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Thrakath
Novice
12 Posts |
Posted - 06/10/2004 : 16:12:11
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Hi! the 14 is the first driver i successfully could install! But im not sure about the usage. Is the sense of this driver, when i enable DX8 Support, that i dont need to use 3d analyze to play/view p.e. the 3dmark 01? In jurassic park or wc3 i cant see differences...
greeting thrak |
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napalm3dfx
Novice
Spain

17 Posts |
Posted - 06/10/2004 : 16:31:04
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Hello,
Yesterday I tried the UT2004 DEMO and it works 'well' under WinXP & V3 3500 with SFFT Alpha 13 and D3D!!! 
@SFFT, I have a V3 3500 Compaq with not TV-TURNER, and yesterday night I tried to install it, but I could not do it, because the .INF has not the PCI\VEN for this card. Later, I will post the PCI\VEN and so If you wish, you can to add this for the next lauching SFFT Alpha 15 for V3 3500.
Saludos, napalm3Dfx
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Regards, napalm3Dfx
3Dfx world AKA NAPALM v3 3500&v5 5500 |
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r21vo
Average
Latvia

294 Posts |
Posted - 06/10/2004 : 20:45:07
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just tried to run UT2003 demo on VooDoo4 4500 using SFFT Alpha14 - wow! works! ;) screenshots: http://foto.inbox.lv/r21vo/ut2003d-v4-sfft
then i tried to run UT2004 demo, and again - it just worked ;)) screenshots: http://foto.inbox.lv/r21vo/ut2004d-v4-sfft
Settings: 1024x768 + All Details Max, 15~40.. fps (AMD AthlonXP 2200+, Shuttle MK40VN, 256 DDR RAM (@266hmz), 3dfx VooDoo4 4500 32MB AGP)
great job man! ;))) |
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ps47
Moderator
Slovakia
1460 Posts |
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FBS
Initiate
Canada
80 Posts |
Posted - 08/10/2004 : 14:52:04
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| The SFFT14 drivers are great very stable and fast. My flight sim games works only in 16 bit with the SFFT14 when I try to test in 32 bit, my opening screen is completly black and all you can see is the mouse curser flickering busy-normal real fast. In 16 bit the gmae graphics are great, My kneeboard still does not display in fast and 2AA, the boards displays well in single chip. |
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SuperFurryFurryThing
Average
375 Posts |
Posted - 10/10/2004 : 22:10:14
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These seems to be a problem with the Alpha 14 playing intro movies to games such as Freelancer.
SFFT
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Nightbird
Moderator

1921 Posts |
Posted - 10/10/2004 : 22:36:41
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quote: ..seems like that sky corruption problem is still present..
Yes, seems.
When i tried UT2003 and if i remember, i used lodbias (sharper).
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______________________________________________
In-ter-ac-tive : The way video games were always meant to be played ______________________________________________
Welcome to 3dfxzone.it Community _____________________________
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SuperFurryFurryThing
Average
375 Posts |
Posted - 11/10/2004 : 01:10:41
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I have fixed the intro movie problem in the alpha 15 which is on its way.
SFFT
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Nightbird
Moderator

1921 Posts |
Posted - 11/10/2004 : 01:33:27
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You're pretty fast  |
______________________________________________
In-ter-ac-tive : The way video games were always meant to be played ______________________________________________
Welcome to 3dfxzone.it Community _____________________________
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LogicalMadness
Novice
21 Posts |
Posted - 11/10/2004 : 01:38:54
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Hello SFFT, I just did a lot of testing with your D3D drivers and this is what I have found. It appears that the SSTH3_SWAPINTERVAL for Direct3D causes a lot of trouble. With it enabled, some games will work ok, while others turn up blank at startup, and a few others get garble all over the screen as if there is a conflict with the 'in game' vsync v/s the driver vsync. With it Disabled, almost all my D3D games work without problem, but Vsync is not enabled! I think this is the cause of a few issues i've read in this thread with people getting blank screens at startup. Also, it's nice to see that the Glide/OpenGL issue in 'Fastest' and '2x' after Direct3D HAL run is 'mostly' fixed on the 6000... it will run, but there are squigly lines across the screen.
Other than these issues, the drivers appear to run great! Nice work! |
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LogicalMadness
Novice
21 Posts |
Posted - 11/10/2004 : 01:40:09
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| Sorry, forgot to mention this is on Windows 2000 SP4 voodoo5 6000. Tried it with fresh install too |
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vykupitel
Initiate
Czech Republic

86 Posts |
Posted - 11/10/2004 : 09:08:03
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Nice work SSFT, I'd like to ask you if you could improve detection of all four VSA-100 chips on V56k when is running on AGP2PCI. I have this config and it is only running on Win95/98 because W2k driver can't detect others chips and it is only working in single-chip mode. It's pain for me because I have AGP8x board. I think that Hank could give you more info about this. |
AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR, Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more... |
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napalm3dfx
Novice
Spain

17 Posts |
Posted - 11/10/2004 : 11:13:19
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quote: I have fixed the intro movie problem in the alpha 15 which is on its way.
Where is the Alpha 15 for to be downloaded? At the moment just is available the Alpha 14 (www.3dfxzone.it) I haven't patience!!!
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Regards, napalm3Dfx
3Dfx world AKA NAPALM v3 3500&v5 5500 |
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ps47
Moderator
Slovakia
1460 Posts |
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Amigamerlin
Moderator
Italy

163 Posts |
Posted - 11/10/2004 : 12:15:21
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Ok Guys Alpha15 are online for testing !! Just go to www.3dfxzone.it news section .
As always good testing to you all.
Bye !
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Amigamerlin 3DFXZONE MODERATOR Powerd By Voodoo5 6000 |
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