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 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing
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aperson
Novice

31 Posts

Posted - 22/12/2004 :  16:12:42  Show Profile  Visit aperson's Homepage  Reply with Quote
quote:
Originally posted by Dautonico

You mean that the game really wont work on my V3???? so sad.... well nedd porshe is better and runs perfect ehhehe... With the new sfft 19 do you think its possible to play Rise of Nations????? i know the game has a lock against v3, but i broke that and the game started and all, but when you would star really playing, it would crash back to the desktop...any tips?
Thanks


I've been playing Rise of Nations since sometime around Sfft 11 or 12, and continued to play it up to this latest release. You just have to set the mode to single chip in 3dfx tools, ignore the Microsoft warning about incompatibility, and you're set.
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algeeba
Novice

17 Posts

Posted - 22/12/2004 :  19:01:48  Show Profile  Visit algeeba's Homepage  Reply with Quote
To SFFT,

Been playing some Vietcong and Fist Alpha Expansion and have found the following:

Using SFFT Alpha 19, DX8 Mode, Set3Tile, Fast Performance & Auto Mip-Map enabled - blue screen of death when loading bar appears. Get "Page Fault In Non Paged Area" error and mentions 3dfxvs.dll.

with Auto Mip-Map disabled - same as above

DX7 Mode, Set3Tile, Fast Performance & Auto Mip-Map enable - same as above

with Auto Mip-Map disabled - able to play the game

Using Win98 SE and latest Evolution Drivers I am able to play the game with or without Auto Mip-Map enabled.

Unfortunately, what happens in both Win98 and W2K is that the game will "freeze" under certain situations and I have to do a hard boot. Cannot ctrl-alt-delete out of it. The certain situations are when there are a lot of flames near you. This can be reproduced in the POW level by setting the huts on fire with grenades. Even when you use binoculars and see the flames the game will freeze. When you are near flames there is a lot of tearing on the screen and enabling v-sync at 3dfx tools does nothing. This also happens in certain levels in Fist Alpha. I do have triple buffering disabled and textures in system memory.

I hope to have provided some useful information and I hope you can help.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
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Dautonico
Novice

Brazil
32 Posts

Posted - 22/12/2004 :  21:44:46  Show Profile  Visit Dautonico's Homepage  Send Dautonico an ICQ Message  Click to see Dautonico's MSN Messenger address  Reply with Quote
@ aperson

I have a Voodoo V3 and i dont have this option to use only single mode chip.... What voodoo do you have?
What is your system can you help me?

BraSil...
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omega_supreme
Average

Netherlands


149 Posts

Posted - 22/12/2004 :  23:45:28  Show Profile  Reply with Quote
Single chip is meant for voodoo 5. The voodoo 3 does not have a second chip, so you cannot disable it

Edited by - omega_supreme on 22/12/2004 23:46:11
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aperson
Novice

31 Posts

Posted - 23/12/2004 :  00:13:31  Show Profile  Visit aperson's Homepage  Reply with Quote
It appears I was wrong, so sorry for getting your hopes up. I plugged in my old V3 and all I got from RoN was an error message that it would be incompatible, and it wouldn't even let me run the program anyway to test for myself. I could have sworn that I used to play RoN with my V3, but evidently not until I got my current V5.

Edited by - aperson on 23/12/2004 00:55:00
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Rolo01
Experienced

Germany


508 Posts

Posted - 23/12/2004 :  21:57:00  Show Profile  Visit Rolo01's Homepage  Reply with Quote
I tried Sid Meiers Pirates! with the Alpha 19, it exits randomly to desktop, but when it runs, it runs great with only small graphical glitches ( watch the ships sails ).
System :
Pentium4-2800
Voodoo4-4500 PCI
WinXP SP1
Image Insert:

128.82 KB

Image Insert:

166.19 KB

Image Insert:

112.02 KB
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SuperFurryFurryThing
Average

386 Posts

Posted - 23/12/2004 :  22:14:42  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Can you try testing these problems in DX7 Mode aswell as DX8 mode, I have noticed some similar problems to these running Need for Speed Underground under Xp in DX8 Mode but not in DX7 Mode where NFSU works.

SFFT
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Rolo01
Experienced

Germany


508 Posts

Posted - 24/12/2004 :  21:03:04  Show Profile  Visit Rolo01's Homepage  Reply with Quote
In DX7 mode the games crashes to desktop with almost every action you try. In DX8 mode you can play much longer. Graphical appearance is identical in both modes.
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Dautonico
Novice

Brazil
32 Posts

Posted - 27/12/2004 :  23:36:47  Show Profile  Visit Dautonico's Homepage  Send Dautonico an ICQ Message  Click to see Dautonico's MSN Messenger address  Reply with Quote
Hei hei hei... SFFt 20 is out.... is there a change log or something?????

BraSil...
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agrelaphon
Average

Greece


164 Posts

Posted - 28/12/2004 :  15:22:16  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
Just tried alpha20 for V3. Wow, nice boost for 3dmark + everything (games) is faster. (SFFT, how did you do that?)

Dautonico, yes, a change log would be nice!
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algeeba
Novice

17 Posts

Posted - 28/12/2004 :  16:27:16  Show Profile  Visit algeeba's Homepage  Reply with Quote
Just tried the SFFT Alpha 20 for VSA-100 but once W2k loads the desktop I can only see the top 1/4. Everything else is black. I can't access anything except what is on the top. I managed to drag the vietcong shortcut to the top but nothing happened when I clicked on it. Rebooted back to Win98, replaced the 3dfxvs.ddl and 3dfxvsm.sys files from SFFT Alpha 19 and W2k rebooted fine once again.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/12/2004 :  20:10:37  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Try reducing you desktop size and see if that affects the desktop problem. I have found a problem since posting the driver.

SFFT
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Dautonico
Novice

Brazil
32 Posts

Posted - 28/12/2004 :  21:56:36  Show Profile  Visit Dautonico's Homepage  Send Dautonico an ICQ Message  Click to see Dautonico's MSN Messenger address  Reply with Quote
Ok... im having some problems with Duke Nukem Manhattan Project and DRIVER, but im triyng to solve then, and my NFS: porshe stoped working.. it passes the Intro Movie and hangs on the loading screen... im going to do a clean up on my system and try again...anyway thanks for the improvements

BraSil...
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FBS
Initiate

Canada
80 Posts

Posted - 28/12/2004 :  22:36:18  Show Profile  Visit FBS's Homepage  Reply with Quote
I have not completed testing the SFFT20. So far I am pleased with the results. Ghost Recon functions and in Flight sim my system does not crash in 2 sample AA as it did with SFFT19. The kneeboard still comes up black. I want to mention that when the kneeboard displays comes up it makes the flicker or refresh real hard. In the next day or so I will test in fast performance and single chip
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SuperFurryFurryThing
Average

386 Posts

Posted - 29/12/2004 :  00:46:51  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
The problem that I saw was part of the screen not being drawn on a V3 with some games on the startup screen. I suspect that there may be problems on V4/5 although I didn't see any at 1024 * 768 32 bit. Has anyone tried NFSU as it works fine for me now. The problem will be fixed in the next release.

SFFT
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