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SailorSat
Novice
Germany
6 Posts |
Posted - 20/12/2008 : 23:31:40
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quote: Originally posted by ps47
try using plug and play driver for your monitor.
Thanks, that actually did it :) |
I can do all that stuff even without joystick ;) |
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Obi-Wan Kenobi
Experienced

526 Posts |
Posted - 21/12/2008 : 15:23:07
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hi all
since Left 4 Dead uses the Source Engine I used SFFT Alpha 41 and game did boot but had a white menu screen which was useless, then I used SFFT 1.5 and that was alot better saw the zombies in the background but the menu it's self went white untill I clicked on an option so that wasn't a good thing either so my question is, did anyone get Left 4 Dead running on the ir 5500's or 6000's if you did manage to run it, please tell me the details because I am willing to run it here also since HL2 worked this game should be possible, it's just a matter of finding out. |
Powered By The Force, x-3dfx & The Jedi Academy
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mikepedo
Novice
Italy
32 Posts |
Posted - 21/12/2008 : 16:42:19
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I'm testing SFFT 1.5 with Unreal 2 Demo. Game don't work correctly in 16 bit render mode. |
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mikepedo
Novice
Italy
32 Posts |
Posted - 22/12/2008 : 17:16:40
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quote: Originally posted by Obi-Wan Kenobi
hi all
since Left 4 Dead uses the Source Engine I used SFFT Alpha 41 and game did boot but had a white menu screen which was useless, then I used SFFT 1.5 and that was alot better saw the zombies in the background but the menu it's self went white untill I clicked on an option so that wasn't a good thing either so my question is, did anyone get Left 4 Dead running on the ir 5500's or 6000's if you did manage to run it, please tell me the details because I am willing to run it here also since HL2 worked this game should be possible, it's just a matter of finding out.
Hello, i have the same problem. Using game menu, everything is white, and i can't choose nothing. So i tried to launch game click on single player and then always "enter" on keyboard. In this case, game seem work but return after some second to Windows. |
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Obi-Wan Kenobi
Experienced

526 Posts |
Posted - 22/12/2008 : 19:35:27
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yeah I had this as well maybe there is a way to debug this problem? I am no programmer but the engine that is used it the same one used for Half-Life2 as I can recall I dunno how people got that to work I dunno if 3D analyze could help, never got used to that program but there have been experiments that some people have gotten the Source engine to run on VSA-100 cards |
Powered By The Force, x-3dfx & The Jedi Academy
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mikepedo
Novice
Italy
32 Posts |
Posted - 22/12/2008 : 21:04:21
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quote: Originally posted by Obi-Wan Kenobi
yeah I had this as well maybe there is a way to debug this problem? I am no programmer but the engine that is used it the same one used for Half-Life2 as I can recall I dunno how people got that to work I dunno if 3D analyze could help, never got used to that program but there have been experiments that some people have gotten the Source engine to run on VSA-100 cards
I had try to run this game with 3D Analyzer, with T&L hw option, but don't work. I think only sfft could help us! Where are you fury?  |
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ps47
Moderator
Slovakia
1460 Posts |
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m14radu
Average
Romania
416 Posts |
Posted - 26/12/2008 : 18:18:16
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Some news ? Did somebody managed to start the game ?
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Follow your dreams ! |
Edited by - m14radu on 26/12/2008 18:19:22 |
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eloooos
Novice
Poland
3 Posts |
Posted - 04/01/2009 : 11:54:48
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Hello, I'm new on this forum.
I have a problem with a SFTT 1.5 Driver. When I click SETUP, i have an error -
The current language is not suported by the Device Driver Installation Wizard.
Contact the vendor that provided you this package.
I'm from Poland. I reinstall Windows, and it's not change. When I want to change driver in hardware manager, win tell me that in localization where i have a SFTT driver, has no better driver than is already installed (windows standard driver for voodoo).
(sorry for my english :P) |
2x V1, V2, Rush, V3 Velocity 100 AGP, V3 2000 AGP, V 4500 AGP, V 5500 AGP. |
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Uros
Novice
Slovenia
9 Posts |
Posted - 04/01/2009 : 16:47:19
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Hy,
Here is my testing table for SFFT and amigamerlin drivers till now I have tested 30 games so far...
The sistem is as in my signature. OS: win XP SP3 set to better performance, no visual adds-on, no background, no programs, just os, drivers, 3d analyze, and games.
The test table:
Image Insert:
 136.42 KB
And some pics:
Image Insert:
 90.29 KB WITH SSFT 1.5 drivers at 1024X786 2X AA MEDIUM DETAILS
Image Insert:
 84.61 KB WITH AMIGAMERLIN 3.1 R11 DRIVER, THE GAME IS UNPLAYABLE!
Image Insert:
 141.58 KB SFFT DRIVERS 1.4/1.5 AS YOU CAN SEE THERE IS AN ANOYING SQUERE ARAUND THE POINTER OF THE MOUSE
Image Insert:
 156.33 KB WITH AMIGAMERLIN DRIVERS THE GAME RUNS PERFECTLY
Image Insert:
 113.34 KB ARX FATALIS WITH SFFT 1.4/1.5, MISSING TEXTURES, THERE IS A LEVER MISSING IN THE RED CIRCLE (SEE THE NEXT PIC) YOUR ENEMIES ARE ALSO INVISIBLE!!
Image Insert:
 116.5 KB ARX FATALIS WITH AMIGAMERLIN 3.1 R11, THERE ARE NO MISSING TEXTURES, BUT YOU CANT SEE YOUR HELTH, AND THERE ARE BLACK SQUARES AROUND THE ITEMS.
This is for now, you can chek the table to se which driver is best for a certain game, but the resoults may be diferent from pc to pc. |
Tyan Tiger MPX Dual Athlon MP 2600+ 1GB DDR400 Ram 500GB WD Blue Series 3Dfx Voodoo 5 5500, 4 4500, voodoo 3 all series voodoo 2 and 1
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benna
Average
Italy
376 Posts |
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altezzafer
Novice
Argentina
6 Posts |
Posted - 02/02/2009 : 09:01:58
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Hi everyone. Can i get widescreen resolution on my v5 5500 ¿? im looking for 1680x1050 I have XP sp2 and amigamerlin 3.1 r11
Intel PIII 700 MSI MS-6199VA Ram 640mb 133 hdd 160gb maxtor voodoo5 5500 bios 1.18
Bye bye !! =D |
Edited by - altezzafer on 02/02/2009 09:04:47 |
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ps47
Moderator
Slovakia
1460 Posts |
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didi_dudikov
Novice

7 Posts |
Posted - 06/02/2009 : 08:11:02
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Yes it's true. My voodoo velocity 100 and 55k work with wide screen. Now i'm working with 1440x900 with acer AL170W and ssft15. You have to add the resolution configuration manually (hope it will add in the future). just open 3dfxvs2k.inf and add the following line
HKR,"TIMINGS\1440,900\60Hz",,,"GTF" HKR,"TIMINGS\1440,900\60Hz",Supported,,"BPP+8+16+32,DDRAW"
or with your case
HKR,"TIMINGS\1680,1050\60Hz",,,"GTF" HKR,"TIMINGS\1680,1050\60Hz",Supported,,"BPP+8+16+32,DDRAW"
it should work.
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ps47
Moderator
Slovakia
1460 Posts |
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