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 SFFT alpha drivers - V3/4/5 - Join to Testing
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agrelaphon
Average

Greece


164 Posts

Posted - 05/06/2005 :  07:54:06  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
ggab,
Final Fantasy VII now seems to report 8-bit paletted textures "pass" (SFFT alpha29 + voodoo3)
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benna
Average

Italy
376 Posts

Posted - 05/06/2005 :  11:08:57  Show Profile  Visit benna's Homepage  Reply with Quote
yes, i'm running the full game
when i start the game the halo is totally black, but if I play and i return to the menů it's ok

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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roflkopp
Average



138 Posts

Posted - 05/06/2005 :  11:15:27  Show Profile  Visit roflkopp's Homepage  Reply with Quote
Wow these Drivers are great. Nbench3 is 20% faster. 3dmark01 too, Trackmania Sunrise runs much better with aktive Shadows (but the Textureporblem is still remaining) Max Payne 2 runs perfect with 1024x768x32 and 2xFSAA...

Your drivers show the real Potential of the Hardware.


And now, my standardquestion: Is it possible to wirte a driver which allows to force Texturecompression (just in the way WickedGL did, with an Tempfile where the Textures would be saved)

Another question: May it be possible to wirte the driver in a way which allows Pixelshadercaps? I mean, Games should think, that the Card is capable of Pixelshaders - just like 3D Analyze does it.

Last Question: Is it possible to build the drivers in a way which allows to force 16bit Rendering?
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ps47
Skilled

Slovakia
1463 Posts

Posted - 05/06/2005 :  15:39:27  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
I have played halo demo for a bit,and there are lot of graphics errors (lens flares,lights),are you experiencing them too? swat4 seems to have lots of bugs as well (textures are transparent/invisible/rainbow colored or flicker badly)..delta force black hawk down has lot of missing objects (weapons,buildings,vehicles) unless I enable "emulate HW TnL caps" in 3da,but this has bad effect on some textures..

(moved the warhammer screens here)

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 05/06/2005 16:24:39
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benna
Average

Italy
376 Posts

Posted - 05/06/2005 :  17:28:50  Show Profile  Visit benna's Homepage  Reply with Quote
the errors you described are the same i had with alpha28, now they are disappeared

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Gorik
Novice

Italy
23 Posts

Posted - 06/06/2005 :  12:10:17  Show Profile  Visit Gorik's Homepage  Reply with Quote
great Job!

LOTR: War of the ring:
Now start, without graphics error
run slow, but it's my machine that is slow :)

Sid Meier's Pirates!:
Now show all textures and hasn't metal men in duels!!
Have still metal men in the port but I think it recover with patch

more reports in this week!

Thanks to everyone
Emiliano

MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18
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ps47
Skilled

Slovakia
1463 Posts

Posted - 06/06/2005 :  12:45:03  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
oops.seems like I accidentaly loaded alpha28 instead of alpha29.dunno how did that happen.I'll retest..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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r21vo
Average

Latvia


294 Posts

Posted - 06/06/2005 :  18:41:30  Show Profile  Visit r21vo's Homepage  Reply with Quote
sweet!!! 8-bit paletted textures on Final Fantasy VIII are supported and no more black textures!! :D
tough, there are some glitches with fonts left, i'll go test some settings to fix that. :D
PS: i was using am3.1 r6 + sfft29 on v4 4500 agp.


3dfx tricks, tests and wallpapers

3dfx.rule.lv

Edited by - r21vo on 06/06/2005 18:42:58
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r21vo
Average

Latvia


294 Posts

Posted - 06/06/2005 :  19:02:24  Show Profile  Visit r21vo's Homepage  Reply with Quote
played around with driver setting, seems problem is somewhere else.
The only glitches i see are that text and other objects aren't transparent - they have black boxes around, i made a screenshot to show how it looks:


3dfx tricks, tests and wallpapers

3dfx.rule.lv
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Pulsus
Novice

Brazil


31 Posts

Posted - 08/06/2005 :  01:18:19  Show Profile  Visit Pulsus's Homepage  Send Pulsus an ICQ Message  Reply with Quote
@SFFT

i am just testing the new SFFT Alpha 29 im my computer, in the game America's Army (based under Unreal 2.5 Engine), i get a error message:

"Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2307 MHz with 511MB RAM
Video: 3dfx Voodoo Series (242)

General protection fault!

