3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
Home | Profile | Register | Active Topics | Members | Search | Search with Google | FAQ | 3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 Index
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
 New Topic  Reply to Topic
 Print topic

Previous Page | Next Page
Author  Topic Next Topic
Page: of 123

SuperFurryFurryThing
Average

386 Posts

Posted - 30/03/2005 :  00:21:37  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
The glide2 file should be the one shipped with the current AmigerMerlin driver and will remain so, as I just take the non D3D files from the latest Amigermerlin driver. I am interested in whether these drivers show any performance increases on games that showed lower frame rates in certain parts of games.

SFFT
Go to Top of Page

Andrea K
Novice

Italy
4 Posts

Posted - 30/03/2005 :  11:45:24  Show Profile  Visit Andrea K's Homepage  Reply with Quote
quote:
Originally posted by agrelaphon

quote:
With the koolsmoky glide2x (2.10.2604) UT don't work for me

It's working for me!(also)



I see only green, fucsia and purple dots and lines!
And the PC hang!

Perhaps any wrong settings?

Ciao, Andrea K
Go to Top of Page

benna
Average

Italy
376 Posts

Posted - 30/03/2005 :  14:49:03  Show Profile  Visit benna's Homepage  Reply with Quote
hi
on my system (winxp sp2 with SFFT alpha26) need for speed underground works only in low quality mode without graphics errors;
if i switch to medium quality the game crashes and returns to desktop
any suggestions?
thanks

my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5
Go to Top of Page

FBS
Initiate

Canada
80 Posts

Posted - 30/03/2005 :  16:40:36  Show Profile  Visit FBS's Homepage  Reply with Quote
Although I have just started testing the SFFT26 drivers, I am still having problems wtih blurred textures, This is really noticeable in window mode. One thing to note is that the drivers do not like 32bit textures. I don.t know if this is the nature of the beast but my work around is to convert them to DXT format for them to display properly. The display problems with the 32bits is solid black texture and othe times they show solid grey.
Go to Top of Page

FBS
Initiate

Canada
80 Posts

Posted - 31/03/2005 :  04:09:14  Show Profile  Visit FBS's Homepage  Reply with Quote
OK Here is some more info.

Single chip: Everything is as mentioned in the above post. The performance is very good.

2 Sample AA: Here this is real bad; the game does not start in window mode. I get a window and everything in the window black. When I switch to full screen I get a display, the graphics a corrupt with buildings in the sky. The aircraft should be parked but something in the corruption has put it into motion.

Fast Performance: Everything runs as before and much like single chip except for the fact that the kneeboard comes up black.

Edited by - FBS on 31/03/2005 04:10:32
Go to Top of Page

ggab
Average

Argentina


294 Posts

Posted - 31/03/2005 :  09:00:24  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
Originally posted by benna

hi
on my system (winxp sp2 with SFFT alpha26) need for speed underground works only in low quality mode without graphics errors;
if i switch to medium quality the game crashes and returns to desktop
any suggestions?
thanks


it's a known problem... maybe a driver limilation, but the hardware is in its limit too (this game is DX8 or 9...)

PS: howwever, in 800*600 with FSAA it looks really cool
Go to Top of Page

Nightbird
Moderator



1939 Posts

Posted - 31/03/2005 :  10:36:31  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
quote:
if i switch to medium quality the game crashes and returns to desktop

It would be interesting to know what's exactly the "medium quality" ;
what's the difference with the "low quality" ?
The game uses probably some features not supported by the driver or the hardware or perhaps too textures ?

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Edited by - Nightbird on 31/03/2005 10:37:28
Go to Top of Page

r21vo
Average

Latvia


294 Posts

Posted - 31/03/2005 :  18:35:17  Show Profile  Visit r21vo's Homepage  Reply with Quote
road reflection is the cause of that crash, any other available options in settings menu work.


3dfx tricks, tests and wallpapers

3dfx.rule.lv
Go to Top of Page

Nightbird
Moderator



1939 Posts

Posted - 31/03/2005 :  19:00:33  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
thks
road reflection, hum
is it possible to disable it in a config. file (if existing) ?

