MesaFX

Started by PanoramixDruida, 07 October 2003, 14:09:05

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Rainbow

OpenGL Update works only with 3dfx ICD driver v1.0.0.0761 (Jan 16 2001), size 1102096 bytes.

1. rename 3dfx ICD driver (3dfxogl.dll) in Windows/system or WinNT/System32 to 3dfxicd.dll.
2. Copy OpenGL update (3dfxogl.dll) in same directory.
Voodoo5 5500 AGP with Special VGA BIOS Setup

ps47

put the icd (3dfxicd.dll) and the OpenGL update (3dfxogl.dll) in the game directory and rename 3dfxogl.dll to opengl32.dll,this should work fine as well.you will need to rename the file back to 3dfxogl.dll every time you want to use the config utility..

dborca

Now, what that has to do with *gasp* MesaFX? Last time I checked the title of this thread was still MesaFX, right? All members can open new threads AFAIK.
Regards,
Daniel Borca

Amigamerlin

#528
Yes guys, please stay in topic, because starting from the next release of MesaFx, for helping purpose, we are going to distribute this thread jointly, then is a really important thing to have all the post strictly related to MesaFx.
Thanks to all for the cooperation.
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

dborca

#529
Aaa... yes, mr nice-guy! [:p]
But how do you know there will BE other releases to pack the thread in? [xx(] Now my schedule seems full until next year... but I guess that's not a problem for most people visiting this thread. Maybe they do like churning the same old sh!t day after day and month after month. Or maybe they don't; and that's why they visit this topic.
Regards,
Daniel Borca

ps47

yes I know what do you think,not that guy again! :D
anyway,tried medal of honor demo with mesafx,and all glitches are gone[8D],however the game wont let me enable texture compression (on my v5,win98se)..not really an issue,but I would like to know whats the deal..

dborca

hw? glide? mesa? game?

I need the exact versions.
Regards,
Daniel Borca

ps47

#532
how stupid can I get[xx(].here goes:
voodoo5 5500agp
win98se
mesafx6.1.0.8 (6.1.0.9rc4 gives the same result)
glide3x from the root (420kb)
running medal of honor allied assault demo

the console reads "compressed textures: disabled",I cant enable them no matter what (ini editing,console command)..

btw,homeworld2 WORKS with 6.1.0.8 or newer.there are some small problems with transparency and the ship engines are greenish,but apart from that,the game runs perfectly fine.I'm most impressed,I mean c'mon,do you even have the word "impossible" in your vocabulary?totally awesome..
[8D][8D][8D]

dborca

It's not impossible to have the word in my vocab; I'd rather say I don't know its meaning (or I got it all wrong :D).

Anyways, I haven't been able to look into the MOHAA problem, but maybe it's the game stupid. For example, earlier versions of Quake3 had the same bug: they couldn't handle Mesa's huge extension list. Just a thought...

BTW, have you tried rc6? Is online for quite a while now. I am still deferring 6.1.0.9, because I want to add another extension.
Regards,
Daniel Borca

ps47

yeah,mohaa is probably one of those misbehaved apps..Ill try the latest rc6;)

btw,dropped some homeworld2 screens,here[8D].not perfect,but they kick a$$ anyway:D

dborca

Ok, I've seen them.

I'm not sure what causes that glitch present in sshot#2 & sshot#3. Might be a bug in Mesa.

I've also seen the transparency bug in sshot#4. Might be the game still tries to issue some unsupported commands (see my previous post about UT2k4).

The green engines present in the last sshot are really tricky. They are present in the scene from the previous sshot, if you look at Hiigara from the right angle. Then if you hover the mouse to the middle of the ship, the engines turn miraculously into the right color/texturing. Hmmm...

PS: about the MOHAA problem... I can't fix it. You don't want me to zap the extensions, now do you? :D
Regards,
Daniel Borca

ps47

just forget about mohaa demo.(btw,I have checked the complete console text and I have found out that for some reason the game executes a command to ignore the texture compression extensions,"ignoring texture_compression_s3 blahblah" it might be a bug in the demo.I'll borrow the full game and see if the problem persists.)

QuoteOriginally posted by dborca

Then if you hover the mouse to the middle of the ship, the engines turn miraculously into the right color/texturing. Hmmm...
lol,wanted to inform you about that right now.guess you have noted it already:).

btw,what glitches are present in the sshot#2 & sshot#3?I dont see any[:p]..

dborca

QuoteOriginally posted by ps47

btw,what glitches are present in the sshot#2 & sshot#3?I dont see any[:p]..
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1221

PS: the arrow exhibits some sort of lighting. :D
Regards,
Daniel Borca

bloodworm

I am pretty sure the MOHAA demo doesn't include the compressed textures since there are probably over a couple hundred megs in compressed textures alone, and some cards don't use compressed textures anyways, so why include them in a demo that you would most likely be downloading?  I have seen this no compressed textures thing in several other downloadable demos as well.
Bloody Mess

dborca

QuoteOriginally posted by ps47

btw,what glitches are present in the sshot#2 & sshot#3?I dont see any[:p]..
So, you're saying the bad texture is the Homeworld2 logo?
Regards,
Daniel Borca