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sirkoz
Novice



22 Posts

Posted - 21/07/2004 :  01:11:38  Show Profile  Visit sirkoz's Homepage  Reply with Quote
Greetings!

I have a problem to report with the SFFT alpha 10 drivers - with MESAFX 6.1.0.8. (and MESAFX's glide3x.dll) - trying to run Quake3 - I get blue screen, saying there's something wrong in 3dfxvs.dll.

Regards

S/Z

P.S. - UPDATE - MY SYSTEM
AMD Athlon 2000+
VIA KT333
Voodoo 5 5500 AGP
........

Edited by - sirkoz on 22/07/2004 23:09:49
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ggab
Average

Argentina


294 Posts

Posted - 21/07/2004 :  08:37:25  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
sirkoz, next time, remember to tell us, more info about your system's specs.


my bug report (alpha10 & v4):

in GTA VC, when i launch this game with TV-out Enabled (in 640*480 res)...(640*480 is the game's resolution...)
the intro's sound is OK, but the video does not show. Really i only get a Black screen... and then, nothing happens....(i press Alt F4)

with AM30 d3d's drivers (3dfxvs.dll & 3dfxvsm.sys), is OK (intro + gameplay, with the TV).
(i wish, the HUD flickering issue will be fixing in a near future )
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FBS
Initiate

Canada
80 Posts

Posted - 21/07/2004 :  14:17:22  Show Profile  Visit FBS's Homepage  Reply with Quote
The SFFT10 drivers are good. The frame rate of my flight simulator has increase, I estimate about 25%. The kneeboard is as before it opens well in single chip only. In AA fast and AA 2 sample the kneeboard opens with a black window and I have to pass the mouse over the control buttons then they start to appear. The ghost Recon game that I play with also works fine with no problems to report.
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Amigamerlin
Average

Italy


163 Posts

Posted - 22/07/2004 :  09:57:04  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Ok Guys,
Alpha 11 is online for testing on www.3dfxzone.it home page (news section)
Good testing.

Bye

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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FBS
Initiate

Canada
80 Posts

Posted - 22/07/2004 :  13:59:58  Show Profile  Visit FBS's Homepage  Reply with Quote
The SFFT11 drivers have developed a problem I did not have before. As I change from window mode to full screen and or back I occasionally get the dreaded Blue screen of death saying.

KMODE_EXCEPTION_NOT_HANDLE
address BB89EBE6 base at BB83B000 date stamp 40Fd8172 3dfxvs.dll

As for everything lese no change on the Flight simulator kneeboard, basically the same as what was reported with the SFFT10 drivers
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SuperFurryFurryThing
Average

386 Posts

Posted - 22/07/2004 :  19:51:13  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Can someone test to see whether the Glide problems, occur in all of the operating modes. i.e in Single chip mode, fastest and in 2 and 4 sample anti aliasing.

SFFT
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ggab
Average

Argentina


294 Posts

Posted - 23/07/2004 :  08:44:00  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
quote:
whether the Glide problems


what's? i dunno, because DirectX files are the only updated ones.....




Sonic DX with alpha10 (maybe from 1 to 9 too) (not tried with v11 yet)


and with AM30 (in game, some messagges are wrong too)
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Victor
Novice

Russia
9 Posts

Posted - 27/07/2004 :  10:12:33  Show Profile  Visit Victor's Homepage  Reply with Quote
With Alpha10 MechWarrior4 Merc's - blue screen of Death.
NFS HP2 - special effects on cars don't work. :((
Often happens blue screen of death (BSOD) just in Windows.

WinXP SP1 Rus, AMD Athlon XP 1700+, GA-7DX+, 256 DDR 2100
VOODOO 5500 AGP 64 Mb.
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/07/2004 :  00:07:23  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
SFFT Screenshot test pics just for a change

SFFT

Freelancer


Image Insert:

98.19 KB
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/07/2004 :  00:14:42  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Another Screenshot or 3 Grand Prix 4 and Il2 Sturmovic and IL2 Forgotten Battles

SFFT

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67.63 KB

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58.81 KB

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55.34 KB
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/07/2004 :  00:43:39  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
and again Pacman World 2, Unreal 2

SFFT


Image Insert:

41.2 KB

Image Insert:

43.56 KB
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/07/2004 :  00:49:57  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
and yet again GTA3 Vice City, MotorRacer3

SFFT


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55.02 KB

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116.4 KB
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ggab
Average

Argentina


294 Posts

Posted - 28/07/2004 :  05:48:06  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
Nice Sshots
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Amigamerlin
Average

Italy


163 Posts

Posted - 28/07/2004 :  09:07:04  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
Really a great job, SFFT , many compliments.

I've tested Alpha11 and it has a good stability. No problem running games like Spiderman the movie (with T&l patch) and I was able to run Painkiller (Obviously with T&l patch) that I can't with the previous release. GHost Recon (Demo) Have a problem only in Fastest perfomance but is good with 2XFSAA (no graphics problem).
Syberia looks good without graphics problem and F1 GP4 looks nice too.

The only games that have problems that I found are:
UT2003 Demo (the sky is not perfect)

Vitecong (that was working with beta 7) now not work.
This game now looks bad like with beta 7 and the mipmap ditering enabled.

Spiderman the movie lockup in FSAA if D3d guardband clipping is not enabled.

I suggest you to Dl the demo and give it a shot.

This early morning I've tested Alpha 11 with my personal .inf file with DirectX 9C and tested Spiderman, Spiderman the movie Demo, UT2003 Demo without problem and without performance loss.

Nice job guy, really a nice job.

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

Edited by - Amigamerlin on 28/07/2004 09:36:15
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SuperFurryFurryThing
Average

386 Posts

Posted - 28/07/2004 :  21:11:35  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Well I have tried the Vietcong commercial released game, and I find thatit reboots in the tutorial unless I disable DX8 support, if I do it looks very bad on a V5 but ok-ish on a V3. It also doesn't like having trippel buffering enabled. It seems to need the textures to be stored in system memory instead of on the card. Are we talking about the same game. I did the Screenshots on a Voodoo 5500 AGP on Win2k professional, on DX9.

SFFT
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