History: UObject::ProcessEvent <- (AGP_HUD SFhospital.AGP_HUD, Function AGP.AGP_HUD.PostRender_Stage2) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level SF Hospital <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"

My rig is in the signature.

[]'s

Pulsus

Athlon XP-M 2500+ @ 2312 - 1,65Vcore - Aircooled
Asus A7V133
Micron 512MB Pc133 SDRAM @ 3,55V
Voodoo 5 5500 64MB AGP
Sound Blaster Live Value
40GB Seagate 7200RPM
16x/48x/24x/48x LG Combo
Sansung Syncmaster 750s 17"
Seventeam 350W PS
Huge AVC 12cm fan
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roflkopp
Average



138 Posts

Posted - 08/06/2005 :  09:01:38  Show Profile  Visit roflkopp's Homepage  Reply with Quote
quote:
And now, my standardquestion: Is it possible to wirte a driver which allows to force Texturecompression (just in the way WickedGL did, with an Tempfile where the Textures would be saved)

Ok, you may not see any sense for me keeping asking this dumb question. But I'm only waiting for an reasonable answer. I'll try to explain it with benchmarknumbers:

There is a new Open Source Shooter, called Nexuiz. (http://www.nexuiz.com)




It's based on a massivly improved Quake1 engine und so it has no compatibility Problems with old wickedgl, if you deactivete a few Details like Realtime World Lights/Shadows and Bloom. But now to the numbers:



MesaFX* :              6.1 fps avg.
WickedGL:             15.7 fps avg.
WickedGL forced FXT1: 38.5 fps avg.



So beside from the fact, that WickedGL is out of the box much faster in this game, its able to gain about 150% performance only from forced texturcompression. So I think, I'm not alone with the opinion, that
forcable TC (even for d3d) would games help to run much faster.

*from SFFT29 Driverpackage

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ps47
Skilled

Slovakia
1463 Posts

Posted - 08/06/2005 :  13:14:00  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
..retested halo with SFFT A29,it runs almost flawless,great job.swat4 and delta force black hawk down still have problems though..the battle for middle earth world map is displayed properly now (no more pinky stuff.but the mouse cursor still flickers-see that blue horizontal stripe),but the game still crashes as soon as I try to start a level..the game uses the dreaded C&C generals engine.

Image Insert:

299.29 KB

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 08/06/2005 14:37:41
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benna
Average

Italy
376 Posts

Posted - 08/06/2005 :  15:08:42  Show Profile  Visit benna's Homepage  Reply with Quote
quote:
i am just testing the new SFFT Alpha 29 im my computer, in the game America's Army (based under Unreal 2.5 Engine), i get a error message:

I tested America's Army with alpha29 and it works fine

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
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Gorik
Novice

Italy
23 Posts

Posted - 09/06/2005 :  10:17:35  Show Profile  Visit Gorik's Homepage  Reply with Quote
[quote]Originally posted by ps47
but the mouse cursor still flickers-see that blue horizontal stripe

Hi Ps47, try to run the game in window mode, the mouse should stop to flicker, with some other games, it fuction (Pirates!, Perimeter, Warhammer 40000: Dawn...)



The Incredibles:
It don't start with alpha29, with alpha26 it was start but don't show textures on character and in background

Massive Assault:
Start, run normal, don't show some part of windows.

thanks for continue the support! :)

emi

MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18
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dlf
Novice

2 Posts

Posted - 12/06/2005 :  01:17:23  Show Profile  Visit dlf's Homepage  Reply with Quote
SfftV3alpha29
System crash when i try to play movie with YUV Extended Mode and Overlay Extended Mode settings enabled on DivX Codec :(
I hope you fix this.
Only SfftV3Alpha24 doesn't have this bug.
Thanks for overlay gamma support and for your work
Sorry for my english

Voodoo 3 3000 AGP
WinXP SP1
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