3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author  Topic Next Topic
Page: of 123

ps47
Skilled

Slovakia
1463 Posts

Posted - 24/06/2005 :  17:54:17  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
note to previous two posts: the D3D core doesnt have effect on the opengl part of the driver.opengl games/apps will have no benefit from the new D3D core.Amigamerlin R11 is using (unlike the official drivers) mesafx as default opengl renderer,so if you have problems with opengl,you shoud try another opengl driver (and maybe glide3x as well)..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
Go to Top of Page

Dekal
Novice

Germany
4 Posts

Posted - 24/06/2005 :  19:11:42  Show Profile  Visit Dekal's Homepage  Send Dekal an ICQ Message  Reply with Quote
I have problems to play Unreal Tournament 2004 with Voodoo4 4500 in OpenGL. Direct3D is avaible but there are many bugs in textures. Maybe it is best i take a screenshot with that bugs.
Is it able to play that game in Glide-Mode?

AMD Athlon XP-M 2600+ @ 2606 MHz (1.938v) | modified Q-Link Vantec V4A-C7040 | Abit AN7 (nVidia nForce2 Ultra 400) | 2x512MB TwinMOS TwiSTER PC4000 CL2.5 | Voodoo4 4500 AGP | Western Digital WDC WD1600PD 160 GB | Enermax EG465AX-VE(G)FMA 465 Watt
Go to Top of Page

Nightbird
Moderator



1939 Posts

Posted - 24/06/2005 :  20:46:30  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
quote:
I have problems to play Unreal Tournament 2004 with Voodoo4 4500 in OpenGL. Direct3D is avaible but there are many bugs in textures. Maybe it is best i take a screenshot with that bugs.
Is it able to play that game in Glide-Mode?

About UT2004 and D3D, the best is that you take scrennshoots

I tried UT2003 in Opengl but frankly, D3D was the best (was under Win9x)

You can't play UT2004 in Glide.
Only the first, you can.

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 25/06/2005 :  01:44:13  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
Originally posted by ggab

Race Driver Demo:

unstable in the grand prix race (it looks up / crash to desktop in 640*480 4 bpp, then u need to restart the pc)

i've tested only alpha 30.
it'd be better to have another member's test...

AM3.1r11 + a30 (v4500, wXP)


link:
ftp://ftp.gamesurf.de/pub/pc/rennspiel/dtm_race_driver/demo/racedriver_pc_demo_eng.zip

ftp://ftp.sunet.se/pub/pc/games/gamesdomain/demos/racedriver_pc_demo_eng.zip


with alpha 29 is better!, no lock ups (just 8 min of gameplay)
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 25/06/2005 :  02:26:26  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
3DMark2000 has crashed with alpha 30 (is it unstable??)

default test hangs:

Image Insert:

247.87 KB

PS: i've retested with a29, and no problem at all...
Go to Top of Page

Dekal
Novice

Germany
4 Posts

Posted - 25/06/2005 :  03:39:58  Show Profile  Visit Dekal's Homepage  Send Dekal an ICQ Message  Reply with Quote
quote:
Originally posted by Nightbird

quote:
I have problems to play Unreal Tournament 2004 with Voodoo4 4500 in OpenGL. Direct3D is avaible but there are many bugs in textures. Maybe it is best i take a screenshot with that bugs.
Is it able to play that game in Glide-Mode?

About UT2004 and D3D, the best is that you take scrennshoots

I tried UT2003 in Opengl but frankly, D3D was the best (was under Win9x)

You can't play UT2004 in Glide.
Only the first, you can.




Now i have used MesaFX v.6.2.0.1 for OpenGL in Unreal Tournament 2004. It worked very stable and has produced higher/more stable framerates than sfftalpha30. Quality with OpenGL was also better than with Direct3D. But both modes produces same bugs in textures. Maybe i must set higher texture detail. I will try it out and take a screenshot.

AMD Athlon XP-M 2600+ @ 2606 MHz (1.938v) | modified Q-Link Vantec V4A-C7040 | Abit AN7 (nVidia nForce2 Ultra 400) | 2x512MB TwinMOS TwiSTER PC4000 CL2.5 | Voodoo4 4500 AGP | Western Digital WDC WD1600PD 160 GB | Enermax EG465AX-VE(G)FMA 465 Watt
Go to Top of Page

Nightbird
Moderator



1939 Posts

Posted - 27/06/2005 :  11:24:02  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
https://www.3dfxzone.it/news/reader.php?objid=1233

Alpha 31
What's new?

A SLI blt fix (Voodoo5)
Some fixes for default textures (Voodoo3/4/5)


______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 27/06/2005 :  14:23:45  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Yay, thx 4 info. Testing will start immediately ... ;-)

Just a stupid question: What means "SLI blt"? I think the problem with San Andreas (Single chip or 2xFSAA must be turned on to provide fluent gameplay) is a SLI problem. Does this have to do anything with that?

Greetings,
Raff

P.S: Thx @ osckhar for info. :)

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

Voodoo5
Average

Canada
157 Posts

Posted - 27/06/2005 :  15:23:53  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
It's like owning a Radeon ati card, monthly driver updates

Who could have ever thought that so many years after the demise of 3dfx we are still here and getting frequent driver updates

Great job SFFT, your driver has come a long, long way and as you have asked for no monetary compensation for your time, effort and skills, we (the 3dfx community)are very appreciative of your work

Thanks man, you deserve it
Go to Top of Page

ares2029
Novice

United Kingdom


28 Posts

Posted - 27/06/2005 :  15:51:51  Show Profile  Visit ares2029's Homepage  Click to see ares2029's MSN Messenger address  Reply with Quote
I agree with voodoo5 the work is outstanding and efforts to keep the dream alive are good 3dfx owners all over the world love the drivers
thank u very much.

3DfX THE WAY ITS MENT TO BE
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)
Go to Top of Page

Raff3DC
Average

Germany


348 Posts

Posted - 27/06/2005 :  16:06:11  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Yep, the SFFT Direct3D core is by far the best available -- it's definitely impressive.

I can just join my previous speakers: great job! With your drivers - in combination with MesaFX or WickedGL - the Voodoo5 stays alive and shows big power in some cases you wouldn't have thought it would even work at all!

Greetings,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
Go to Top of Page

roflkopp
Average



138 Posts

Posted - 27/06/2005 :  17:04:49  Show Profile  Visit roflkopp's Homepage  Reply with Quote
Full Ack to the previous statements.

It's amazing,... I don't find the correct words to appreciate your great work.



But I'm courious about a few things:

x) Whats about forceable DXT,
x) and forcable 16bit rendering?
x) Do you have any plans to improve Voodoo5 compatibility (bumpmapping /pixelshader caps)
x) Would the graphics be fast enough if simple pixelshaders were calculated completely in software?

Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 27/06/2005 :  21:26:32  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
final fantasy7 (and probably 8 as well) still have that problem with some texures being black instead of transparent (voodoo3 alpha31). screenshot from a previous post

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 27/06/2005 21:27:25
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 28/06/2005 :  00:27:15  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Have you tried Final Fantasy in DX7 Mode.

SFFT
Go to Top of Page

ps47
Skilled

Slovakia
1463 Posts

Posted - 28/06/2005 :  01:06:54  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
yes.no difference.it seems like some textures have borders that are normally transparent (or not displayed),but something is wrong and they are black.here are some real screenshots:

incorrect
correct

tested on voodoo3.I think vsa-100 based cards have the same problems (see page 44),I can test it on voodoo4 as well if you want..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
Go to Top of Page
Page: of 123  Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents 2001 - 2017 3dfxzone.it - Forum Engine Snitz Forums