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 SFFT alpha drivers - V3/4/5 - Join to Testing
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Coolbri1191
Novice

USA
1 Posts

Posted - 09/02/2009 :  05:12:12  Show Profile  Visit Coolbri1191's Homepage  Send Coolbri1191 an AOL message  Reply with Quote
I need help getting my voodoo 5500 agp to work with ANY steam game using SFFT 1.5

Using amigamerlin, i can run Half-Life 2 Deathmatch, but cannot change any resolution without or setting without it crashing. (and the game runs horribly, averaging 4-5fps)

Using SFFT 1.5, I can start HL2DM, but it will crash to the desktop within seconds of being in the main menu.

If anyone has any ideas, I would greatly appreciate it.

PS, Quake 3 and RTCW run GREAT!

E8400 3.2, HD4850, 2GB 1066 RAM, Windows 7 Beta

P4 1.8, V5500 AGP, 512MB 333 RAM, Windows XP Pro

Edited by - Coolbri1191 on 09/02/2009 06:45:19
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ps47
Skilled

Slovakia
1463 Posts

Posted - 10/02/2009 :  15:58:57  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
try running it in a window.as for resolution and details,you will have to change them with a config file,see the game guide in my sig and select half life2..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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m14radu
Average

Romania
447 Posts

Posted - 20/02/2009 :  19:48:53  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
Well i add widescreen resolution on my v5 5500 PCI ( 1680x1050 ) on DVI output.
I edit and run the 3dfxvs2k.inf file, like in the previous posts but the image is worse.
Any clues ?


Follow your dreams !
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ps47
Skilled

Slovakia
1463 Posts

Posted - 20/02/2009 :  22:37:03  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
unfixable.the max resolution on the DVI is 1600*1200,and 1680 is 80 pixels beyond that,unfortunately.


it looks like this,right?

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables

Edited by - ps47 on 23/02/2009 15:58:51
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m14radu
Average

Romania
447 Posts

Posted - 21/02/2009 :  07:18:00  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
Yes, it looks's like this...

With the Powerstirp i have the same result..

When i go into the display control i can chose also resolutoin beyon the 1600. This are only for standard analog signal ?


Follow your dreams !
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ps47
Skilled

Slovakia
1463 Posts

Posted - 23/02/2009 :  16:00:21  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
not sure what do you mean,but the standard vga port should be able to handle even higher resolutions than 1600*1200..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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kalte
Novice

Chile


46 Posts

Posted - 14/03/2009 :  17:28:44  Show Profile  Visit kalte's Homepage  Reply with Quote
Hi! I've been away for a long time but I returned. I changed my LCD screen to a new one that supports 1680x1050 and it also looks horrible, I'm stuck with 1440x900.

Also I reflashed my V3 2000 to V3 3000 and it's working well so far, I just added a fan to the heatsink.

Now to testing:
- Age of mythology the titans works perfect with SFFT1.5 at 1024x768x16 at high detail.
- With UT99 I have some trouble with the colors since V1.3 I think.
- WC3 works perfect at 1024x768x16 with max detail.
- Heroes III works OK
- Vampire the Masquerade Redemtion works perfect at 1440x900x16 at max detail.

Could not test DVD playback because I need to reinstall PowerDVD. Since version 8.0 I can't play DVD's with V3, it says unknown error.

Keep the good work!!

DFI Infinity nForce4 UltraII M2 || Athlon 64 X2 5000 || 2GB RAM (2x1024) DDR2 || HDD 40GB || LG DVD Writer || Voodoo3 2000 PCI @ V3 3000
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m14radu
Average

Romania
447 Posts

Posted - 15/03/2009 :  18:05:42  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
I finaly get an V5 5500 DVI running on my Phenom 9850BE platform (4Gb ram and XP OS ), and test it with the SFFT 1.5.
I was surprized to get the same 3Dmark2001 score ( around 2500 points) on this quadcore CPU as on my Mobile XP ( single core ).
Afaik the 3DMark2001 is very sensible to any sistem change.



Follow your dreams !
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kalte
Novice

Chile


46 Posts

Posted - 14/04/2009 :  07:08:27  Show Profile  Visit kalte's Homepage  Reply with Quote
Here are screenshots of how's looking UT99 in my machine since some versions of the driver (I don't remember exactly when it started to look like this).

Voodoo3:

Image Insert:

134.72KB

GF6150:
Image Insert:

49.45KB

DFI Infinity nForce4 UltraII M2 || Athlon 64 X2 5000 || 2GB RAM (2x1024) DDR2 || HDD 40GB || LG DVD Writer || Voodoo3 2000 PCI @ V3 3000

Edited by - kalte on 14/04/2009 07:09:19
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ps47
Skilled

Slovakia
1463 Posts

Posted - 16/04/2009 :  22:33:21  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
weird,this should be fixed in the latest releases..if you need to get it working,try my personal mix: http://www.3dfx.cz/download/sfftalpha41_custom.rar

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Tualatin
Novice

39 Posts

Posted - 23/04/2009 :  15:00:42  Show Profile  Visit Tualatin's Homepage  Reply with Quote
SFFT 1.5 drivers work great on a newly acquired V3. I mainly play older NFS games and Unreal/UT on it. Would of been nice to add widescreen support straight out of the box though. Nonetheless, thank you very much for all your hard work.

Edited by - Tualatin on 23/04/2009 15:06:48
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kalte
Novice

Chile


46 Posts

Posted - 04/05/2009 :  05:37:37  Show Profile  Visit kalte's Homepage  Reply with Quote
Hi. I installed yesterday Windows 7 RC (build 7100) 32-bit and my V3 worked without problems with SFFT driver. It's only a little slow with the enhanced GUI (Windows tells that my GPU has 1,0 points of performance vs 5.3-5.9 of the rest of my PC).

Without driver on M7 I was stuck on 800x600x16colors.

I haven't tested any game so far, only the GUI with all default effects (I only deactivated "transparent selection window" and "show window content while moving") and played DivX videos.

Is it possible in someway to integrate MesaFX to SFFT driver to improve even more the compatibility? Maybe it could be possible to add somekind of control panel to activate and deactivate the OpenGL emulation provided by MesaFX (to keep good speed on slow computers).

Thanks for the good work, keep going!!

DFI Infinity nForce4 UltraII M2 || Athlon 64 X2 5000 || 2GB RAM (2x1024) DDR2 || HDD 40GB || LG DVD Writer || Voodoo3 2000 PCI @ V3 3000
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m14radu
Average

Romania
447 Posts

Posted - 06/06/2009 :  08:55:25  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
I'm very satisfyed with the SFFT 1.5 driver.
With the V5 5500 PCI on a phenom platform, the card simply amaze me !


@SFFT : When do u plan to release the next driver version ?

Keep up the good work mate !

Follow your dreams !
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Raff3DC
Average

Germany


348 Posts

Posted - 10/06/2009 :  16:53:03  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Yeah, I'm also hoping that version 1.5 won't be the last release ... it's already 6 months ago!

SFFT, are you still developing your code?

Greetings from Germany,
Raff

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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kalte
Novice

Chile


46 Posts

Posted - 13/06/2009 :  16:39:20  Show Profile  Visit kalte's Homepage  Reply with Quote
Hope it's not dead! Anyway thanks for all the good work!

DFI Infinity nForce4 UltraII M2 || Athlon 64 X2 5000 || 2GB RAM (2x1024) DDR2 || HDD 40GB || LG DVD Writer || Voodoo3 2000 PCI @ V3 3000
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