______________________________________________

In-ter-ac-tive :
The way video games were always meant to be played
______________________________________________

Welcome to 3dfxzone.it Community
_____________________________

Edited by - Nightbird on 31/03/2005 19:01:07
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 31/03/2005 :  19:24:58  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Has Anyone tested HalfLife 2, do the levels that were very slow go any faster now?.
FBS it sounds like your problems may be related to running out of texture memory, as there is less of it available in AA Modes. Using compressed textures reduces the memory requirement. Could you save the 32 bit textures as 16 bit instead. I am not sure that the blurring may not be down to converting to DXTn.
As for NFSU, I noticed that road reflections is an option in the adavnced settings why do you think that this is the cuplrit.

SFFT
Go to Top of Page

Voodoo5
Average

Canada
157 Posts

Posted - 31/03/2005 :  21:45:52  Show Profile  Visit Voodoo5's Homepage  Reply with Quote
I run NFS Underground at medium quality, 800 X 600 resolution and have no problems whatsoever, so I cant believe its a driver issue

@SFFT,

I deleted Half-Life 2 from my 5500 system's hard drive because once I reached the Canal level (lots of water ?) the FPS got so bad (low teens) that it was'nt enjoyable to play any more, I mentioned before that when you reach this area of the game you could walk up to a wall and the frame rate would not increase in the slighest ?, thats the peculiar thing as the first 1/2 hr. or so was showing great FPS (25-50).

I'll reinstall it again and see if with the alpha 26 things have improved.

I have noticed a FPS increase with the alpha 26 in Halo & Dungeon Siege though

Your efforts are greatly appreciated
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 01/04/2005 :  01:44:17  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Around about the alpha 24 I fixed what I believe to be the last pipeline stall, when using, compressed textures with an aspect ration greater than 8 > 1 (although I reserve the right to change my mind). I am trying to work out whether this was the cause of the slowdowns described. The alpha 26 should display the compressed textures correctly and at full speed or close to.

SFFT
Go to Top of Page

FBS
Initiate

Canada
80 Posts

Posted - 01/04/2005 :  04:24:13  Show Profile  Visit FBS's Homepage  Reply with Quote
Well SFFT I took one aircraft and changed all my textures to 16 bit and found that the blur is all gone. For some reason the video drivers are not processing the DXT textures properly. It would be a lot of work to change all my collection to 16 bit. Even the original models supplied in the game are DXT formats. It maybe easier to change the card then to change the texture formats. Though I must say the frame rates are real nice with your drivers.
Go to Top of Page

SuperFurryFurryThing
Average

386 Posts

Posted - 01/04/2005 :  19:53:52  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
I suspect that if the DXTn textures where not being displayed correctly, then it would be very evident in a large number of games. I suspect that the problem may be that changing to DXTn format may be changing some of the colours in the textures. some of the DXTn formats work out the colour value for a pixel by calculating a value between two other colour values. Any texture that is supplied as a DXTn should be ok. Perhaps changing from 32 bit to 16 bit instead of to DXTn would work. They would still take up less memory on the card and download faster.

SFFT
Go to Top of Page

FBS
Initiate

Canada
80 Posts

Posted - 01/04/2005 :  21:00:35  Show Profile  Visit FBS's Homepage  Reply with Quote
It was not the DXT textures display improperly, it was the 32 bit. But what is happening is that the DXT textures seem to cause the surrounding scenery to blur. The DXT textures themselves are fine.

I have to check tonight when I get home but it seems to me that Microsoft has the aircraft textures as DXT and all the other scenery textures some other format. I will let you know what format.

Some of the add-on planes are 32 bit, these texture of the models are what I have to convert to DXT to display properly.

Edited by - FBS on 01/04/2005 21:02:41
Go to Top of Page
Page: of 123  Topic Next Topic  
Previous Page | Next Page

 New Topic  Reply to Topic
 Print topic
Jump To:

 

Forum Rules

Legal Info

Privacy

Contact Us

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents İ 2001 - 2017 3dfxzone.it - Forum Engine İ Snitz Forums