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FBS
Initiate
Canada
80 Posts |
Posted - 11/06/2004 : 15:26:52
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| These drivers are great. Do you plan on making tools for thes drivers? |
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Glide
Web Admin
Napoli

18524 Posts |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 12/06/2004 : 22:30:58
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Can people please test the Alpha4 drivers, with the problems reported with Unreal 2, Max Payne and Vice City. I would like further information on the Vice City problem, is the V5 being run in Single chip mode or default.
SFFT
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Kyon_CoraeL
Novice
47 Posts |
Posted - 13/06/2004 : 03:45:46
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I tried the new drivers. there are still the same problems. I was using default. I hope this helps. I also found this new problem with a game called Liveforspeed, where my FPS spikes. www.liveforspeed.net you can download it there. When I use amigamerlin I don't have these problems.
But on the positive side you've improved OpenGL Quality and Performance. on Return to castle wolfenstein: Enemy terroritory with the newest MESAFX I get 75 FPS when I get 60 with amigamerlin. enemy terroritory is also a free game |
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Amigamerlin
Moderator
Italy

163 Posts |
Posted - 13/06/2004 : 06:10:52
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quote: Originally posted by Kyon_CoraeL
But on the positive side you've improved OpenGL Quality and Performance. on Return to castle wolfenstein: Enemy terroritory with the newest MESAFX I get 75 FPS when I get 60 with amigamerlin. enemy terroritory is also a free game
Sorry but the improvment are due because of Mesa; SuperFurryFurryThing are doing a great job but on D3D side! |
Amigamerlin 3DFXZONE MODERATOR Powerd By Voodoo5 6000 |
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Kyon_CoraeL
Novice
47 Posts |
Posted - 13/06/2004 : 10:11:36
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O... well he's doing a great job none the less. too bad I don't have other direct X games installed at the moment.
for instance, The Vice city splash screen start isn't screwed up anymore... just while I am playing |
Edited by - Kyon_CoraeL on 13/06/2004 10:12:45 |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 13/06/2004 : 13:42:53
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As I understand your post, you are running Vice City in default fastest performance mode on a V5. One thing that I noticed in GTA3, is that it goes an awfull lot faster in single chip mode. Could you try setting single chip mode using some 3dfx tools Amigerlins would be ok. and try it again, and confirm that the problem is still there and see whether the performance is better.
SFFT |
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Flitz
Novice
Brazil
2 Posts |
Posted - 14/06/2004 : 20:02:24
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| Great news!!! with these new Alpha4 driver, my Voodoo3 is running FreeLancer at WinXP!!! before that these game can only be played in Win9x. |
VOODOO3 2K PCI - WinXP SP1 ==== check TrillPack at http://free-internet.no-ip.org/trillpack |
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agrelaphon
Average
Greece

164 Posts |
Posted - 14/06/2004 : 21:46:07
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quote: Has anyone tested the V3 drivers.
D3D part is the fastest I have seen so far (how did you do that? is it a NEW core?), it plays new UT, but I don't have so many games to test . What do you mean by "This driver fixes 2 sample AA problem" ?? |
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Flitz
Novice
Brazil
2 Posts |
Posted - 14/06/2004 : 22:58:08
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| Freelancer started fine. But now, after some minutes playing the computer simple freezes. |
VOODOO3 2K PCI - WinXP SP1 ==== check TrillPack at http://free-internet.no-ip.org/trillpack |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 15/06/2004 : 01:00:54
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Agrelaphon which game so you refer to as UT.
SFFT
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FBS
Initiate
Canada
80 Posts |
Posted - 15/06/2004 : 13:58:26
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I am having a problem getting the SFFT drivers to work again with Flight Sim software. I recently had to format and reinstall everything on my PC. I wont go in to that (lets just I did something stupid) As I had the problem before the SFFT drivers are causing the flight sim game not to be 3D compatible and shutting down the way the Fight sime works with this. I have tried uninstalling and reinstalling the drivers ( this is what worked before ) but still the game will not function. My Ghost recon is working fine. AAlso on thing to not is that the DXDIAG test tell me that "Direct 3D 9 Test Result: Display Driver does not support API (DDI version too low)" I dont know if this has to do with it. I really would like the SFFT driver to work again, it was doing a real nice job before. Tonight I will try to delete the 3DFX reg entry then try to reinstall. Any thoughts on this? |
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agrelaphon
Average
Greece

164 Posts |
Posted - 15/06/2004 : 18:57:57
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quote: Agrelaphon which game so you refer to as UT.
SFFT
UT2003 and UT2004. They play fine |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 15/06/2004 : 20:35:04
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I have noticed a problem with another game running under DX9, which failed to find a display adapter. I have fixed the problem in the Alpha 5 driver. As the driver supports the DX7 and DX8 API's only, I am not surprised that it refuses to try the DX9 API. I get the same result using DxDiag. I am aware that Amigerlin 3 and the 3dfx drivers, seem to support the DX9 API under DxDiag, but I think that they are actually running the DX7 API anyway. I would try the Apha5 drivers when Glide posts them. There is a minor problem with them when you try to inspect the driver properties from the desktop, but it is not fatal. I am continuing to work the reported problems.
SFFT
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patience
Novice

10 Posts |
Posted - 15/06/2004 : 21:09:09
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Of course, my Voodoo 5 (and others) succeeds without problem DxDiag under DirX9 and simply because DirX9 is (still) backwards compatible. But my Card is even not a DirX8 card. But if a game needs absolutely some features of DirX9, you have "some chances" that the game will not start without forgotting that "some" games like ATI and NVidia cards and only them. Why do you say that your driver refuses to try the DX9 Api ? |
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