MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

Previous topic - Next topic

dborca

ok, another update (@ my situ).
Regards,
Daniel Borca

secretfj

dborca:
u mean Glide Update or MesaFX Update?
coz the download Glide from ur site is the same as the one before, and i can't find any MesaFX update in ur site too (just the 6.1.0.9). I did see the newest version of MESA on the SourceForge Site (6.2 released 2, Oct)
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

dborca

QuoteOriginally posted by secretfj

dborca:
u mean Glide Update or MesaFX Update?
coz the download Glide from ur site is the same as the one before, and i can't find any MesaFX update in ur site too (just the 6.1.0.9). I did see the newest version of MESA on the SourceForge Site (6.2 released 2, Oct)
it's there, on the Mesa page. it has the 18-oct date on it, and it reads "prerelease".
Regards,
Daniel Borca

secretfj

#663
got it, Thanks a lot!
Finished testing it with V2 SLI and Glide 3X 3.03.00.0667
it performs just the same as the 6.1.0.9SE. It runs flawlessly and with the same quality as 6.1.0.9..the performance is almost identical (a few marks lower than 6.1.0.9SE, which is negletable)

as usual, i uses GLExcess to test
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

perer

Well Than I will need to continue working. But Dborca can you tell me what is one of the problems I would need to fix with glide3x(the CVS part)? Because it will a while before I finally have finished What I plan to do. And CVS write acces seems pretty usefull.
Start War and peace will be appreciated

dborca

#665
@perer
as i said, take your time. for the moment, you don't need CVS write-access, as you don't have any patches. show me something worthy, and i'll make you Glide developer. bugs? well, i dunno, for starters, try to achieve the performance of the latest Glide3x for V2 (667 iirc).

@secretfj
well, then! thanks for testing. however, it seems to me you were missing the most important update in this prerelease, which is also the prerequisite for the extension i'm planning to add. tip: run GLExcess again, examine carefully the last scene, preferably comparing it to the previous releases.

hint for everyone: i am NOT releasing new DLLs just for fun. if it's out there, then something must have been changed.

man, i gotta quit doing that. sorry, the DLL from yesterday was broken. i uploaded a new one.
Regards,
Daniel Borca

secretfj

dborca:

It's too bad that i still can't find out what's the different by running GLExcess for more than 10 times (i just have time today to do some quick searching, no luck..)
but i will keep trying, coz compared to ur work, my investigation is nothing~~

P.S. u've said it's in the last scene, u mean the scene"outro" or "citylight"? i investigated them both but my blurry eye still can't see a thing differnet...

PPS: runned various benchmarks using V2SLI and MESAFX 6.1.0.9, they can be seen in the topic "banchmark"
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

toony5

I know what got added:  GL_EXT_stencil_wrap.  I use realtech VR's OpenGL Extensions Viewer to see which extensions are or are not supported.  I am amazed at how many extensions have been "enabled" on the Voodoo 2 the past several months.  Woo hoo!  :)

Is it possible that Unreal Tournament 2004 looks a little better with the 6.3.0.1 prerelease?  It is difficult for me to tell because I had to run UT2004, walk around a level, stop the game, copy an older version of MesaFX (opengl32.dll) to the UT2004 system folder, rerun UT2004, then walk around the level again.  It looks like the colors are slighly more vibrant.  The textures/details on the ground look better, too.  (I think.)

Thanks ~ T
 

SHARPSHARK

I was wondering what kind of FPS I should expect with Doom3 + MESA Fx + AMIGA 3.1 with this system:
-Voodoo 5500 AGP
-AMD 1400
-Windows XP SP2

Because, I know some of you use Voodoo 6000 and CPU higher than 2 GHZ.
SHARPSHARK

dborca

QuoteOriginally posted by secretfj

too bad that i still can't find out what's the different by running GLExcess for more than 10 times (i just have time today to do some quick searching, no luck..)
hehe, keep up the good work ;)

QuoteP.S. u've said it's in the last scene, u mean the scene"outro" or "citylight"? i investigated them both but my blurry eye still can't see a thing differnet...
last scene, this means outro. is about the last thing you ever see, before exit. the thing it's rather small and fades in below the big GLEXCESS logo...
Regards,
Daniel Borca

dborca

@toony5
stencil_wrap was added a while back. the new extension is not present yet, unless i make sure the 6.3 prerelease does not introduce new bugs.
about UT2004, you may be right. i changed the way small textures are processed.

@SHARPSHARK
i used to play Doom3 on Athlon XP 1800+, Voodoo5 6000 2xFSAA. this is roughly equivalent to a 5k5. you should be okay with that cfg... well, not great, but... ;)
Regards,
Daniel Borca

vykupitel

AthlonXP 1.86GHz@2.2GHz (barton), 1024MB PC400 RAM,MSI KT6-Delta LSR,
Voodoo5 6000 rev. 3700 A1 + Voodoo4 4200 AGP(Daytona) and many more...

algeeba

Daniel,

This is Call of Duty full game. I am using Glide3x 3.10.00.40404 BETA from 5/12/04 with your latest opengl32. Any idea what is happening with the textures in this indoor level? The characters and weapons look all black. So far this problem is in this level and I believe I've tried all of the MesaFX opengl32 dlls. Maybe because of the type of "lighting" inside, I don't know. In the second screenshot the grating has corruption but it looks like it's because of compression.


---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI

Image Insert:

195.73 KB

Image Insert:

234.19 KB
 

dborca

nope, no idea. mainly because i have no idea how the textures should look like. and yes, the grating stuff may be because of texture compression (although i believe the textures are precompressed, so it's not mesa compression quality to be blamed).
Regards,
Daniel Borca

secretfj

why why why?
I still can't see it!
(the only thing that will fade in under the GL Excess Logo can only be the credit of producer...they just look the same for 6.1.0.9 or pre-release..)
It's time for me to drink some coffee and give some other shots
(actually i don't have many chances to test my eye in GLExcess and i am a bit busy recently..)
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI