there for they are not needed.

3DfX THE WAY ITS MENT TO BE
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)
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